Author Topic: Julian Gollop: PC Gamer Interview  (Read 6551 times)

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Offline MP-Ryan

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Re: Julian Gollop: PC Gamer Interview
Actually, this is one of my major gripes with RTS games in general - they often come down to efficiency and build order, versus any tactical or strategic-level thinking.

WALB :toot:

Going to have to forgive me for not knowing that acronym...
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 

Offline The E

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Re: Julian Gollop: PC Gamer Interview
Wargame: AirLand Battle.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline General Battuta

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Re: Julian Gollop: PC Gamer Interview
Wargame: AirLand Battle.

We All Love Battuta

  

Offline The E

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Re: Julian Gollop: PC Gamer Interview
Also that, although I believe that game has some rather bad writing, truly atrocious gameplay, and a really weird reward loop.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns