Author Topic: The Blue Planet build repository  (Read 39924 times)

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Offline AdmiralRalwood

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Re: The Blue Planet build repository
Now that the has-been-tagged-delay bug is fixed, when can we expect a new build?
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<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
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(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

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Offline The E

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Re: The Blue Planet build repository
soon-ish.

Like, just as soon as I can upload them.

EDIT: Done.
« Last Edit: November 02, 2013, 11:11:30 am by The E »
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Offline cmap38

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Re: The Blue Planet build repository
It seems this build (and the one released before this build) are crashing on me constantly, but only in WiH Act 3 -- AoA and WiH Acts I and II work fine. This is particularly strange because I can still play Tenebra as normal using the 3.6.17 BP exe.

The builds make it through the intro cut scene and the first dreamscape before crashing to the desktop as I press "accept" for the first real mission. Below is an error message the debug exe gives me soon before crashing. I have also attached my fs2_open.log.

---
Could not find a usable bitmap (invisible) for weapon 'Ammo Pack'!

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
---

Any ideas?

[attachment deleted by ninja]

 

Offline The E

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Re: The Blue Planet build repository
Updated builds to trunk revision 10009
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Samus

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Re: The Blue Planet build repository
Ok I downloaded your most recent version but how do I get it working? How do I go on about with the patch file? Do I copy paste this somewhere? thanks

 

Offline niffiwan

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Re: The Blue Planet build repository
If you're not building a executable, you don't need to worry about the patch file.  Just put the BP exe in your FSO root folder, select it in your launcher and press play.
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Offline Samus

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Re: The Blue Planet build repository
Thanks for the reply! I did that but I dont seem to notcie the effect.... Im currently playing the Frresoace 2 campaign. Also does this work with deffered lighting? Because I noticed the lighting was less precice in this build than the current Nightly build

 

Offline -Norbert-

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Re: The Blue Planet build repository
What is the difference between the regular (SSE2) and the AVX executables?

 

Offline MatthTheGeek

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Re: The Blue Planet build repository
Different CPU instruction sets. AVX is superior but is only supported by the most recent processors. I know that my older i5 doesn't.
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Offline -Norbert-

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Re: The Blue Planet build repository
Thanks for the clarification.

 

Offline The E

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Re: The Blue Planet build repository
Builds have been updated to latest trunk. This should fix the crash upon entering mission 2 of Tenebra.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline MachManX

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Re: The Blue Planet build repository
So E, I wanted to patch the latest build with Yarn's adaptable HUD.  Is there a repository URL that I could apply to TortoiseSVN that contains the BP build so I can apply the patch to it?

Or, if you update the patch file, I can still apply Yarn's patch to the same folder, right? 
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Offline The E

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Re: The Blue Planet build repository
New builds are up
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Macfie

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Re: The Blue Planet build repository
Quote "EDIT 14th IF November, 2013"

Was there some doubt?
« Last Edit: November 14, 2013, 03:05:07 pm by Macfie »
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Offline The E

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Re: The Blue Planet build repository
Not sure what you mean there.

Or, if you update the patch file, I can still apply Yarn's patch to the same folder, right? 

Yes. Probably. I don't know.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline AdmiralRalwood

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Re: The Blue Planet build repository
Quote "EDIT 14th IF November, 2013"

Was there some doubt?

Not sure what you mean there.
EDIT 14th if November, 2013
(emphasis mine)
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline MachManX

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Re: The Blue Planet build repository
So there is no repository for BP?  Zacam indicates in his guide at the following link:- www.hard-light.net/forums/index.php?topic=82688.msg1479356#msg1479356

Step 10 indicates the repository URL for FS2 open.  I want the BP build.
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Offline niffiwan

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Re: The Blue Planet build repository
Nope.  The BP build is just the standard FSO SVN trunk repository with BP.patch applied to it.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline MachManX

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Re: The Blue Planet build repository
Ah, that makes much more sense, thanks :)

So the updates that E has been posting in this thread, they were updates to the trunk repository, not the patch file?  Or sometimes both?  I just wanna know if it's the latest patch file and it's ready to use?  Then the fun begins >:D
AMD Ryzen 5 3600
B450I GAMING PLUS AC
Geforce GTX 1060 6GB
16GB DDR4-3600
WD SN750 1TB NVME
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Cougar QBX Case
NEC V422 42" @ 1080p
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Offline niffiwan

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Re: The Blue Planet build repository
The patch file should be the latest one, the updates are (AFAIK) reapplying the same patch to newer versions of trunk, in order to get the latest patches/fixes from trunk into the BP builds.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...