Author Topic: Dimensional Eclipse Discussion Thread (original release thread)  (Read 100496 times)

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Offline Droid803

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Why do you have the Diaspora exe's on the same folder as FS stuff?

Just to be sure, you should not install Diaspora on the same folder as FS, they go separated.

he's using the Diaspora exes as a substitute for the trunk builds required for DE, because HURP DURP SLOW RC CYCLE IS SLOW = no nightlies, and I can only compile for Windows.
(´・ω・`)
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Offline Rodo

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Oh, right.
Sorry, then I'm not sure what might be the problem.
el hombre vicio...

 
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
*shrugs*
Why not?
Diaspora is there because I was using the build as a test; don't have the latest nightly. Zathras and TBP are there because it's a mod I like to play.

Edit: Ninja'd by horrible connection
So does anyone have a version of the latest nightly?

 
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
The latest nightly is ****-old since they stopped making them when they started the RC cycle for 3.6.14.  The only way right now to get the latest code is to download and compile it yourself.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Rodo

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Edit: Ninja'd by horrible connection
So does anyone have a version of the latest nightly?

There's no need to, AFAIK Diaspora builds are not branched, so it means they have the same capabilities as a regular FSO nightly build, or at least most of them.

What I was going to with that is to make sure you're not placing the contents of Diaspora or any other TC's (like TBP or WCS) inside the FS2 folder, that might break things.
el hombre vicio...

 
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Yeah, I've got mods installed in separate folders inside the FS2Open folder, but I use wxlauncher which seems to call up only the ones that matter. What should I do?

 
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
TBP is its own game though, and should be in a completely separate folder with Zathras operating as a mod of TBP.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 
Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Eh, TBP still works

HOW DO I RUN DIMENSIONAL ECLIPSE?
« Last Edit: September 25, 2012, 06:27:51 pm by HeliosRX »

 

Offline Droid803

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
I guess it's just not possible at the moment?
I have no idea how different the mod.ini is for a mac because I've never used one but from the log it looks like ts searching the wrong directory for mediavps? (wtf?). I've also never used wxLauncher before and I don't know how its different from the regular launcher in terms of multimod (it shouldn't be right? unless whoever wrote it was a derp)

There's just too much about this problem I have no idea what the **** is going wrong even, and I can't even test on my own end, which really discourages me from trying anything to fix it - actually, I can't even physically try to fix this problem.

My only advice is to hop on to #freespace or #hard-light and to try to get some people who have experience with running FSO on mac to help you.
(´・ω・`)
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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
Is this a conversion of an actual Anime/Manga??????

 

Offline The E

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Re: RELEASE: 次元のエクリプス - Dimensional Eclipse
No.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 
Re: RELEASE: ???????? - Dimensional Eclipse
Hi, I've just tried out Dimensional Eclipse, seems really interesting. Unfortunately, I keep getting segfaults when playing it. I could complete C1:04 Contact by getting lucky and not crashing, but C1:05 Nexus Station is consistently crashing.

I am playing on Linux, with a self-compiled build from the most recent trunk. (rev9326?)
To find the error, I compiled with debug flag. On the debug build, the C1:05 crashes immediately after the cutscene-like introduction.
I've attached my fs2_open.log, because it's apparently too large for the forums.

[attachment deleted by a basterd]

 

Offline Droid803

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Re: RELEASE: ???????? - Dimensional Eclipse
I haven't had this tested cross platform but in theory it should still work... I'll take a look at the log file when I get home, not fancying trying to bughunt on my phone. :P
(´・ω・`)
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Offline Droid803

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Re: RELEASE: ???????? - Dimensional Eclipse
Ah okay, I've pinpointed the issue.

This is due to me having included .EFF headanis, which the game now reads. I had a few missing frames because I couldn't test them...so that resulted in this error.

I'll have a patch out ASAP.

PATCH: http://www.mediafire.com/?yoqnu9o18xgpvri
Just dump the folder inside Ashen Wings/data (or whaveter you named the mod folder/data).
« Last Edit: November 09, 2012, 06:25:00 pm by Droid803 »
(´・ω・`)
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Offline AndrewofDoom

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RE:RELEASE: ???????? - Dimensional Eclipseclipse
Yeah, Destiny noticed that now once he started doing random tests a week or so ago.
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 
Re: RELEASE: Dimensional Eclipse
Sorry, the patch didn't work for me. I've tried putting the folder in the Patch ("HUD") into the modfolder, into modfolder/data and put it into modfolder after naming it "data". No dice. The fs2-log is attached. As I understand, the unpacked files should take precedence over vp-files, so I don't really understand why it doesn't work.

[attachment deleted by a basterd]

 

Offline Droid803

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Re: RELEASE: Dimensional Eclipse
Just to be clear, the directory the files are in is AshenWings/data/HUD right?
Then indeed it is perplexing.
(´・ω・`)
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Re: RELEASE: Dimensional Eclipse
Yes, the files (all 1288 of them) are in /AshenWings/data/HUD.
Could this have something to do with Linux being case-sensitive?

 

Offline Droid803

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Re: RELEASE: Dimensional Eclipse
Argh, I'm drawing a blank then. You could try renaming the folder to hud but I doubt that will change anything...

The webcursor.ani thing is strange though...I don't think the headani error spat that one out.
(´・ω・`)
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Offline jr2

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Re: RELEASE: Dimensional Eclipse
Yeah if the game is looking for /hud and you have /HUD, not gonna work...