So... I am having weird bugs and my game crashes.
The mission "The blade itself" (or campaign) at a moment the Space station starts circling around very weirdly and unreal.. Just wanna mention that and here is the biggest problem.
My game crashes at the third mission you play (Believe it's called Post Meridian), either at the talking part halfway through or before taht, my game just crashes.
I did it with the debugger, and it tells me this. What is the problem? I have played through this whole campaign without any crashes before.
Ship class UEF Uriel has only 2 points on dock path "$path01". Recommended minimum number of points is 4. Docking along that path will look strange. You may wish to edit the model.
ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! Warning + 430 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! ai_dock + 760 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! ai_execute_behavior + 457 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! ai_frame + 2083 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! ai_process + 290 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! ship_process_post + 1828 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! obj_move_all_post + 565 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! obj_move_all + 352 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! game_simulation_frame + 1093 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! game_frame + 469 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! game_do_frame + 239 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! game_do_state + 379 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! gameseq_process_events + 237 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! game_main + 782 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! WinMain + 330 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_DEBUG_RC2.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes