Author Topic: Let there be light!  (Read 5704 times)

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What'd be really cool would be a "landing guide" HUD overlay, a la Starshatter.  Probably possible through scripting, yes?  (just overlay rectangular boxes over landing path nodes on a perpendicular to the path)

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
What'd be really cool would be a "landing guide" HUD overlay, a la Starshatter.  Probably possible through scripting, yes?  (just overlay rectangular boxes over landing path nodes on a perpendicular to the path)

Nah... To childish...We wanna land like real men (destroying the support structures in the process) :trollface"

I used to remember, while using shadows, I used to fire lasers down the fighter-bay at the blast door, just to get some light  :nono: (those were the good days)
« Last Edit: January 24, 2012, 11:38:01 pm by Crybertrance »
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Klaustrophobia

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i've never used a shadows build so this may not apply to the OP, but as for the original problem of not being able to see stuff, i find the easiest solution to that is just to not use custom light settings.  it seems all the ones in the list of recommended settings from the wiki are quite a bit darker than default.  or you can go a step further and turn UP the lighting.
I like to stare at the sun.

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
i've never used a shadows build so this may not apply to the OP, but as for the original problem of not being able to see stuff, i find the easiest solution to that is just to not use custom light settings.  it seems all the ones in the list of recommended settings from the wiki are quite a bit darker than default.  or you can go a step further and turn UP the lighting.

I know, but if you are using a shadow build, then no matter the light settings, it will still be dark inside the innards (Eg, fighterbays, interiors, etc) of a ship, because the ship is casting a shadow on itself? (think: going into a tunnel without light fixtures).
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Qent

  • 29
Make ambient light illuminate shadows.

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Make ambient light illuminate shadows.

That's besides the point, while I would like the "eye-candy" of the shadows, I would also like to see where I'm going. Also, as this issue mainly applies only to landing on warships, Scrapping shadows (causing ambient light to illuminate shadows will cause substantial visual degradation) should not be an option.
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Nuke

  • Ka-Boom!
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  • Mutants Worship Me
What'd be really cool would be a "landing guide" HUD overlay, a la Starshatter.  Probably possible through scripting, yes?  (just overlay rectangular boxes over landing path nodes on a perpendicular to the path)

i thought about it but never got around to actually scripting it. i dont think i have the right art assets for it yet. need a decent fighter bay for expirimentation. i do have a couple models in the pipeline (a pipeline that has been clogged for years). but until those are in-game there is no hope in starting any time soon.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
The approach path could be made using glowpoints that flash in sequence, and have sprites shaped like an X for instance, with one such glowpoint on each navpoint in the hangar path. The current Arcadia model uses something similar, with the difference being glowpoints assembled in rectangles guiding the way instead of custom sprites that look like HUD generated images).
If there are different paths for exiting and entering a hangar, they could be marked with X's flashing in the appropriate direction that have different colors (ie. blue= exit, green= entrance).

If the hangar interiors use unique textures/UV-space, they can have a slight glow of the same color the diffuse map has to simulate reflected light, along with some bright white spots that work as lights inside the bay (IIRC the installation used in TVWP had its hangar door "illuminated" this way).

A set of glowpoints with the regular bright light sprites would do a good job marking the edges of the hangar entrance (ie. HTL GTD Orion).
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline Nuke

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you can do that, or you can script an ils hud overlay :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
If I learn to script.... :P
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline Nuke

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whats to learn, lua is like programming in a language with all the hard stuff taken out.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
whats to learn, lua is like programming in a language with all the hard stuff taken out.

If its that easy...

*opens google* Time to look for some good tutorials! (BTW do you know some?)
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
you can do hello worlds all day, but it wont compare with what you can learn by taking a working script and tweaking it till it does something you like.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN