Author Topic: Home One  (Read 56267 times)

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Has Snaga given up on the Home One?

 

Offline chief1983

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Snaga hasn't been heard from in quite some time.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline zookeeper

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...where "quite some time" means years and years. So, yes. Besides, the only one of which there's a WIP model on the ftp is Liberty, not Home One.

 
It's been that long already?

 

Offline swashmebuckle

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Oh man, we're so old!  Would BWO mind migrating to HLP so we can feel young again?

 

Offline chief1983

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I'm pretty sure he started a Home One as well.  Might not have ever shared it.  But the Liberty is the one VA took and AO'd and whatnot.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Dragon

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Is that supposed to be a public thread? Anyway, I'd really like to see a screen of that Liberty.

 

Offline chief1983

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It is, because those screens were already posted long ago publicly.

Keeping it on topic, here's Snaga's Home One that we never saw beyond that point.  So glad someone is picking it up.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Here's the start:



The back end is what I'm working on right now, so it's a bit messy.

 
Here it is again, a la mode:

http://p3d.in/j1ns5

And for those who can`t follow the link:


[attachment removed and sold on the black market]

 

Offline mandobardanjusik

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nice job bobb, nice to see you around again. now if only I could get around to finishing something.... hmmm that t-wing of mine mainly has detailing left perhaps.... and I still need to finish that dagger texture, but I am unsure if I am capable of that. and bobb I remember when I tried to convince you to do a teamup on this with me, proably for the best we didnt do it, you are doing a great job now

 

Offline chief1983

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Not sure what references you have also, but we do have a few good shots on the reference area.

Here
And Here
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline zookeeper

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How are you modelling the hull? Presumably you use deformed spheres as the base, but do you boolean them into one solid piece? Depending on how you're planning on UV'ing it, it might be a better idea to keep the bulges as separate pieces instead due to all the little smoothing glitches that booleans will cause. At some point I tried to fix the smoothing problems on the Liberty model, but it's basically impossible without increasing the polycount a lot if everything's been booleaned into one element.

 
Yeah chief1983, I've already retrieved the references on the site, and there are more on the technical website. For instance, did you know that there appears to be a ventral hangar bay located near the back?





It has been booleaned together, zookeeper. I found that the intersections between the really big bulges and the hull intersected weirdly, full of jagged lines and odd angles. So I booleaned it together, and it looks much smoother and cleaner. I was planning to UV map at this stage, then have the rest of the blisters and greebling tacked on.
« Last Edit: November 19, 2012, 10:29:16 am by bobbtmann »

 
I've UV mapped the main part. Everything added now will be separate elements. The texture is a quick thing I slapped on last night.



And of course:

http://p3d.in/5OQpe

It has four textures maps right now. I seems a bit high, but there's almost no mirroring.
« Last Edit: November 19, 2012, 10:29:45 am by bobbtmann »

 

Offline The E

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Four maps for a ship that size is acceptable.
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Offline headdie

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it's certainly no Steve O special
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Offline mandobardanjusik

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Great job Bobb, I know how much trouble uving can be

 
Well, there hasn't been that much UV'ing being done, or modeling for that matter. Here's a small update.



And in the round:

http://p3d.in/5OQpe
« Last Edit: January 18, 2013, 09:26:31 pm by bobbtmann »

  

Offline Deathsnake

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Really Nice. Looking forward of the texture ;)

Btw. whats that on the underside? A docking corvette?
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