This would be very useful for, say, a Star Wars TC, because it would allow a fighter to move its wings. Or maybe a Starcraft thing because it would allow muta's to fly around constantly flapping their wings.
New things I'm proposing will be in
bold-Set the number of degrees that each subobject can rotate. That way it can rotate only a certain amount. The direction (clockwise or CCW) would be specified by whether the number entered is positive or negative.-Set the point and axis which it rotates around. If no point is specified, the subobject will rotate around its own center, whatever that is.-Set another subobject it is linked to. (i.e. the coordinates that you just entered are linked to this other subobject, like the main hull, so if this second subobject moves, the first one will move with it. For instance, if an X-wing closes its wings, its engines move. Its thrusters, naturally, should move with its engines, instead of staying put in the middle of nowhere.)
-Set a button in FS2 that will trigger this subobject motion. Another press of the button would bring the subobject back to its original position. One press of the button could trigger several subobjects' movement at once.
-Add the ability to each model, to specify whether certain gunpoints, glowpoints, etc can be active when the submodel is in its original position. For instance, the X-Wing cannot fire its lasers while its wings are closed up.
-Tie gunpoints, glowpoints, etc. to their respective subobjects, instead of to the LOD as a whole.Quite a bit of work, I know, but I'm pretty sure it can be done.
Tell me what you think of the idea
