Author Topic: Campaign 1 Plotline  (Read 8504 times)

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Offline karajorma

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Everything in Diaspora is released under a CC licence, you can change it as much as you like as long as you credit Diaspora for the original.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Ah, I guess I was under the impression that it was something external.

Monday update:  I've made my way into the meat and 'taters of M2b.  I've settled on making the player escort the cargo ships from the convoy using the Stay_near_ship SEXP, since that felt like the least hand-wavy method while play-testing.  This week I'll be fleshing out the behavior of the cargo ships, and toying with my starfield.

 

Offline General Battuta

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You guys need an SVN.

 

Offline MatthTheGeek

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People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grĂ¢ce
Awaesaar: grace
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Darius: ah!
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MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
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Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
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You guys need an SVN.

Yeah maybe. It took me like twenty seconds to unpack the dropbox zip into a proper mod folder. :p


Updates-wise, M1 is mostly ready to post, just spread over 3 separate mission files. (It really seemed like a good idea at the time :doubt:) Just have to put them together, make sure it actually works and then write briefings/debriefs.
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Offline General Battuta

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Dropbox is awesome, I'd just worry about versioning.

 
M2A is up.  Still a WIP but it is playable with the key events in place.

Remaining:

Far from bullet proof.

Need additional in game dialog.

Play test balancing.

Adopting the common background and planet.

Others I'm sure ;)

 

Offline Killer Whale

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Oh drat, all the cool kids are nearing completion. I going to blame my SEXPS, but why did I not do anything (FS nor RL) yesterday? Me, I'm still working on logic chains which I really shouldn't have decided to do straight up but are slowly working out.
The morning sun is glaring it up on my screen so I can't test you guys just yet, but for when I do could you post seperate threads for this mission, because this one is getting very off-topic from "Plot line". I had some questions I wanted to ask everyone, but I think I'll test out your missions first.

 

Offline karajorma

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I don't think anyone is nearing completion. We're getting to the bit where you get to playtest each other's missions and figure out what's wrong with them. Then I get to playtest and do the same.

Still quite a way to go. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Yeah definitely no where near 'complete', just getting towards post-able.

and I have a not-so-random question about hotkeys if someone knows: is there any operator to remove a ship from the key group, and what governs their order? I tried clearing them all out and then adding them in the order I wanted but it didn't change anything.

Thanks.
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Offline Killer Whale

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Oh, okay that's alright then.
Anyway, playtest:
Force projection, pretty cool mission, it taught me how to dodge missiles without spamming countermeasures. I'm finding it pretty fun. Do title your ships, of course your going to but it takes only a few seconds just to rename your objects. The delay for me between "We're not done" and "Boom" was a little too high and those bombs were so obviously cylon bombs due to the nature of asking the player to intercept, and hence target. Um... The debriefing felt a little "listy", and I feel that's a common danger with debriefings as you're trying to merge multiple possibilities into a single block of text. It felt more like: You did this, good job. You didn't do this, bad job. It could feel a little more fluid, a little more feedbacky than repeat to the player what they've done.

Hearts are minds: OH GOD! Okay, 0-520 ms^-1 in 1 second, put's my acceleration at 520ms^-2 or 53 g-force, and... that actually might be survivable: http://en.wikipedia.org/wiki/G-force#Horizontal_axis_g-force, who knew? But it just feels a tad too fast and not exactly safe compared to stock accelerations of 5x less. Do not let me use my FTL drive. It looks like there's still quite a bit left to do so I'll leave it there. It seems you've named your battlestar, do you want that to be common for the campaign? No-one else seems to mind what we call it thus far.

My question: Persistent wingmen. Should we have a wing of comrades who we (mostly) keep for the duration of the campaign? If so, what sort of characters do you feel would be good?

Edit: Derp, left a bit of by post unfinished and sent it like that.
« Last Edit: October 15, 2012, 10:13:55 pm by Killer Whale »

 

Offline karajorma

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You should really put the comments with each mission rather than in this thread. Each mission should have its own dedicated thread and the missions themselves need to be uploaded rather than being in Dropbox (so that everyone can play them more easily, you want people wandering by and playing the missions).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Mine still has a ways to go before I'd like to post it on the boards, but I'll make an extra push to get it there fairly soon.
...is there any operator to remove a ship from the key group, and what governs their order?
Isn't the order alphabetic?

It seems you've named your battlestar, do you want that to be common for the campaign? No-one else seems to mind what we call it thus far...
I could live with that. :)  I wasn't sure who wanted what name for it, but I got bored of seeing "Sobek" all the time.  I like the idea of persistent wingmen, but I'm not sure how much character they should have.  I guess that I always figured them to be all "yes, sir" and such.

 

Offline Killer Whale

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The point is, though, to try and work as a kind of newbie FRED team. So creating a thread on a mission isn't for you to present your mission to the world, it's for the group and generous testers to give some on the fly feedback. At this point in time where no-one's quite finished yet this feedback isn't exactly easy to give due to the WiP nature of the missions, but there is stuff to discuss such as the issues we inevitably find ourselves in. This topic is far from being a discussion on Campaign 1's plotline and is kind of getting stacked as just a general Diaspora FRED Academy discussion... place. It's hasn't got bad so far, but this will soon will become an absolute jumble and very difficult to find that little line of information you want.
Personally, I'd prefer everyone to just start a thread for their mission even if it only said "I'm working on missionxxyy" so that any advice/comments/discussion/thoughts/feedback/etc. on that mission would be right there with them.

Do you mean hotkeys? Hotkeys can be modified in the ships and wings editor, I don't see any SEXPs to modify them in-mission however.
« Last Edit: October 16, 2012, 04:09:41 am by Killer Whale »

 
I suppose I should mention that I'll be gone for the rest of the week and some because *fake complaint incoming* I am too busy with real life stuff. And in spite of best intentions to the contrary, I won't be able to look at the other posted missions today.
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Offline Cerebus

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^ I'll be the inverse, real life stuff has been keeping me away, I haven't been able to finish my last mission nor get started with the academy yet, but my schedule should allow it soon.  I'll start play testing the posted missions this week though.

 
Posted Monday night updates to my mission.

 
Any update on the plotline for m5?  I'm also wondering what the plan is for who FREDs 4 and 5 (maybe tag-team 'em?).  I know a lot of us will be pretty busy, but I was curious.