Please allocate them sensibly and don't vote for contradictory options.
Hm, damn, should have read that before voting... Only "contradiction" is that I felt uncomfortable with the Feyadeen yet saw their necessity as well.
I had some technical issues running Act 3I already posted about the issues I had, with messages not showing up and some overall problems with UT
I read most of the material in the dreamscapeIncluding clicking about ten times afterwards to be sure to get all of the one-liners.
I sanitized the Gefs in 'Nothing is True'Because I thought them a liability. If Steele or the GTVA had gotten their hands on them, the whole deception could have been endangered
OK, I misvoted on the next one, because I remembered wrong:
I don't think the Ridwan pilots had to dieI was a bit confused, but now I realize that this has to be the UEF pilots defending the convoy. For a moment, unfortunately the moment I voted, I thought they were supposed to be those two pilots 'on my list' in One Future, which didn't make sense at all in hindsight. I didn't feel like I had a special hatred towards them beyond them being enemy comabatants, so I voted this option.
However, I killed the UEF pilots in cold blood. Wrong place, wrong time, huge liability for a project that could win the war and save humanity (unless we are being double-deceived here...) Didn't even think twice about it.
Kovacs was my favorite wingmanI felt like he provided actual support, and was still interesting to talk to.
Those wingmen were not my favorite peopleI hope this doesn't count as contradictory as well. It's just that they didn't quite live up to the competition from the past
I had no trouble pulling off the assassinationI was suprised actually, that there were so many things you could do to make it easier. Note, though, that I played on easy. I do not consider myself to be a good pilot.
I pulled that assassination off with NO ITEMSAgain, on easy. Went very smoothly, though. Went in, hacked comms, found transport, shot transport, escaped without damage to my hull. I guess this mission does scale with the difficulty a lot.
I captured the Gef habitat in 'One Future'There was enough time to spare after I had eliminated the defenses, and killing without a need for it just doesn't sit right with me.
'One Future' didn't change my earlier decision about the Gef pilotsI still think of them as a risk that the GTVA could have exploited, no regrets killing them at all.
I loved flying the Custos-XI had the fear that it'd overwhelm me, but it was surprisingly comfortable to fly, and the turret management was very easy and intuitive.
I was overwhelmed by 'Her Finest Hour'Even though I was playing on easy, I had to fly it about eight times. The first few times, I completely forgot that I could scan the stations subsystems as well, and I kept getting killed by those damn turrets, trying to snipe them one by one with limited ammo, while still making it in time. I really should have been taking notes. Afterwards I was still completely overwhelmed by which wings to take, just basically calling in random ones all in one huge wave. After I had mastered the mission, though, I kinda liked the concept. It was basically my own fault for not paying attention closely enough that I needed a lot of tries.
I took the Carthage's surrenderI saw no value in destroying a ship that could possibly be repaired and put into our service, used for research of beam weapons, and even though they said they destroyed all the intel, some new information could always be brought to light.
I summoned the Toutatis in 'Her Finest Hour'The first time I finished the mission, all my fighter wings were destroyed, yet the enemy had basically no beam-weapon potential left, so it was a no-brainer to fall back to it as a solution.
I had no trouble with the turret placement in 'Eyes in the Storm'It took only a few seconds to get used to the way it works. It was a bit fidgety, but it worked out fine in the end.
'Universal Truth' really freaked me outEspecially when on my first try there was no dialogue, I was truly questioning my sanity
But in all seriousnes, this is a tremendously well designed mission. I felt my heartrate going up, to say the least. It was disorienting and as dreamlike as you can probably design something with the engine at hand.
I escaped 'Universal Truth' with my mind intactOn my first try, even though without dialogue it was really weird, I just have to relay what were basically my thoughts after a certain point:
"Oh, now I have to stare at Ken for a while? OK... Hmm, the images in these nodes are interesting, but why does nothing happen when I probe further? Probably important for the outcome of the mission, like the more information I gather the riskier, but in the end the more rewarding for the next missions... OK, now Ken turns into Bei... I guess I have to follow him now for a change... Woah, suddenly Shivans and Vishnans... What the hell are they saying? I don't understand a word... Let's try to fly into that Dante, that's the way I came in, maybe it's the way out. Damn, my sanity went down - oh, finally some training messages at the top, wait what? Who is he talking about? Oh, jump-nodes, finally the right way out! Hm, finally some speech I can understand, even though it's just Aken Bosch... Why are the Vishnans after me? Ah, there's the Iceni, let's fly towards it. My sanity is quite low, I think, it's red and all garbled nonsense... Ah, an interface for questioning, let's hit 1.... Nothing happens? The hell? Am I already insane? Lets mash 1-4 repeadetly! Wait, what? Now I have interrogated him successfully? Well, maybe it's really trying to play tricks on my mind, and I will get the information afterwards or in the debriefing. What the ****? Why am I now in my past? Do I have to relieve my greatest defeat because I lost too much sanity. Wait, another decision, stay here or leave? Leave, of course. Why the **** does nothing happen when I press 1. Am I already doomed? Did they really design a complete sequence of events and situations that make you question your own sanity? That's genius! Oh, now I am in a different field of stars again. Oh, now the mission is over... Success? Wait... No, something it definitely not right here..."
I recognize the necessity of the FedayeenWar births atrocities. If you do not want them, you have to oppose war itself. If you are already at war, however, it is foolish to hold yourself back, unless it gives you an advantage...
I'm uncomfortable with the Fedayeen...On the other hand, I am very concerned what could become of the Fedayeen after the war is over. An institution like that doesn't die easily after they are no longer needed, and their basically absolute power without any restricitions in morality is a dangerous thing outside of wartimes.
I have supported the UEF, and still doI think the GTVA is foolish when they think they could hold back Shivans with military power, and I think it was foolish to attack in Sol, wasting ressources on both sides, when there are bigger threats out there. Yes, they wanted to save us from the Vishnans, but they acted out of a selfish desparation without exactly knowing what they were doing. That, at least, is my opinion about it, but BP is still far from finished, and I may yet be surprised and forced to change my opinion.
Humanity has a chance!The chances may not be great, but I do not believe in certainty when speculating about the future. Sure, the Shivans may be deceiving us as well, but it's certain that we could not beat them with strength alone. I'll rather be grasping at straws that have a small chance of working, than repeating old mistakes, or giving up entirely.