Author Topic: Introducing: Team Colors  (Read 18317 times)

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Offline mjn.mixael

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Re: Introducing: Team Colors
We're also going to need sexp control of team colors so that we can have color-cycling psychedelic disco ships. Thank you.

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Re: Introducing: Team Colors
You could use key input to rotate through the team colors similar to what it does for throttle settings or insignia switching without adding new interface parts - but a new box to input RGB values sounds lot more useful  :)
Wait. You can control insignia and throttle in the lab? Since when, how and where is it documented? Is there any complete list of what you can do in the lab?
I looked at what code is in there that could be used as an example. I don't know of any lab documentation so I guess it doesn't exist??

So we do have (not sure if all of them are working properly):
/ (key_divide): rotates through insignias
L: switch damage lightning effects (arcs) on/off
0-9: FXAA preset 0-9
B: increase bloom
N: reduce bloom
+5%/-5% throttle button: increase/reduce throttle
afterburner button: switch afterburner thruster on/off

E: Since when are these functions in there? Probably many years... I won't go checking when this part of lab.cpp has been changed  :p
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Offline mjn.mixael

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Re: Introducing: Team Colors
That looks right.
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Offline redsniper

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Re: Introducing: Team Colors
Oh wow. I had no idea the lab could do that stuff. Now I can see if FXAA is actually working or not. :p
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Offline The E

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Re: Introducing: Team Colors
The FXAA and bloom things are pointed out on the lower screen edge......
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Offline redsniper

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Re: Introducing: Team Colors
Well maybe I can't read then. :p
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Offline Flaser

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Re: Introducing: Team Colors
Let's not forget mouse interaction:
Left click + Drag = rotate model
Right click + Drag up/down = zoom
Shift + Left click + Drag = drag model
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Offline Colonol Dekker

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Re: Introducing: Team Colors
I knew about the mouse controls.. But nit the keyboard ones. Not meaning to detract from the original topic, but is there a techlab wiki page covering these?
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Offline Dragon

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Re: Introducing: Team Colors
There's not. The wiki page on F3 lab is very lacking in that regard.

 

Offline mjn.mixael

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Re: Introducing: Team Colors
This got a little off topic.. So back to Team Colors...

I've just a few nitpicks. They are things I can deal with, but if someone's got time to fix/add them then all the better.

-Can't change or set the player's Team Colors in FRED.
-LOD 1 (in the target box) isn't showing team colors as far as I can tell.
-Can't switch between different Team Colors sets in the F3 Lab.
-SEXP Team Color switching? (This was mentioned by someone else.. thought I'd add it to the summary because I can see some use for it.)
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