Nice seal!, Let me print it out and stick it on my wall c:
Very nice model, sir.
It looks good and true to the original.
My only advice is this: be carefull with smoothing operators. The central line looks a little odd on the down view and there's another case in the dorsal part, between the "dorsal plates" and the "ribs". Maybe on the arms too.
But overall, very good job. I can't wait to see more.
Cheers!, the reason the smoothing is off right now is becosme I only used a 22% soft modifier on the mesh and the geebles are only rough polys. But thanks for the warning none the less. c:
I'm loving it!
I do miss the hard lines of the underside that are hinted at in the original's texture.
As for suggestions, maybe have some cuts on the "arms" that show window sections, or ribbing?
goodie! Good suggestion , I'm not overly found of ribbing since I feel they are a more shivanesce mesh trait then vasudan.. maybe a vasudan type ribbing?.. humm
I recall making this suggestion back when the previous "upgraded" Mentu was being shown off. I was suggesting that the gap in between the forward... "mandibles", could use a turret. This would be added as a submodel, but be left out of default tables for retail compatibility. I just feel that the Mentu lacks any even light anti-warship capability, and mods might wish to have this as an option for the future. Just a suggestion.
Theres defiantly a room for a turret in there (, and I personally believe by the texture setting in retail model, one was there before for some reason it got removed (mentu has like 14 turrets, lolwut
) for balancing purposes.
So I think it's a good idea to release two different models one with a beam turret in the front and one without, again the turret would be of limited value since it's rather narrow in there 20% or something angle to prevent it shooting through the mesh.