Author Topic: Re: Not-so-secret Secret Project  (Read 35964 times)

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Offline MetalDestroyer

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Re: Re: Not-so-secret Secret Project
It's so awesome !!! SOFT SHADOWS are so damn cool :ninja:






 
Re: Re: Not-so-secret Secret Project
I think I'm... going to keel over and go into a coma now... ..:DX
I have created a masterpiece.

 

Offline sigtau

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Re: Re: Not-so-secret Secret Project
MY BODY IS READY

...for this to go into FSO source code proper.  This kicks royal amounts of ass.  :nod:
Who uses forum signatures anymore?

 

Offline Kolgena

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Re: Re: Not-so-secret Secret Project
Uh, if so, PLEASE add some option to turn it off in the launcher or something. My game is essentially unplayable with shadows on :(

 

Offline AndrewofDoom

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Re: Re: Not-so-secret Secret Project
Uh, if so, PLEASE add some option to turn it off in the launcher or something. My game is essentially unplayable with shadows on :(

Me too. My system chokes even in peaceful scenes now because of it. =/
My Efforts:
SF Knight

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20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline MatthTheGeek

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Re: Re: Not-so-secret Secret Project
Why do we still suffer the outdated machines ?

In all seriousness, I'm pretty confident it'll end up as an option. In any case, you can still grab old shaders to override the new ones.
People are stupid, therefore anything popular is at best suspicious.

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Offline The E

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Re: Re: Not-so-secret Secret Project
Except that won't alleviate the shadow performance impact, as the shadows are still calculated, even if they aren't rendered.
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Offline Spoon

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Re: Re: Not-so-secret Secret Project
Valathil has already said that there will be a quality slider for shadows. So people like me with a glorious master race pc can enjoy those 4096^ shadows like a champ.
And those less forunate can probably turn them off or set them to minimal
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Re: Re: Not-so-secret Secret Project
Valathil, I'm curious. How much time went into coding and such from the time you were struck with the idea to the time you had semi-working shadows? This all came about so amazingly quickly! Did you do any work before your declaration at the start of the thread?
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline Valathil

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Re: Re: Not-so-secret Secret Project
Well i did some research if my idea of using a depth camera would work and found out thats the standard way of doing it =). After starting to code you could say it took me about 15hours over 2 days till i got the first working but totally hacked shadows. Then i spent like 10 hours on **** i didnt have to do as i found out later. After that i started to have a lot of real life work and was often very tired so i didnt want to code. But weekends i always tried to get something done. I dont really know how much work in hours i did now. Its not like i can send you guys a bill so i didnt pay attention to that.
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Offline petar91

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Re: Re: Not-so-secret Secret Project
"After that i started to have a lot of real life"

real what ?  :D

  
Re: Re: Not-so-secret Secret Project
...who are you!? Depth camera? All that makes me think of is a digital camera with two lenses lol.
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline Aardwolf

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Re: Re: Not-so-secret Secret Project
...who are you!? Depth camera? All that makes me think of is a digital camera with two lenses lol.

Depth camera: the camera from which the depth is drawn; See http://en.wikipedia.org/wiki/Shadow_mapping

 
Re: Re: Not-so-secret Secret Project
Quote
Uh, if so, PLEASE add some option to turn it off in the launcher or something. My game is essentially unplayable with shadows on
For people playing at 1280x760 at the best, 2048x2048 is quite huge even though it's untextured scene, especially since it might be rendered more than once.

I think to reduce the load on lower system following quite easy countermeasures may be deployed :

#Option to lower shadowmap resolution, d'oh!
#Option to lower amounts of light casting shadows (people might be ok with just sun doing it)
#Option to lower LODs for depth test scene, would greatly reduce accuracy of shadowing, but should also relieve low ends system greatly due to great difference of detail on zero and first LOD models

Considering 512x512 scene just from sun, with one LOD up, you would get pixelizated edges on shadows, many minor details would fail to cast shadows, but performance impact would be absolutely minimal, and the effect should be good enough to hide small ships behind capitals, or to make ships like Hecate appear correctly.

Since Valathil provided a patch file, I'll mess it up when I get some time. I've got some older hardware to test how it on it anyway.

 
Re: Re: Not-so-secret Secret Project
It's just hard for me to think of the player's point of view as a camera in a virtual universe.
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline Dragon

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Re: Re: Not-so-secret Secret Project
I think that there should be a config or a set of custom launcher flags for that.

 

Offline Kolgena

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Re: Re: Not-so-secret Secret Project
Valathil has already said that there will be a quality slider for shadows. So people like me with a glorious master race pc can enjoy those 4096^ shadows like a champ.
And those less forunate can probably turn them off or set them to minimal

@Dragon, et al: Whatever is happening, it's happening. I wouldn't worry too much about how the performance customizations work before they're actually finished.

 

Offline Dragon

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Re: Re: Not-so-secret Secret Project
I'm suggesting a way performance could be made customizable. If I suggested it after the feature is done, it'd be pointless.

 

Offline jr2

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Re: Re: Not-so-secret Secret Project
I'm suggesting a way performance could be made customizable. If I suggested it after the feature is done, it'd be pointless.

Point.

 

Offline bigchunk1

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Re: Re: Not-so-secret Secret Project
You know, this thread is quite amazing. 300+ replies and over 14,000 views in only a month. I haven't seen any topic on HLP meet such excitement ever, next to perhaps the release of WIH. Even in its premature state, this shadow build has created some amazing gameplay visuals. Take the dreamlike wishes and nitpicky criticism with a bricksized grain of salt. The rabble is just excited, and are merely squabbling.

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