Author Topic: Turn Off Comm Menu?  (Read 2546 times)

0 Members and 1 Guest are viewing this topic.

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Does anyone know a way via sexps to disable the communications menu, and without using the ignore-key option under the training group?
The Trivial Psychic Strikes Again!

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
I suppose destroying the player's comm subsystem isn't an option.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grĂ¢ce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Skype
    • Twitter
    • Headdie on Deviant Art
Destroying the subsystem would be the easiest way I can think of (iirc high priority messages are received regardless), otherwise you are looking at disabling player orders for all craft and all the other options such as support ship.
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
I believe what TP is trying to achieve is to disable the comm menu entirely. As in: not being able to bring up the window at all. Disabling the comm subsystem may disable it, I know for sure that if you have a comm menu active and your comms are blown while giving orders, the comm menu disappears. I'm not sure it actually prevents you from bringing it up again, I suppose it does. But I am 90% sure it also prevents high priority messages from playing. Also your HUD would indicate your comm is at 0%, which makes the workaround obvious.

Frankly, I don't know how to disable the comm menu entirely. What do you need it for? Will you tell?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Well, without being too specific, I need a key to use as an event toggle that isn't likely to be needed for anything else.  Now, there aren't any other ships in the mission area that the player could give orders to, and support ships have been disabled, so there's really no purpose for the Comm menu in the mission, making the 'C' button the logical choice.  However, there is considerable mission dialogue associated with the mission, so destroying the Comms system is not high on the list of options.  I can live with having the Comm menu coming up every time the toggle is used, but I'd like to avoid it if possible.
The Trivial Psychic Strikes Again!

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Are all the usual spare keys (1, 2, 3, 4, Alt-X) already in use?

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
I wasn't aware that there WERE any available unmapped keys.
The Trivial Psychic Strikes Again!

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Those keybinds are normally only used in multiplayer so they're totally available for you to use - I've done all kinds of things with them. You can also use L if you don't mind people's HUDs flickering between dim and bright settings every time they use it.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Cool.  I guess that's "Problem Solved" then.  Thanks.
The Trivial Psychic Strikes Again!

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Don't forget to keypress-reset when you make the keypress available!

 

Offline mjn.mixael

  • Cutscene Master
  • 212
  • Chopped liver
    • Steam
    • Twitter
You could also use Shift-N, iirc... as it's a multi only keybind.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Don't forget to keypress-reset when you make the keypress available!
Actuall, I'm using key-reset-multiple as it is used in 2 repeating events.
The Trivial Psychic Strikes Again!

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
If you're using one of the number keys then you'll want to use a special technique Axem developed to work around some stickiness involving the 1/2/3/4 keys in repeating events. Otherwise they can get stuck or stop responding reliably to player input. Do you have the BP2 Dreamscape mission handy to look at?

 

Offline mjn.mixael

  • Cutscene Master
  • 212
  • Chopped liver
    • Steam
    • Twitter
Battuta, IIRC, the 1/2/3/4 keys' stickiness was fixed quite some time ago.

EDIT: This bug.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.