Author Topic: Release 3.6.14 Release Candidate 6  (Read 44411 times)

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Offline The E

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Re: Release 3.6.14 Release Candidate 6
Yeah, that sounds all kinds of wrong
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Kolgena

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Re: Release 3.6.14 Release Candidate 6
Well, it's only happened rarely, so I have no idea how to reproduce >.>

Seems to happen most often (which is not very often) on Terslashes on deimos in King's gambit.

Edit: K, got it to happen in one.



This was right after it made two consecutive salvos against the Typhon. Though I'm wondering if it's a possibility that it's shooting at that piece of Orion? (Why would it do that?)
« Last Edit: May 20, 2012, 07:12:39 pm by Kolgena »

 

Offline Yarn

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Re: Release 3.6.14 Release Candidate 6
(I also have a checkbox with 44100 beside it. Not sure what that's for. I remember that EAX used to be this checkbox, but I don't know why it's instead listing the last set sample rate)
It's a bug; that check box is still used for enabling EFX. I posted this on Mantis (#2596) a few months ago.

As for which one is the one that is implemented by OpenAL Soft and which on is the original "Generic Software" one I have not had time to experiment.  I would assume that the one that you want is now called "Generic Software" and the original "Generic Software" from before is the new device.
I almost certain what used to be "Generic Software" is still "Generic Software." At least that's how it is for me.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
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Re: Release 3.6.14 Release Candidate 6
I am almost sure I'm doing something stupid, but I can't think what for the life of me.

I have tried all three Windows builds (I have a Phenom II processor, so I should have SSE2 and then some) and I have just upgraded to launcher 5.5g.  Previously had 5.5f.  Every time I try to select one of the 3.6.14 RC6 .exes in the launcher, the launcher crashes.  I just tried it with an RC5 build and the same thing happened.  Debug builds make no difference.  I have no trouble at all selecting the official 3.6.12r SSE build or a 3.6.10 build of uncertain pedigree that I still had floating around.

I checked the MD5 hashes on my downloads, and they all look fine.  The error spew I'm getting from Windows makes no sense to me as I am not any kind of programmer.

Nevermind.  I'm a dumbass.  I checked the release thread for RC5 and found that someone had a similar problem because of an openAL .dll hanging about in their FS2 directory.  I found one in mine as well.  Deleted it.  Problem solved.  Launcher no longer crashing.
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Offline Jeff Vader

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Re: Release 3.6.14 Release Candidate 6
:yes:
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline jg18

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Re: Release 3.6.14 Release Candidate 6
(I also have a checkbox with 44100 beside it. Not sure what that's for. I remember that EAX used to be this checkbox, but I don't know why it's instead listing the last set sample rate)
It's a bug; that check box is still used for enabling EFX. I posted this on Mantis (#2596) a few months ago.
I took a look at the 5.5g code, found the problem, and posted on the ticket with a patch.

 
Re: Release 3.6.14 Release Candidate 6
Im surprised no one posted this. Ive been facing this since RC4. I use the wxLauncher. When I launch a mod, the screen alternates very quickly between the start screen with the tip and the screen without. The sound also gets stuck at the same point. It basically looks and sounds like your heavily overclocked card just destabalized.
It only lasts for 1-2 seconds, though and doesn't break the game. Also, this happens only when I first launch the game and not when I return to the start screen later.

 
Re: Release 3.6.14 Release Candidate 6
Im surprised no one posted this. Ive been facing this since RC4. I use the wxLauncher. When I launch a mod, the screen alternates very quickly between the start screen with the tip and the screen without. The sound also gets stuck at the same point. It basically looks and sounds like your heavily overclocked card just destabalized.
It only lasts for 1-2 seconds, though and doesn't break the game. Also, this happens only when I first launch the game and not when I return to the start screen later.

Debug log please. And what exactly do you mean by 'tip'?

 

Offline niffiwan

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Re: Release 3.6.14 Release Candidate 6
I thought Master_of_the_blade meant the window that displays a "tip" about playing the game, and the options for "next", and "never display this again".
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Re: Release 3.6.14 Release Candidate 6
I thought Master_of_the_blade meant the window that displays a "tip" about playing the game, and the options for "next", and "never display this again".
Exactly

Edit: I launched it again after a driver update and the problem is gone. Looks like it was a driver problem.
« Last Edit: June 04, 2012, 05:33:22 pm by Master_of_the_blade »

 

Offline Black_Yoshi1230

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Re: Release 3.6.14 Release Candidate 6
This may be related to those beam disasters I see so much during War in Heaven... but... is it completely natural for two Deimos corvettes to start spewing out their green forward beams like crazy?

I was on RC6, and in stock FS2, defending the Lysander and Actium, they just spewed out their beams and they downed the first Raksasha in less than twenty seconds. On 3.6.12 and the retail version of stock FS2, it takes about a minute for it to die.

Also, the second Suicide Kings mission when you have to defend the convoy, I think something screwed up the flight itinerary of the vessel that deployed Theta Wing, as it got in the way of the Jooyun when it was next to the Capella Jump Node (the waypoint timer was stuck on the 29 second mark for a while because the ship was in its way).

Plus the second time the GVD Psamtik was deployed on the field, it completely refused to fire its beams for two minutes while an NTF Cruiser kept throwing beams around like mad.

Something's gone nuts. Oh, and Print Screen is the snapshot key, right?
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&& "LAUNCH! LAUNCH! S__T WE'RE HIT! WE'RE TAKING CANNON FIRE! GET US THE HELL OUTTA HERE!" - The best Jane's Longbow 2 Co-Pilot Audio Clips.

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Re: Release 3.6.14 Release Candidate 6
Crazy beam spewing definitively sounds like an anomaly.
I'm not sure what to make of the convoy thingy, but the Psamtik actually never fired its beams on the last Hammerhead mission, as the aren't beam-free'd after the Psamtik arrives.

 

Offline MatthTheGeek

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Re: Release 3.6.14 Release Candidate 6
Oh, and Print Screen is the snapshot key, right?
Yup. Gets you a tga screenshot in your Freespace2/Screenshots folder.
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Offline Kolgena

  • 211
Re: Release 3.6.14 Release Candidate 6
This may be related to those beam disasters I see so much during War in Heaven... but... is it completely natural for two Deimos corvettes to start spewing out their green forward beams like crazy?

I was on RC6, and in stock FS2, defending the Lysander and Actium, they just spewed out their beams and they downed the first Raksasha in less than twenty seconds. On 3.6.12 and the retail version of stock FS2, it takes about a minute for it to die.

Also, the second Suicide Kings mission when you have to defend the convoy, I think something screwed up the flight itinerary of the vessel that deployed Theta Wing, as it got in the way of the Jooyun when it was next to the Capella Jump Node (the waypoint timer was stuck on the 29 second mark for a while because the ship was in its way).

Plus the second time the GVD Psamtik was deployed on the field, it completely refused to fire its beams for two minutes while an NTF Cruiser kept throwing beams around like mad.

Something's gone nuts. Oh, and Print Screen is the snapshot key, right?

2nd FS2 mission does not beamfree the Psamtik. It is supposed to kill the NTF cruisers with flak, AAA, and fusion mortars. At least, this is the behavior I noticed playing the mission many times over the last 1-2 years.

I'm not sure about the Terslash behavior. Terslashes do have a very fast re-fire rate on insane IIRC. Regarding the Rakshasa: depending on how many wingmen engage the Rakshasa, it can go down fairly quick. A bunch of fighters chain firing hornets can really up the DPS against that cruiser.

 

Offline Black_Yoshi1230

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Re: Release 3.6.14 Release Candidate 6
I'm not sure about the Terslash behavior. Terslashes do have a very fast re-fire rate on insane IIRC. Regarding the Rakshasa: depending on how many wingmen engage the Rakshasa, it can go down fairly quick. A bunch of fighters chain firing hornets can really up the DPS against that cruiser.

Yeah, the funny thing is I played through the mission on Hard and just said "defend these guys." I never saw any pummeling from Hornets.

Another thing I want to address:

I get "death ghost duplication" from capital ships. Either my laptop is a POS graphics-wise and can't deal with crap or something else is up (I only noticed this with stock FS2 so far, I'd have to get other pictures from other mods).

Since I can't say it in plain terms, here are links are for The NTD Uhuru from The King's Gambit, and The Sathanas from High Noon. Both are in 1280x720.

Didn't happen in .12, and I hate to be so nutsy and compare .14 RC6 against .12, but it's the most stable-ish to test against.
The MechWarrior 2 Resource Forum / Flyboy's Flight Sim + Aviation Page / Falcom Sound Team JDK / Jane's F/A-18 - Resources

&& "LAUNCH! LAUNCH! S__T WE'RE HIT! WE'RE TAKING CANNON FIRE! GET US THE HELL OUTTA HERE!" - The best Jane's Longbow 2 Co-Pilot Audio Clips.

|| BEAMS! DEATH BY BEAMS! <- Blue Planet: War in Heaven in a nutshell. (Phrase is adapted from the Freeman's Mind spinoff Barney's Mind, Episode 14: BEES! DEATH BY BEES!)

^ Give a kid a stick and tell him to beat up his enemies, he'll do it without a second thought. Give a kid a book and tell him to defeat his opponent, and he'll read the book, defeat the other's mind, and smack him on top of the head. Give a kid a flower, he'll force his opponent to eat it.

 

Offline Iss Mneur

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Re: Release 3.6.14 Release Candidate 6
Can some windows users please test this new build?  It is RC6 with OpenALSoft built into it.  I am also looking for feedback from those of you have do have good sound cards to make sure that this build doesn't break anything for you.  Please post a log if you have a problem.

EDIT: Add request for logs.
« Last Edit: June 11, 2012, 07:41:33 pm by Iss Mneur »
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
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Offline Yarn

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Re: Release 3.6.14 Release Candidate 6
Can some windows users please test this new build?  It is RC6 with OpenALSoft built into it.  I am also looking for feedback from those of you have do have good sound cards to make sure that this build doesn't break anything for you.
That build appears to disable hardware OpenAL acceleration, at least for my SB X-Fi Titanium.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline headdie

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Re: Release 3.6.14 Release Candidate 6
On SB Audigy I get massive sound corruption, I'm trying to get a vid but the vid recorder is causing problems
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Offline Iss Mneur

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Re: Release 3.6.14 Release Candidate 6
Can you both post logs from a run where you notice the issue (a debug build is included)?

Headdie, can you describe the corruption in more detail?  Sounds missing? Doubles? Snapping? Popping?  What hardware (CPU namly) are you using?

EDIT: Specific questions for headdie
« Last Edit: June 11, 2012, 10:15:20 pm by Iss Mneur »
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wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline headdie

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Re: Release 3.6.14 Release Candidate 6
I have included the log for this build and for standard RC6.  I have managed to get a vid of the issue which I am uploading now and will post a link when I can.

edit:

my system is a first gen AMD 64 3200+ Newcastle core

edit: again:

here is a vid demonstrating the issue http://www.youtube.com/watch?v=JuEb1c_uRNo&feature=youtu.be

[attachment deleted by a ninja]
« Last Edit: June 12, 2012, 02:31:57 am by headdie »
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