Author Topic: Match speed with bombs  (Read 3182 times)

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Offline Legate Damar

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Match speed with bombs
I request that this be made possible, if it is not already

 
Re: Match speed with bombs
I request that this be made possible, if it is not already

Seems like you have a very specific situation in mind that would call for such a thing. Care to explain what for? It would certainly help.

In all my times playing FS2, I've never felt the need for this. Usually bombs don't survive long enough to warrant matching speed, or you're heading towards the bomb and either trying to intercept or catch up to it, also making matching speed pointless.

 

Offline Legate Damar

  • Keeping up with the Cardassians
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Re: Match speed with bombs
I would find it very helpful to avoid overshooting bombs when I am chasing them down.

 

Offline TwentyPercentCooler

  • Operates at 375 kelvin
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Re: Match speed with bombs
Not to sound snarky, but I've found the z key is quite useful for that sort of thing.

 

Offline Colonol Dekker

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Re: Match speed with bombs
I've got to say, I wouldn't mind it either.., more for non vanilla campaigns though.. SAGAAAAAA!!  :nervous:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline MatthTheGeek

  • Captain Obvious
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Re: Match speed with bombs
You mean the one mod that won't benefit from it anyway because they have their own engine ?
People are stupid, therefore anything popular is at best suspicious.

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Offline Colonol Dekker

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Re: Match speed with bombs
I know it's branch... I'd still not kick the feature out of bed is all :p ;)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Dragon

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Re: Match speed with bombs
I'd say it could be a nice little feature. I almost never use match speed function (I've got an external throttle), it might be useful for people who do. And while WCS won't benefit from this right now, eventually it should be possible to patch it to run on regular builds. It turns out they didn't introduce that many new things.

 

Offline MatthTheGeek

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Re: Match speed with bombs
And while WCS won't benefit from this right now, eventually it should be possible to patch it to run on regular builds.
It already is. Sitting on my HDD. Turns out nobody's interested in it.

It's just a couple hour job at most to sit in front of your debug build and fix the errors and warnings as they come up anyway. If you want to play WCS on FSO, the only thing standing between you and that is the (relatively) small time required to fix it yourself.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline mjn.mixael

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Re: Match speed with bombs
It's the removals that will be the problem with WCS.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline jr2

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Re: Match speed with bombs
And while WCS won't benefit from this right now, eventually it should be possible to patch it to run on regular builds.
It already is. Sitting on my HDD. Turns out nobody's interested in it.

It's just a couple hour job at most to sit in front of your debug build and fix the errors and warnings as they come up anyway. If you want to play WCS on FSO, the only thing standing between you and that is the (relatively) small time required to fix it yourself.

Can has upload to gameupdates.org?  Or, heck, give me a link and I'll upload it there.  Anything I should put in the notes as far as feature differences between this and regular WCS?

 

Offline Mastadon

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Re: Match speed with bombs
Seems like you have a very specific situation in mind that would call for such a thing. Care to explain what for? It would certainly help.

In all my times playing FS2, I've never felt the need for this. Usually bombs don't survive long enough to warrant matching speed, or you're heading towards the bomb and either trying to intercept or catch up to it, also making matching speed pointless.


I don't know. I've ran into hostile bombs often enough---which is often instant death---that such a feature might be useful. I guess the real question is "why doesn't the 'match my target speed' do this already?"

 

Offline jr2

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Re: Match speed with bombs
inorite?

 

Offline MatthTheGeek

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Re: Match speed with bombs
Probably because most pilots have enough fingers to also be able to press the Z key.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline NGTM-1R

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Re: Match speed with bombs
Probably because most pilots have enough fingers to also be able to press the Z key.

Bombs are small targets and tend to recede a bit rapidly in many more recent mods. This would have been a nice feature for Dimensional Eclipse too.
« Last Edit: August 17, 2012, 10:33:07 am by NGTM-1R »
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Offline jr2

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Re: Match speed with bombs
Yeah, pretty much, Z is a good way to loose your target (let it get far enough away to have a hard time hitting it) or, if you wait too long to press Z so that you don't loose it, you hit the bomb with your ship and 'splode.  I always managed, but it was very annoying.  I do remember trying to match speeds with bombs.  Honestly, you can match speeds with everything else... why not bombs?  Matching speeds with asteroids would be handy for hiding behind an asteroid that is going past an installation to hide from its sensors though, but IDK, you might already be able to do that.