Intro: Trying to create Artemis for FSO. (
www.artemis.eochu.com) For people who do not know what it is, basically a startrek bridge simulator where each computer is a workstation that link to the simulator. Example: Helms, Engineering, Weapons, Science/Communication, and Engineering. For all you have played Artemis you will agree game play is bellow what it could be; but its potential is very high. Using the idea of Artemis and the great game play of FSO it should be fun experience.
Short term Goal:I have very simple goals, basically create three clients Helms, Weapons, and Comm/Engineering connect to FSO as the server.
Want to help or leadI would be happy for people to join this project and help out. Just send me a private message.
Modding Questions:1. Should I develop in FSO source or LUA script?
2. If I use FSO I use the multiplier packet structure? Or just create my own? (Example process_player_settings_packet(data, header_info))
3. Is there any examples that would greatly help my development in anyway? (Links please)
4. If I start development in FSO and you guys do update I will have a separate version of FSO; how should I deal with this. (Currently using head version)
5. How should manage this project? Or does a more experienced person from FSO want to take over.
Who am Ihttp://www.mikes3ds.com