All-aspect missiles. Short range, but can target ships in ANY direction (even behind!)
Dogfighting mines, like the ones found in Freelancer. Anti-fighter weapon that homes in on the nearest fighter, but travels fairly slow. Will track the nearest target - regardless of IFF codes. Extremely difficult to use effectively, but devastating if used properly. Moderately effective against larger targets in much the same way as hornets. Notoriously dangerous to use - the mine can very easily end up blowing up a wingman, or even the fighter that dropped it!
Energy Gattler Cannon: Uses an array of expendable superconductors to achieve a very rapid and constant barrage of energy bolts for low power draw, but runs out of ammo quickly. Will never overheat, as ammo supply runs dry far before this could possibly happen. Replacement superconductors/ammo are cheap enough for this weapon to be in common usage. If your ship can carry enough ammo so that your Gattler doesn't run dry after one minute, then your ship is big enough to carry more then one Gattler.
- Assault Cannon: Heavier vessels have been known to mount a bulkier variant that replaces the expendable superconductors with a dedicated reactor. However, this takes up a lot of space inside the vessel, and damage output falls slightly short of the Gattler Cannon. And the space the Assault Cannon uses up could instead be used for other things, like an internal missile magazine or a secondary general-purpose reactor. Despite all this, the Assault Cannon is a fearsome weapon, possessing the raw power of a Gattler Cannon without ammo limitations.
Interdictor missile: Tactical weapon to prevent ships from fleeing with their subspace drives. Creates a localized subspace distortion that prevents all ships in the immediate vicinity from entering subspace, at least until the field wears off. Ships that are already in subspace, and pass through the field, are forced out of subspace. Ships hit by this can either try and hold off until the field wears off, or try and escape the interdictor field.
- Interdictor mine: Variant used for ambushes. Detonates when something zooms by within subspace, forcing the ship (and most likely the rest of the convoy) out of subspace. Unable to distinguish between a trade convoy and a destroyer battlegroup, and once it goes off it has the same effects on the ambushers as a interdictor missile would.
- Interdictor Generator: Once brought online, stays online. Standard defense for stations, planets, and destroyers. Also prevents the ship using it from entering subspace while it is online.
Hardened Missile: Expensive missile category that packs extra ECCM (Electronic Counter-Counter Measures). As a result, it can engage hostile targets regardless of countermeasure flares or ECM. Its cost keeps it from being deployed often.
Nanite Missile: Instead of explosives, this missile carries a supply of 'Grey Goo' that dissolves the target vessel over time. Also tends to keep repair crews busy trying to contain the damage.
Even without repair crews present, thermodynamics keeps a single missile from dissolving an entire warship, and destroying an entire planet with these things alone is out of the question. Nevertheless, this is still a hazardous weapon to carry around with you, as its self-replicating nature makes industrial accidents involving it very difficult to clean up.
Probe: Not a weapon at all, but an expendable satellite for starships to launch to scout ahead of them. Desperate starship crews have used these as improvised weapons, as the high speed at which they travel is enough to cause significant damage.
Mining charge: Improvised weapon normally only seen used by miners trying to defend their claims, or by pirates. Industrial explosives aren't purpose-built to destroy starships, but they are still capable of creating quite the blast. Some pirates have even created cheap missiles out of these things by removing the thrusters from an spacesuit, and placing them on the mining charge.
Missile Economy: Pirates and other unlawful elements are always in need of ammunition, but can't use electronic credits to buy stuff as their electronic bank accounts have long since been frozen by the authorities. Therefore, they often use missiles as a medium of exchange.