Author Topic: Freespace as an open-galaxy game  (Read 6152 times)

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Offline Goober5000

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Re: Freespace as an open-galaxy game
I'm a little out of the loop. What is Freespacelancer?

See the link I posted above.  It's a little proof-of-concept campaign I put together in 2005.  It even works on retail FS2. :p


Incidentally, I think Babylon History X was going to explore the randomly-generated-encounter idea, but development collapsed due to infighting. :(

 

Offline Alex Heartnet

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Re: Freespace as an open-galaxy game
How does one go about getting retail campaigns to work with FSOpen, anyway?

I've always used the launcher's mod selection tab, and don't even know what the old way of installing mods is.

 
 

Offline Mongoose

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Re: Freespace as an open-galaxy game
If a retail campaign consists of plain missions, and only plain missions, with no other modified material, you're safe with dropping them into the main data/missions folder.  That's a very limited case, though.  For anything beyond that, just create a new mod folder, toss the campaign in there, and make a new mod.ini that references the MediaVPs.

 

Offline Alex Heartnet

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Re: Freespace as an open-galaxy game
I suppose putting the missions in data/missions would of helped as well  :blah:  I feel like such an idiot.

Oh well.  New campaign to play!

Edit:  I was just looking for something to shoot.  Can't believe I got disappointed in that regard, even if it is just a proof of concept.  Guess this is only of interest to FREDders
« Last Edit: June 29, 2012, 10:56:51 pm by Alex Heartnet »