Author Topic: Nightly (Windows): 08 Mar 2013 - Revision 9563  (Read 2651 times)

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Offline SirKnightly

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Nightly (Windows): 08 Mar 2013 - Revision 9563
Here is the nightly for Windows on 08 Mar 2013 - Revision 9563

Group: Standard
fso-WIN-Standard-20130308_r9563.7z
MD5Sum

Group: NO-SSE
fso-WIN-NO-SSE-20130308_r9563.7z
MD5Sum

Group: SSE
fso-WIN-SSE-20130308_r9563.7z
MD5Sum

Code: [Select]
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r9560 | zookeeper | 2013-03-07 04:35:08 -0600 (Thu, 07 Mar 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelread.cpp

Fix turrets not getting can_move = true set for them; fixes at least glowpoints parented to turrets not moving right.
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r9561 | Zacam | 2013-03-07 23:22:57 -0600 (Thu, 07 Mar 2013) | 8 lines
Changed paths:
   M /trunk/fs2_open/code/Makefile.am
   M /trunk/fs2_open/code/controlconfig/controlsconfig.cpp
   M /trunk/fs2_open/code/controlconfig/controlsconfig.h
   M /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp
   M /trunk/fs2_open/code/cutscene/cutscenes.cpp
   M /trunk/fs2_open/code/cutscene/cutscenes.h
   M /trunk/fs2_open/code/fred2/campaigneditordlg.cpp
   M /trunk/fs2_open/code/fred2/campaigneditordlg.h
   M /trunk/fs2_open/code/fred2/missionsave.cpp
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
   M /trunk/fs2_open/code/gamesnd/gamesnd.cpp
   M /trunk/fs2_open/code/globalincs/pstypes.h
   M /trunk/fs2_open/code/hud/hudconfig.h
   M /trunk/fs2_open/code/io/key.cpp
   M /trunk/fs2_open/code/io/key.h
   M /trunk/fs2_open/code/io/keycontrol.cpp
   M /trunk/fs2_open/code/math/vecmat.h
   M /trunk/fs2_open/code/menuui/barracks.cpp
   M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
   M /trunk/fs2_open/code/menuui/mainhallmenu.h
   M /trunk/fs2_open/code/menuui/optionsmenu.cpp
   M /trunk/fs2_open/code/menuui/playermenu.cpp
   M /trunk/fs2_open/code/menuui/readyroom.cpp
   M /trunk/fs2_open/code/mission/missioncampaign.cpp
   M /trunk/fs2_open/code/mission/missioncampaign.h
   M /trunk/fs2_open/code/mission/missionload.cpp
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/missionui/redalert.cpp
   M /trunk/fs2_open/code/missionui/redalert.h
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/model/modelread.cpp
   M /trunk/fs2_open/code/network/multi.cpp
   M /trunk/fs2_open/code/network/multi_campaign.cpp
   M /trunk/fs2_open/code/network/multi_observer.cpp
   M /trunk/fs2_open/code/network/multiui.cpp
   M /trunk/fs2_open/code/network/multiutil.cpp
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/parse/lua.h
   A /trunk/fs2_open/code/pilotfile
   A /trunk/fs2_open/code/pilotfile/csg.cpp
   A /trunk/fs2_open/code/pilotfile/csg_convert.cpp
   A /trunk/fs2_open/code/pilotfile/pilotfile.cpp
   A /trunk/fs2_open/code/pilotfile/pilotfile.h
   A /trunk/fs2_open/code/pilotfile/pilotfile_convert.cpp
   A /trunk/fs2_open/code/pilotfile/pilotfile_convert.h
   A /trunk/fs2_open/code/pilotfile/plr.cpp
   A /trunk/fs2_open/code/pilotfile/plr_convert.cpp
   M /trunk/fs2_open/code/playerman/managepilot.cpp
   M /trunk/fs2_open/code/playerman/managepilot.h
   M /trunk/fs2_open/code/playerman/player.h
   M /trunk/fs2_open/code/playerman/playercontrol.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/stats/medals.cpp
   M /trunk/fs2_open/code/stats/medals.h
   M /trunk/fs2_open/code/stats/scoring.cpp
   M /trunk/fs2_open/projects/Eclipse/Freespace2/.project
   M /trunk/fs2_open/projects/MSVC_2005/code.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
   M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj
   M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj.filters
   M /trunk/fs2_open/projects/MSVC_2011/code.vcxproj
   M /trunk/fs2_open/projects/MSVC_2011/code.vcxproj.filters
   M /trunk/fs2_open/projects/MSVC_6/code.dsp
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
   M /trunk/fs2_open/projects/Xcode4/FS2_Open.xcodeproj/project.pbxproj
   M /trunk/fs2_open/projects/codeblocks/code/code.cbp

*drum roll* Pilot Code!
Originated by taylor.
Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)

MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)

Spans a lot from initial commit to AP Branch in r6835.
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r9562 | zookeeper | 2013-03-08 02:26:19 -0600 (Fri, 08 Mar 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/io/key.cpp

Fixed a syntax error.
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r9563 | FUBAR-BDHR | 2013-03-08 03:18:37 -0600 (Fri, 08 Mar 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cfile/cfilesystem.cpp

Need to back out temporary commit 9553 or it looks in inferno\inferno and \inferno for pilots.
------------------------------------------------------------------------


 

Offline MatthTheGeek

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Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Pilot code in trunk ! \o/
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Offline Dragon

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Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Congratulations. It's hard to believe we've finally made it. So many new possibilities open. Also, does that mean we're finally at the fabled 3.7 version?

 

Offline niffiwan

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Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Not yet, the next release version will should be 3.7 though.
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Offline CommanderDJ

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Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Woooo. We did it! :D
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Veers

  • 29
Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Congrats all.
Current Activities/Projects: Ideas and some storyline completed.

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WoD - I like Crystal. <3

 

Offline headdie

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Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
****ing well done to all involved, cant wait to give this a try :)
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Offline Luis Dias

  • 211
Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Pilot code in trunk ! \o/

woooooo hoooo! :yes:


Also, does that mean we're finally at the fabled 3.7 version?

Isn't 3.7 going to include deferred / shadows?

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
What is the new pilot code supposed to do?  I haven't realy been following it.  Is it supposed to reset the existing pilots?  I was playing a campaign, used the new nightly, and it completely reset the pilot and erased all the progress I had made in the campaign.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
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Offline Dragon

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Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
IIRC, this is because it ditched "Inferno" folder for the pilot files. And yeah, it'll invalidate old pilot data once you switch to it. That'll only happen once, and your old pilots should still be there, still usable in older build.

 

Offline headdie

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Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
New pilot code is supposed to be a platform for several bug fixes including pilot file corruption and the red alert bug, also to make features such as campaign and player variables more reliable
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline niffiwan

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Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Isn't 3.7 going to include deferred / shadows?

Plans can change, but it won't be in 3.7 according to the current plan.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
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Offline chief1983

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Re: Nightly (Windows): 08 Mar 2013 - Revision 9563
Also, it shouldn't have deleted any old pilot files, it just might not recognize them.  Any previous build should be able to read them fine, so just play your campaign with 3.6.18 stable instead of a bleeding edge nightly :P
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