The problem with the waypoint speed is that the hippocrates is incredibly slow. I could set the other ships to be as slow as the hippocrates, but I already added and scripted a lot of action so Id have to revise a lot of crap. I ended up having the hippocrates inevitably destroyed. I couldve just added a different ship in but I really like the look of it and the fact that it has sgreen for whatever reason.
The situation I had was that a psamtik would engage a demon. The psamtik is positioned so that it can fire two bvas at the demon, however, one of its bvas can also target a moloch corvette. While I could just make the moloch beam protected, the moloch is under attack by sobek, and I want the sobek to use its beams. I found a way around this using a glitch though. I ordered a wing of fighters to guard the psamtik and ignore the moloch at the same time. The psamtik would also follows the wings orders to ignore the moloch because its a glitch. I dont like using this glitch though, as it feels like cheating.