Author Topic: Announcement: Paradise Bird  (Read 5296 times)

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Announcement: Paradise Bird
I'd like to announce my huge original campaign named Paradise Bird, featuring around thirty missions (actually there's much more since I have implemented separate missions for take-offs and landings as well) ((the real mission count is nearly 70, I think)). I've been working on this project since January 2010, all the missions are done. Now just polishing and improving everything. Can't estimate the exact time of release yet.

Anyway, let's see, features:

30ish missions
a unique story-line that picks up after Capella and goes to unexpected directions from there
custom ships made by various people
only custom music
multiple unique ideas implemented throughout the campaign
hopefully a high-quality experience

Since I've been working on this alone for a long time, from scratch, the end result might feel slightly inconsistent. Also, it will not be too heavily character-driven, perhaps the feeling of the missions and the general mood throughout the campaign take the highlight. It's kind of a mixed bag, anyway =P

All questions are welcome, of course ^
« Last Edit: February 27, 2012, 03:40:25 pm by MrTealTwo »

 

Offline MatthTheGeek

  • Captain Obvious
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Re: Announcement: Paradise Bird
Why do you need separate missions for landings and take offs ? You could just use in-mission subspace jumps instead.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

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batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
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MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
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Axem: bring me solo and a cookie

 

Offline yuezhi

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  • 29
  • ¿¡you dare defy the commodore‽
Re: Announcement: Paradise Bird
you don't know how yet, do you?
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
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Re: Announcement: Paradise Bird
Why do you need separate missions for landings and take offs ? You could just use in-mission subspace jumps instead.

It was a choice I made very long ago, it simply is the way I structured the campaign from the beginning. At the time: Most importantly, it provided a different kind of feeling since you actually see your home ship or even a fleet during almost every assignment. You can easily change the vibes by changing the music track. For example, after a large fight, I could choose to play some sort of relieved kind of music. Or victorious. Also, in a large part of the missions, I have attempted to provide the idea that the world is alive around you with all kinds of random things that are occurring in the vicinity of your mothership. You can either look at what's happening or simply ignore it and continue by jumping/landing. Plenty of custom loading screens, too.

you don't know how yet, do you?

No, I didn't look into this option because at the time I hadn't played anything that had in-mission jumps. Like War In Heaven, for example. Or Vassago's Dirge.

 

Offline swamper123

  • 27
  • Just call me Swamper
Re: Announcement: Paradise Bird
Nice , 2012 the year of great mods, good luck with your final improvements , just one thing , run a debug before release, the errors arent nice :D
Let's play Blue Planet

 
Re: Announcement: Paradise Bird
I, as well, do not like errors and bugs, and will do anything and everything I can to make sure the released product is as free of them as possible :nod:

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Announcement: Paradise Bird
Just for info, please tell me you didn't use red alerts to link those missions with each other. They're horribly unreliable and will remain that way until the new pilot code gets in trunk.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Rodo

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    • Steam
Re: Announcement: Paradise Bird
30 missions, wow.

Will be watching for this :yes:
el hombre vicio...

 
Re: Announcement: Paradise Bird
Just for info, please tell me you didn't use red alerts to link those missions with each other. They're horribly unreliable and will remain that way until the new pilot code gets in trunk.

No Red Alerts Matth :nod:

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Announcement: Paradise Bird
Kool then. Keep up the good work.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 
Re: Announcement: Paradise Bird
looking forward to your campaign!

  

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Re: Announcement: Paradise Bird
Why do you need separate missions for landings and take offs ? You could just use in-mission subspace jumps instead.

It was a choice I made very long ago, it simply is the way I structured the campaign from the beginning. At the time: Most importantly, it provided a different kind of feeling since you actually see your home ship or even a fleet during almost every assignment. You can easily change the vibes by changing the music track. For example, after a large fight, I could choose to play some sort of relieved kind of music. Or victorious. Also, in a large part of the missions, I have attempted to provide the idea that the world is alive around you with all kinds of random things that are occurring in the vicinity of your mothership. You can either look at what's happening or simply ignore it and continue by jumping/landing. Plenty of custom loading screens, too.


WIN!  :nod: Seriously though, this is the type of campaign I've been waiting for a LONG time!

Anyways, Good Luck... Waiting for you at the finish line!

Also, can you show us some screenies? please :D
« Last Edit: January 30, 2012, 01:50:05 am by Crybertrance »
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 
Re: Announcement: Paradise Bird
Here's your screenies :p

[attachment deleted by ninja]

[attachment deleted by a ninja]

 

Offline yuezhi

  • no u
  • 29
  • ¿¡you dare defy the commodore‽
Re: Announcement: Paradise Bird
those planets look awesome! :eek2:

is the first one supposed to be a reskinned typhon?
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
  ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...     / \          Youtube if you are with us!

 
Re: Announcement: Paradise Bird
In the first picture u see GTxC Njord, which is a model created by Aldo. In the last pic, GTT Wyvern, also by Aldo. Both models can be found on the FreeSpace Wiki.

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Announcement: Paradise Bird
Keen as ****. :D

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Re: Announcement: Paradise Bird
I don't see any names (printed with the STOP font) on the warships. If you want more eyecandy you can add them (tuto: Idk where to find them, I am sure they are on the forums somewhere. I could look but its kinda late here).

Also in the first screen with the GTxC. Isn't the capship a bit too close to the star? In WiH at the last mission
Spoiler:
the Indus was pretty much at the same range from the Sun and half [80% to be exact] their crews were dying from radiation poisoning .
« Last Edit: January 31, 2012, 11:53:36 am by Crybertrance »
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 
Re: Announcement: Paradise Bird
Dohohohooo obligatory BP derail :p

Spoiler:
The Indus was a lot closer to the sun than that ship is, and BP physics don't necessarily apply to the rest of FS. If a ship has the armor to protect the crew from direct hits from multi-gigaton nuclear weapons, it can probably hang around near stars.

 
Re: Announcement: Paradise Bird
Okay, a lil update. Firstly, it may take more time than I expected to get everything done. However, postponing is far superior to releasing an unfinished campaign.

Secondly, I might release screenshots from time to time to keep some interest up.

That's all, really =p

[attachment deleted by ninja]
« Last Edit: May 23, 2012, 03:04:29 pm by MrTealTwo »

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Re: Announcement: Paradise Bird
Damn that planet looks B-E-A-UUTIFUL!
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun