Author Topic: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?  (Read 8923 times)

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Offline Jellyfish

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
maybe a larger Trebuchet with more focus towards heavy hull damage

No need to make it larger, but faster. Like, railgun muzzle velocities faster.
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Offline StarSlayer

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
I always felt allowing bombers to simply dump their entire payload on one pass would have exponentially increased their effectiveness and survivability.
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Offline General Battuta

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
Yep, in addition to the aforementioned drone bomber/high speed long range payload suite we've already implemented, the Tevs are looking at a high-alpha launch system for heavy bombers so they can shoot and skedaddle.

 

Offline CT27

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
Anyone else think it'd be funny to hear Steele tell bombers to 'skedaddle on out of there y'all'?   :p

 
Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
Anyone else think it'd be funny to hear Steele tell bombers to 'skedaddle on out of there y'all'?   :p

"Tell your Admiral we'll have another mutual bomber squadron massacre one day...but not today. Not today. Delta Wing, engage subspace drive. Skedaddle on back to Jupiter."
Delenda Est delenda est.

(Yay gratuitous Latin.)

 

Offline -Norbert-

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
The Amazon has a power output of 2.0 (equal to a Perseus, I think). I've mounted Morning Stars on them before and they did quite fine. Besides, it couldn't be too difficult to bring up the design and modify it a little with a more powerful/updated reactor. Given their original purpose and the age of the tech used to build them, I'd be very surprised if they weren't quite cheap.
How many times must it be said that tables don't mean that much?  The Amazon was never, ever flown by the player, and it was never armed with anything but training lasers.  The only thing that suggests it has as good (or 1/3 as good) a reactor as the Perseus (a ridiculous assertion, no matter what the tables say) is a line in the tables that Volition never needed to change.
Apart from that designs can be worked over and improved and components of a ship/drone can be replaced.
If the reactor or battery or whatever it runs on isn't good enough, replace it with something better suited.

 

Offline redsniper

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
maybe a larger Trebuchet with more focus towards heavy hull damage, while keeping a high rate of fire, good range, and good speed

What's that? A missile that's good at everything would be good to have? You don't say!
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Offline Aesaar

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
Apart from that designs can be worked over and improved and components of a ship/drone can be replaced.
If the reactor or battery or whatever it runs on isn't good enough, replace it with something better suited.
Why bother?  Amazons were never meant for combat, and converting them to be combat ships is probably way too much trouble than it's worth.  Converting old mothballed strikecraft like the Medusa and Zeus to drones would probably be both easier and more effective.  I'm pretty sure that's what the team's actually doing.

 

Offline The E

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
The point is, amazons were designed to be cheap to build, somewhat maneuverable, and able to carry an avionics package plus a little painting laser to simulate a weapon, as well as to blow up rather quickly under fire.

In order to make them combat effective, you'd have to add armor (increasing weight, necessitating bigger engines), shields (same), enough room to store a worthwhile weapons load (same, again), a more advanced avionics pack that can deal with real battlefield conditions without shorting out. In the end, you'd have a design that was an Amazon in name only; Considering the large amounts of old bomber spaceframes the GTVA has laying around in mothballs, converting them to drones by fitting a more advanced autopilot is probably cheaper.

That does not mean that there aren't going to be purpose-built drones at some point, but for now, the GTVA has decided to use up the reserves they do have instead.
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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
maybe a larger Trebuchet with more focus towards heavy hull damage, while keeping a high rate of fire, good range, and good speed

What's that? A missile that's good at everything would be good to have? You don't say!

Great job on essentially reading only the first half of a sentence and completely missing the point. The missile I was describing would A) not work as an anti-fighter or anti-bomber weapon, B) be significantly larger, more in the realm of a Cyclops or Helios than a Trebuchet--meaning that only bombers could use it, and they couldn't carry that many of them at a time, C) you can shoot it down and target it with the B key, unlike the Trebuchet, and capship turrets will target and try to intercept it as well, D) not be as effective against shields (if at all), and E) not be as maneuverable; it would take major maneuvers for even corvettes to dodge one, but it could potentially be done--but don't expect it to reliably hit specific turrets/subsystems if the target isn't sitting still.

So, good at everything? Not even remotely close. Hell, you can't even use it against targets smaller than a cruiser, and it's very feasible to shoot down by fighters or warship point defenses, with a pretty big advanced warning about the type, direction, and range of such an attack.

Delenda Est delenda est.

(Yay gratuitous Latin.)

 

Offline Scotty

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
Please cut out the abusive debate tactics, please.  Your post was utterly and completely devoid of downsides for this hypothetical Trebuchet+5 aside from being able to be shot down.  There was no mention of reduced maneuverability, reduced shield damage, increased weapon size, or reduced compatibility.  Your post only called for a Trebuchet that did more hull damage, still fired quickly, had good range, and good speed, but could be shot down.  Don't act like you explained the downsides.  You didn't.

 

Offline General Battuta

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
Regular Trebs should be interceptable.

 

Offline MatthTheGeek

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
Regular trebs are affected by countermeasures. Fighters have countermeasures, capships can have countermeasures too in BP canon. That can be considered as being interceptable.
People are stupid, therefore anything popular is at best suspicious.

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Offline Aesaar

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
No it can't.  Avoidable and interceptable are two different things.

If it wouldn't completely screw up up balance in WiH1, I would be completely behind giving the bomb flag to every heavy missile (Treb, Grimler, Paveway, with Slammer and TAG-C very maybe).
« Last Edit: October 16, 2012, 07:27:06 am by Aesaar »

 

Offline General Battuta

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
The way countermeasures work right now, capships won't be able to use them for Treb defense. That's something we would like to change.

 

Offline -Norbert-

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
Why a bomb flag for a Slammer? Apart from it doing very little damage to anything that isn't a strikecraft, it "lives" far too shortly to be effectively targeted and shot down.

 

Offline The E

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
A slammer at max range has a flight time of a few seconds. Long enough for turrets on bombers to engage it.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
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Offline -Norbert-

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
Which makes me wonder something.
In BP the torpedoes "activate" only shortly before the impact, thus they do as good as no damage to their surroundings if they are shot down, rather than hitting, where in the original bombs always exploded full force.

Would it be possible to have something in between?

For example the Slammer, due to being shot down, can't properly deploy it's submunitions, but they still work as "classic" shrapnell and thus still cause some damage.

 

Offline MatthTheGeek

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
Bombs in FS2 also had next to 0 shield damage, which isn't the case of BP bombs and torpedoes. Believe me, you WANT those things to do next than 0 damage when you're intercepting them.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
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Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline niffiwan

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Re: Drone bombers, 'cruise' missiles -- balanced ways to spare poor bomber pilots?
Which makes me wonder something.
In BP the torpedoes "activate" only shortly before the impact, thus they do as good as no damage to their surroundings if they are shot down, rather than hitting, where in the original bombs always exploded full force.

Would it be possible to have something in between?

For example the Slammer, due to being shot down, can't properly deploy it's submunitions, but they still work as "classic" shrapnell and thus still cause some damage.

Dinky shockwaves might be able to simulate what you're thinking of.  BP already use dinky shockwaves for some missiles/bombs (IIRC), but I think it's to achieve the arm-just-prior-to-detonation effect.
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