Author Topic: What are you playing right now?  (Read 251351 times)

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Offline Buckshee Rounds

  • 29
  • Lord Defecator
Re: What are you playing right now?
Started playing Cataclysm: Dark Days Ahead, a top down rogue-like set in an apocalyptic near future. Which apocalypse you ask? All of them. Zombies, lovecraftian horrors, aliens, rampant cyborgs etc. It's got a steep learning curve, but it's got a huge amount of depth and complexity to it, all within procedurally generated worlds that truly feel undead.

You can craft, build constructions, make vehicles from simple carts to mobile death fortresses. It's awesome.

 

Offline Det. Bullock

  • 28
  • Madman in a box.
Re: What are you playing right now?
Rebel Galaxy (PC) is more addicting than I could imagine, it has that simple Privateer gameplay loop with a few more things added in that make it more varied and the broadside "space is an ocean" combat is plenty of good fun.
I sincerely can't wait for Rebel Galaxy Outlaw to see this loop in a more classic spacesim experience.
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
  • 29
  • A Typhon-class destroyer.
Re: What are you playing right now?
Lots of World of Tanks, competitive multiplayer fun and really hits a sweet spot for me, my fascination with WWII armored warfare.  ;) Debatably greedy megacompany with absurdly overpriced content bundles, but hey.  :lol:

Also Mothergunship! Highly recommended, just go into it with the right expectations. Marketing is subtly misleading to the effect that you'll be entering a sandbox gun-crafting fest, when in fact the main campaign (sandbox and endless modes notwithstanding) is a challenging rougelike grind, rather than planning massive epic weapons you're mostly scraping by and throwing together workable weapon combos, but still lots of bullet-hell high-mobility action with a preposterous, thigh slappingly-outrageous plot. Very silly and clean humour as far as I've gotten!  :nod:



 

Offline Strygon

  • 24
  • IF SHE BREATHES SHE'S A THOTH
    • Steam
Re: What are you playing right now?
Lots and lots of Smash Melee. But it's the 20XX edition

I main Fox
hoo hoo

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
  • 29
  • A Typhon-class destroyer.
Re: What are you playing right now?
Lots and lots of Smash Melee. But it's the 20XX edition

I main Fox

noice  :nod:

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: What are you playing right now?
Show me your moves!!

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Re: What are you playing right now?
*spams character select*

FAHKS FAHKS FAHKS FAHKS FAHKS!

Ah, memories...

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: What are you playing right now?
 :lol: :lol: :lol:

 

Offline Det. Bullock

  • 28
  • Madman in a box.
Re: What are you playing right now?
I finished the main story of Rebel Galaxy.
It was a nice experience, basically Privateer on a 2D plane with some quality of life improvements.
What drags it down a bit is that it does become a bit repetitive, in the end I played the last missions of the story without being fully upgraded because getting a dreadnought already took quite some time and a single MK6 turret costed as much as a medium sized ship, and the dreadnought in question could carry about a dozen of them, four more than the destroyer I had before. And keep in mind I didn’t even grind for the bigger ones since even when half-equipped the one I had was more than enough to deal with everything. Also there is a lack of flavour text that is very strange for this kind of spacesim, almost like there was supposed to be a manual in which to read about the various alien races that ended up never being made. It doesn’t help that a lot of it seems procedural which doesn’t make for a varied experience.
Other than that the stuff that happens when you go about your business is often enough to spice things up and the game looks very pretty, there is undoubtedly some potential here and I wonder if and how that potential will pan out with Rebel Galaxy Outlaw.
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

  

Offline Det. Bullock

  • 28
  • Madman in a box.
Re: What are you playing right now?
I restarted Overload (PC) because I missed a lot of upgrade points and you don't want to lose any, believe me.
And some of the upgrade points are rather sadistically placed like basically right under the reactor you have to overload ina room full of respaning bots, often inaccessible until the countdown starts.
But boy is it satisfying when you finally clear the level and see you got all of them things plus a few additional ones from secret levels and survivor rescuing (the end screen only counts the ones that are physically in the level you've finished, not the bonus ones).
Though even now I'm questioning whether choosing the "hotshot" difficulty was wise, contrary to what I could surmise difficulty hasn't changed much since the first two Descent games, fortunately you can bind the quicksave button to you HOTAS or gamepad and believe me you'll need it (also there is the option to start the level from scratch and change difficulty level when you die).

I also installed Darkstar One (PC) and started to configure my HOTAS for it and of course you need to use the mouse because for some reason the game went for a mouse driven target list instead of normal target keys, at least there are a few shortcuts for the nearest enemy and such. I could probably use the analog stick on the throttle for the mouse cursor but for now I'll keep it as rudder controls. But sincerely: what were they thinking? The game doesn't seem to pause whent he target list is active and if some poor sap is flying with a mouse he's basically a sitting duck when they are using it. Apart from that for now it seems to be a nice enough Privateer clone and for once it's a game that is recent enough to support high resolutions out of the box.
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor