Author Topic: Idea: Multi-Beam Collimator  (Read 9738 times)

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Offline jr2

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Re: Idea: Multi-Beam Collimator
It's been awhile since I seriously tried a mod with the intent of finishing it.  Heresy, I know.

 

Offline General Battuta

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Re: Idea: Multi-Beam Collimator
That's okay, though you do run the risk of looking like a bit of a twit for posting ideas when other people have already invested the time and hard work required to make them work for you.

 

Offline Droid803

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Re: Idea: Multi-Beam Collimator
VD's long range Mjolnir array isn't a collimator though.
You don't have a fleet of Fenrises shooting their dinky LTerSlashes at the thing to power up the beams! :P
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Offline General Battuta

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Re: Idea: Multi-Beam Collimator
It is not a collimator. Didn't JAD 2.22 have something like that or wait am I insane

 

Offline jr2

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Re: Idea: Multi-Beam Collimator
I was reasonably confident that no one had this exact idea.  Which still holds true, no?  Coordinating long range Mjolnir strikes =/= collimator.

EDIT:

VD's long range Mjolnir array isn't a collimator though.
You don't have a fleet of Fenrises shooting their dinky LTerSlashes at the thing to power up the beams! :P

ninja'd

 

Offline General Battuta

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Re: Idea: Multi-Beam Collimator
I was reasonably confident that no one had this exact idea.  Which still holds true, no?  Coordinating long range Mjolnir strikes =/= collimator.

No, trust me, a zillion people have had this idea because it is a science fiction cliche since at least the 1970s, and super easy to do in FSO at that.

 

Offline Legate Damar

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Re: Idea: Multi-Beam Collimator
Not yet.  I have a bad habit of picking up a new FS mod, starting it, running into problems, tinkering with it, running into more problems, and giving up.  (Or, playing it until I reach a mission that is rather hard, playing it through 4-5 times, and giving up.)

I'll get around to it, I have a regular collection of FS mods on my hard disks.

Why?  I don't mind spoilers.

If you fail a mission 5 times can't you skip it?

 

Offline jr2

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Re: Idea: Multi-Beam Collimator
Heresy!  Burn him!

 

Offline Mongoose

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Re: Idea: Multi-Beam Collimator
So basically, this would be a Death Star laser, but with a ship at the focal point?  Sounds interesting.

 

Offline General Battuta

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Offline mjn.mixael

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Re: Idea: Multi-Beam Collimator
Looks totally hacked...

We could do much better.
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Offline jr2

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Re: Idea: Multi-Beam Collimator
Err, I wasn't counting the Death Star.  I meant, for basically the entire firepower of the fleet to be able to be utilized via another ship whose main purpose is that.  So, it brings a whole new arena of tactics:  enemies of course will prioritize the MBC ship, and you would then be prioritizing its defense... etc.

However, let's not forget, the MBC is only as powerful as the amount of ships firing into the collectors... so you can't just neglect defending the other ships against bombers, either, especially if there are a bunch of weaker beam-equipped ships running around that will drop quickly under a barrage of bombs.


The Death Star, conversely, is a single super-ship, that just so happens to converge all of it's "beam cannons" into one when firing... and seeing as the firing chambers are buried within the hull, and the collector/collimator point doesn't exist (maybe some sort of energy field??) you won't be attacking / defending those any time soon.

EDIT: And, upon watching that video, the effect, while cool, :yes: has a long way to go.  :P

 

Offline z64555

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Re: Idea: Multi-Beam Collimator
The Death Star, conversely, is a single super-ship, that just so happens to converge all of it's "beam cannons" into one when firing... and seeing as the firing chambers are buried within the hull, and the collector/collimator point doesn't exist (maybe some sort of energy field??) you won't be attacking / defending those any time soon.

IIRC, the Death Star had a collimator at the focal point of the beams... It's movie-time operation doesn't agree with how it would actually work (like, the first beam would fire through the collimeter and the resulting beam would be the same size... but grows with more beams shot into it).

The MBC would be an interesting ship, no doubt, and I can foresee a big fleet battle of a GTVA fleet vs a Sathanas fleet.  :yes:
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Offline jr2

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Re: Idea: Multi-Beam Collimator
Wait, so canon Star Wars actually has a physical collimator on the Death Star?

 

Offline z64555

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Re: Idea: Multi-Beam Collimator
Wait, so canon Star Wars actually has a physical collimator on the Death Star?

Yes, but it's neither mentioned, nor physically seen. Since it's really really tiny compared to the Death Star.
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Offline jr2

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Re: Idea: Multi-Beam Collimator
Source?

 

Offline NGTM-1R

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Re: Idea: Multi-Beam Collimator
The MBC would be an interesting ship, no doubt, and I can foresee a big fleet battle of a GTVA fleet vs a Sathanas fleet.  :yes:

I'm trying to figure out what, besides "looks cool", you could really say was the purpose.
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Offline jr2

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Re: Idea: Multi-Beam Collimator
Well, basically, to take the firepower of the entire fleet and put it on one target.  You could throw in extended range (have the MBC's reactor basically put all its power to create an extended beam that serves only as a conduit for the other beams' power to the target). Or something.  It's really just and idea; you'd have to flesh it out.  I think everyone agrees it would be kind of cool.

It should have higher armor piercing value, too, as all the firepower is concentrated on one point, and, as good as any armor might be, repeated or intense damage to one point will usually overwhelm that point.

Here's an idea: load up your favorite capship slugfest mission.  Now count the different anti-capitol beams and types available (roughly).  Then figure out the DPS if they were all firing at one target at one time.

Actually, another cool idea... heh.. have some sort of assembly of capships around a docking ring.  When in the ring, they fire their beams at the central part of the ring (ring is not hollow, there is a mechanism in the ring) and the ring then fires the combined energy.  After several of these shots, as the ring is closing in on the target or bombers / fighters are getting close, the capships undock and scatter, creating separate individual fields of AAA/flak fire, and reducing the chance of being all destroyed one after the other.

Anyways, these are all just random ideas.  If you like 'em, great.  If you want to use them, swell.  If you don't... erm... then you are in the wrong thread?  Unless you just want to discuss potential lack of benefits or disadvantages.  However, at this point, being as it's just a concept, that's hard to do because no one knows how this would actually be implemented tactically and what kind of techno babble would be invented to justify it.

 

Offline General Battuta

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Re: Idea: Multi-Beam Collimator
EDIT: And, upon watching that video, the effect, while cool, :yes: has a long way to go.  :P

Wow, congrats on being a huge asshole. I'll pass on your dislike to Sara, I'm sure she'll appreciate it.

Good job coming up with a simple idea that's been around for decades and then tearing down everyone who's actually implemented anything like it. Please continue spitting rehashed ideas and then failing to ever appreciate anyone else's work.

Believe it or not, this is a community of modders. There's nothing more loathsome and parasitic than an 'idea guy' who contributes little and wants to do nothing except talk about himself.
« Last Edit: June 07, 2012, 06:49:33 am by General Battuta »

 

Offline Black Wolf

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Re: Idea: Multi-Beam Collimator
See that? That's exactly the kind of unpleasantness we don't need.
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