I figured it out pretty quick once I clicked on that wings button there. I just compared the settings to another mission and it was clear what needed to be done. I just missed that button several times heh.
One thing I'm trying to work out, and granted I've only spent about an hour or so working on it before I had to get some shut eye, was how to not allow an object to be true unless all remaining fighters from multiple waves have been destroyed, even if their command ship jumped/was destroyed. It seems that the last goal to destroy all raiders in the wings cannot be true if basestar 3 jumps away before they are deployed. I get that. However the isdepartedordestroyed setting didn't seem to apply to waves that had not been deployed yet.
I'm sure I'll figure something out, but if anyone already invented this particular wheel and would like to throw me a bone, I wouldn't object