Author Topic: The "Unique" Secondaries Thread  (Read 6882 times)

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Offline Cyborg17

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Re: FlamingCobra's Missile Challenge
Or keeps a ship from being able to use subspace.

 

Offline JGZinv

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Re: FlamingCobra's Missile Challenge
A missile that makes a clone of you ship... a decoy launcher.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 
Re: FlamingCobra's Missile Challenge
3 ideas
1st a missile that launches you (instead of the other way around)
2nd a weapon that uses magnets, tractorbeams, teleporters (or what ever else is convientient) to turn floating debris in to high speed projectiles especially fun when you can chuck derelict capship hulks at an approaching squadron of fighters
3rd a heatseeker that instead of blowing up lets you subspace behind your target
« Last Edit: June 17, 2012, 01:18:34 am by mormon_boy »

 

Offline Droid803

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Re: FlamingCobra's Missile Challenge
Manually flown missile.

Fire, and then you control the flight of the missile and try to ram into things, after which you regain control of the launching ship.
(´・ω・`)
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Offline Alex Heartnet

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Re: FlamingCobra's Missile Challenge
All-aspect missiles.  Short range, but can target ships in ANY direction (even behind!)

Dogfighting mines, like the ones found in Freelancer.  Anti-fighter weapon that homes in on the nearest fighter, but travels fairly slow.  Will track the nearest target - regardless of IFF codes.  Extremely difficult to use effectively, but devastating if used properly.  Moderately effective against larger targets in much the same way as hornets.  Notoriously dangerous to use - the mine can very easily end up blowing up a wingman, or even the fighter that dropped it!

Energy Gattler Cannon:  Uses an array of expendable superconductors to achieve a very rapid and constant barrage of energy bolts for low power draw, but runs out of ammo quickly.  Will never overheat, as ammo supply runs dry far before this could possibly happen.  Replacement superconductors/ammo are cheap enough for this weapon to be in common usage.  If your ship can carry enough ammo so that your Gattler doesn't run dry after one minute, then your ship is big enough to carry more then one Gattler.
 - Assault Cannon:  Heavier vessels have been known to mount a bulkier variant that replaces the expendable superconductors with a dedicated reactor.  However, this takes up a lot of space inside the vessel, and damage output falls slightly short of the Gattler Cannon.  And the space the Assault Cannon uses up could instead be used for other things, like an internal missile magazine or a secondary general-purpose reactor.  Despite all this, the Assault Cannon is a fearsome weapon, possessing the raw power of a Gattler Cannon without ammo limitations.

Interdictor missile:  Tactical weapon to prevent ships from fleeing with their subspace drives.  Creates a localized subspace distortion that prevents all ships in the immediate vicinity from entering subspace, at least until the field wears off.  Ships that are already in subspace, and pass through the field, are forced out of subspace.  Ships hit by this can either try and hold off until the field wears off, or try and escape the interdictor field.
 - Interdictor mine:  Variant used for ambushes.  Detonates when something zooms by within subspace, forcing the ship (and most likely the rest of the convoy) out of subspace.  Unable to distinguish between a trade convoy and a destroyer battlegroup, and once it goes off it has the same effects on the ambushers as a interdictor missile would.
 - Interdictor Generator: Once brought online, stays online.  Standard defense for stations, planets, and destroyers.  Also prevents the ship using it from entering subspace while it is online.

Hardened Missile:  Expensive missile category that packs extra ECCM (Electronic Counter-Counter Measures).  As a result, it can engage hostile targets regardless of countermeasure flares or ECM.  Its cost keeps it from being deployed often.

Nanite Missile:  Instead of explosives, this missile carries a supply of 'Grey Goo' that dissolves the target vessel over time.  Also tends to keep repair crews busy trying to contain the damage.
Even without repair crews present, thermodynamics keeps a single missile from dissolving an entire warship, and destroying an entire planet with these things alone is out of the question.  Nevertheless, this is still a hazardous weapon to carry around with you, as its self-replicating nature makes industrial accidents involving it very difficult to clean up.

Probe:  Not a weapon at all, but an expendable satellite for starships to launch to scout ahead of them.  Desperate starship crews have used these as improvised weapons, as the high speed at which they travel is enough to cause significant damage.

Mining charge:  Improvised weapon normally only seen used by miners trying to defend their claims, or by pirates.  Industrial explosives aren't purpose-built to destroy starships, but they are still capable of creating quite the blast.  Some pirates have even created cheap missiles out of these things by removing the thrusters from an spacesuit, and placing them on the mining charge.

Missile Economy:  Pirates and other unlawful elements are always in need of ammunition, but can't use electronic credits to buy stuff as their electronic bank accounts have long since been frozen by the authorities.  Therefore, they often use missiles as a medium of exchange.
« Last Edit: June 17, 2012, 05:17:28 am by Alex Heartnet »

 

Offline z64555

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Re: FlamingCobra's Missile Challenge
Posting for its glory: http://mibpaste.com/3pSo14
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chief1983

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Offline Qent

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Re: FlamingCobra's Missile Challenge
Local SSM, but stage 5 is a beam cannon.

 
Re: FlamingCobra's Missile Challenge
the reality re-arranger missile: when the missile hits a target the target gets swapped with an alternate reality version of itself that also just got hit by a reality re-arranger missile. this alternate reality version could be any where along the spectrum of loyalties, combat strength, and appearance

 

Offline JGZinv

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Re: FlamingCobra's Missile Challenge
The MLP Missile.

You get hit with it and your ship turns completely pink and spews sparkles for thruster trails.

The Invertrix

Get hit with it and all your player controls get inverted or swapped with another key.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 
Re: FlamingCobra's Missile Challenge
Id like to see a Sleeper missile. One that is invisable on scanner. but get close enough, you can see it shimmer some. Once it's in attack mode, you can see their exhaust plume. Good for targeting. It's primary purpose is to engage convoys when they cross their paths from jump node to jump node. When one Sleeper Missile tracks a Convoy or ship, it will also relay info to nearby Sleeper misslies and they engage as well. They are also hardened missiles and it takes 3 to 4 shots from cannon fire to destroy them. But you first need to find them too :)
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: FlamingCobra's Missile Challenge
Id like to see a Sleeper missile. One that is invisable on scanner. but get close enough, you can see it shimmer some. Once it's in attack mode, you can see their exhaust plume. Good for targeting. It's primary purpose is to engage convoys when they cross their paths from jump node to jump node. When one Sleeper Missile tracks a Convoy or ship, it will also relay info to nearby Sleeper misslies and they engage as well. They are also hardened missiles and it takes 3 to 4 shots from cannon fire to destroy them. But you first need to find them too :)
see WCsaga's infamous "skipper" missile

 

Offline z64555

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Re: The "Unique" Secondaries Thread
Seeing lots of different types of missiles here, many of them doable in FSO already.  :yes:
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 
Re: The "Unique" Secondaries Thread
Missile Scrambler Missile - Upon detonation, the missile immediately forces target loss on any already fired hostile missiles. Could be useful for covering teammates from Piranha spam or trebuchets

Beacon Missile - Should something get hit by this, a target will be more easily locked on to by other missiles. Countermeasures will be reduced in effectiveness. Could be useful to assist bombers or to knock out faster ships.
« Last Edit: June 17, 2012, 08:22:11 pm by mobcdmoc3 »

 
Re: The "Unique" Secondaries Thread
the crazy spam missile: sets off an EMP that forces all of the surrounding fighters to randomly target and spam fire all of their missiles

 

Offline z64555

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Re: The "Unique" Secondaries Thread
Beacon Missile - Should something get hit by this, a target will be more easily locked on to by other missiles. Countermeasures will be reduced in effectiveness. Could be useful to assist bombers or to knock out faster ships.

So, something like a TAG 3 with counter-counter measures?
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 
Re: The "Unique" Secondaries Thread
anti-missile missile: fires a swarm of highly manuverable high speed homing missiles to intercept anti-capital ship missiles (really wish i has one of these in WCsaga)

 
Re: The "Unique" Secondaries Thread
Missile that gets close to the target then matches speed but doesn't explode and just stays on the fighter's tail to freak out the pilot.
Missile tag with replay function. All weapon fire goes to the target. Fifth Element anyone?  ;)

 
Re: The "Unique" Secondaries Thread
Beacon Missile - Should something get hit by this, a target will be more easily locked on to by other missiles. Countermeasures will be reduced in effectiveness. Could be useful to assist bombers or to knock out faster ships.

So, something like a TAG 3 with counter-counter measures?

I guess that's a simple way of putting it. Just that the counter-countermeasures wouldn't be flawless. I was just thinking more along the lines of Mechwarrior's notorious narc beacon.

 
Re: The "Unique" Secondaries Thread
foam missile: on impact it suddenly sprays aggressively expanding sticky foam to force the ship apart from the inside like and explosion just slower and more lethal(super high tech versions summons large uranium balls into existence instead)

 

Offline Killer Whale

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Re: The "Unique" Secondaries Thread
Buzz droids (except their for cap-ships, not fighters)