I'm more pissed at the name of the game and being called a sucessor to X-Com than the actual game. It feels like false advertising and an insult to my intelligence.
Because nothing should ever change, ever, ever, ever.
I'll grant, the changes listed aren't the ones I would have made to the mechanics, but as a long-time fan of the original
UFO Defense, I don't see any deal-breakers in there as yet. My knee-jerk reaction is to gripe about the one-base-plus-hangars system on the Geoscape, but with the benefit of hindsight, I (and many others, based on a whole lot of forum lurking) had a primary base for research and training, supported by satelite bases to ensure sufficient interceptor coverage. With what little we know about the tactical combat system, the action and perk systems make it sound like there will be a d20 system vibe to the experience.* That's a pretty strong foundation with which to start, and considering how Firaxis has consistently crafted some of the best strategy games since the bloke who came up with Chess, I think it's a bit early to be blasting this one as a betrayal to the franchise.
Being like the NMA community is not a goal worth aspiring to.
Said like a person who never actually visited NMA, during the
Fallout 3 debacle. That community raised a lot of valid concerns and criticisms about
Fallout 3. The developer shoved the franchise into a different genre; the writing staff was not nearly the same caliber as the previous games had benefited from; the underlying technology was out-dated when development began, etc., etc., etc. Despite their portrayal, the NMA community made a really strong argument that trading Black Isle for Bethesda was an enormous step down for the
Fallout franchise.
Of course, that doesn't apply in the slightest, in the case of
X-COM. Firaxis is a top-notch developer, and strategy games are their specialty. While they may be changing the game mechanics, they're not shoving the franchise into a different genre entirely, and they've enough history with that genre to make a strategy game worthy of the
X-COM name. They could still royally screw it up, but with only that tiny list of changes and Firaxis' track record by which to judge, it's way too early to make that assumption.
* - Actually, has there ever been a tabletop adaptation of X-COM? If not, then now that I think about it, d20 Modern seems like it was built for such a project.