Do you know if you can add an option that makes the forward radar an N-gon instead of an ellipse? I know of at least 2 projects that have octogonal radar (FringeSpace and maybe Diaspora)
I have an idea of how to do it, but haven't gotten around to playing with the code. 
How would it work? Are the corners cut off or is the circle projected onto the n-gon, so that the distance to blip to real turning distance wouldn't be equal always?
I was originally just thinking of constraining them to fit inside the n-gon, but they would still be projected to an ellipse. JGZ's picture shows the hud gauges used for a majority of the craft in FringeSpace, but one faction has an octagon instead of an ellipse.

Sorry I couldn't find a bigger picture...

All of the faction's radars have 359 degree forward viewing cone... if that makes any sense. The inside ellipse there marks where the target "should" be on the player's screen, but that will be probably done using some texture magic.
Edit: Now that I think of it, the actual radar itself may be a 180 degree viewing cone, but everything beyond 180 is constrained to the edges of its nearest projection. I'm just not sure... this is a weird radar to say the least, Lol.I was also thinking of adding an option to the n-gon so that you could rotate where the vert's would be, so that people could get something like a heptagon with one vertix pointing up, down, left, etc... if they ever wanted to.
Shoot, I really need to find time to code more fun stuff like this.