After finding an egregious game balance bug in 3.6.16, we are happy to release 3.6.18 Final based on revision 9546. Hope it's a bit more usable this time!
Previous 3.6.16 Release ThreadImportant!!As always, you need OpenAL installed. Linux and OS X come with it but Windows users will need to get Creative's
OpenAL installer.
Important!!Also, since the internal code linking for TrackIR was revised, an external DLL is now required for FSO to use TrackIR functions.
The following DLL is simply unpacked in to you main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL (
Mirror) (
Mirror) (
Mirror)
Launchers, if you don't have one already:
All platforms:
wxLauncher (ongoing project for a unified launcher)
Windows:
Launcher 5.5g (
Mirror) (
Mirror) (
Mirror) Not compatible with Windows 8, use wxLauncher above
OS X: Soulstorm's
OS X Launcher 3.0Linux:
YAL or
by hand or whatever you can figure out.
Known issues:
- The now-standard Inferno builds have trouble converting retail pilots. You might experience crashes. Post logs.
- See the list of Fix for next release bugs - mark a bug as an elevated priority (high, urgent, immediate) to get it included in that filter.
- Here is the filter for Target 3.6.18 bugs.
WINDOWS BuildsCompiled on MSVC 2008
Inferno BuildsIf you don't know which one to get, get the third one (no SSE). If you don't know what SSE means, read this: http://en.wikipedia.org/wiki/Streaming_SIMD_ExtensionsYou can use freely available tools like
CPU-Z to check which SSE capabilities your CPU has.
fs2_open_3_6_18.zip (
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Mirror)
This one is based on the SSE2 Optimizations from the MSVC Compiler.
MD5: 0b14d4f2fcbf299f33256ffb8d9e02ec
fs2_open_3_6_18_SSE.zip (
Mirror) (
Mirror)
This one is based on the SSE Optimizations from the MSVC Compiler.
MD5: 4d0c8e43b0d993eff162056658c27925
fs2_open_3_6_18_NO-SSE.zip (
Mirror) (
Mirror)
MD5: 3223ff295be7ef9f2c2b82b4ebe8bfe8
What are those SSE and SSE2 builds I keep seeing everywhere?Your answer is in this topic. OS X BuildsCompiled on Xcode 3.2.6
Inferno BuildFS2_Open-3.6.18.dmg (
Mirror) (
Mirror)
MD5: bb457ac2990740b91ba966bd16d4fb5e
LINUX BuildsCompiled on Ubuntu 12.04 LTS 32bit
Inferno Buildfs2_open_3.6.18.tar.bz2 (
Mirror) (
Mirror)
MD5: 73ee1c8a34069c0a6acf041a605b9b27
FREEBSD Builds (experimental, limited support)Compiled on GhostBSD LXDE 3.0 RC2 32bit
Inferno Buildfs2_open_3.6.18.tar.bz2 (
Mirror) (
Mirror)
MD5: 2e4f40397b72d66952cdc479baf8a37e
Source Code Exportfs2_open_3_6_18_src.tgz (
Mirror) (
Mirror)
MD5: de235c178b8643da5bbecf6765c987d3
Changelog since 3.6.16:
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r9516 | Goober5000 | 2013-01-30 02:08:53 -0600 (Wed, 30 Jan 2013) | 2 lines
no, silly Volition programmer, that's handled elsewhere
(fix Mantis #2783)
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r9520 | karajorma | 2013-02-01 23:19:04 -0600 (Fri, 01 Feb 2013) | 1 line
FUBAR's fix for Mantis 2778 (Game_skill_level goes out of range and causes crashes) with some changes by me.
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r9522 | The_E | 2013-02-03 11:07:06 -0600 (Sun, 03 Feb 2013) | 2 lines
Fix a bug caused by an oversight during refactoring. It should be noted that this wouldn't have happened if this code was using normal scoping in for loops (for (int i = 0.....)) instead of having the loop counter be declared in the outer scope.
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r9523 | Goober5000 | 2013-02-04 22:33:09 -0600 (Mon, 04 Feb 2013) | 1 line
don't crash when doing debug stuff
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r9524 | Goober5000 | 2013-02-08 02:27:25 -0600 (Fri, 08 Feb 2013) | 1 line
don't throw errors for missing skybox models... we just won't display the skybox
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r9525 | Echelon9 | 2013-02-08 17:14:11 -0600 (Fri, 08 Feb 2013) | 1 line
Revise Xcode4 project file to support recommended settings of the current Xcode 4.6 release
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r9526 | Echelon9 | 2013-02-08 17:28:51 -0600 (Fri, 08 Feb 2013) | 1 line
Resolve uninitialised value warnings in load_gauge_warhead_count()
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r9527 | niffiwan | 2013-02-08 20:06:23 -0600 (Fri, 08 Feb 2013) | 1 line
Fix for mantis 2785: when unpausing sounds, use the previous volume, not the detault
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r9528 | Goober5000 | 2013-02-09 19:42:33 -0600 (Sat, 09 Feb 2013) | 1 line
might as well remove this unnecessary temporary variable
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r9529 | The_E | 2013-02-10 04:14:08 -0600 (Sun, 10 Feb 2013) | 2 lines
Patch for Mantis 2788: Difficulty-based damage scaling does not work
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r9530 | The_E | 2013-02-10 16:06:28 -0600 (Sun, 10 Feb 2013) | 2 lines
Followup for 2788: Fix potential issue while looping through subobjects.
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r9533 | Echelon9 | 2013-02-16 00:18:55 -0600 (Sat, 16 Feb 2013) | 1 line
Further spelling fixes, inspired by bugmenot's Mantis 2794
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r9534 | niffiwan | 2013-02-16 03:23:23 -0600 (Sat, 16 Feb 2013) | 2 lines
Fix for mantis 2786: from Yarn - make +Main Hall: always override +Flags:
i.e. so retail-compatible campaigns can use the second main hall in retail and a different main hall in FSO
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r9535 | The_E | 2013-02-16 14:56:33 -0600 (Sat, 16 Feb 2013) | 1 line
From AMS: Fix for Mantis 2293: Destroyed/departed AI showing up as present in wingmen display.
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r9536 | The_E | 2013-02-17 08:33:14 -0600 (Sun, 17 Feb 2013) | 1 line
Removing the -nowarn commandline argument. The encouragement of bad habits is a serious bug.
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r9537 | Goober5000 | 2013-02-17 22:04:12 -0600 (Sun, 17 Feb 2013) | 1 line
follow-up to revision 9127: that commit breaks FSPort (causing part of the nameplated Orions to be translucent), so let's just check that "nameplate" is the entire texture name
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r9538 | m_m | 2013-02-19 09:22:46 -0600 (Tue, 19 Feb 2013) | 1 line
Fixed scripting issue with wrong type conversions.
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r9539 | Zacam | 2013-02-19 22:46:52 -0600 (Tue, 19 Feb 2013) | 1 line
Follow up to r9536: re-instate -no_warn, but put it behind a compiler level #ifdef flag to enable the ability to use it. And if you don't know how to do that, you have no business using it.
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r9540 | Goober5000 | 2013-02-19 23:35:00 -0600 (Tue, 19 Feb 2013) | 1 line
fix Mantis #2796 (capships always have an EMP time of 7.5 seconds) by adding a weapon flag to allow the full value of emp_time to be used
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r9542 | Goober5000 | 2013-02-22 00:13:37 -0600 (Fri, 22 Feb 2013) | 2 lines
proper movement of ships attached to other ships
fixes Mantis #2787
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r9544 | karajorma | 2013-02-26 23:38:46 -0600 (Tue, 26 Feb 2013) | 1 line
Fix Mantis 2797 (Ship Loadout shouldn't remember the previous settings if the mission has changed)
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