Author Topic: Planet Explorers  (Read 23756 times)

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Offline ShivanSpS

  • 210
The game needs hardware OpenCL support, HD4xxx are tricky because AMD removed OpenCL support to these cards.

You will have to install old drivers, Catalyst 10.7 and get the Ati stream sdk 2.1 package

https://bitcointalk.org/index.php?topic=10033.0

-if there is a black screen, then it closes whiout giving any error its probably the activation, if there is a privatekey.xml on the folder, delete it.
« Last Edit: August 14, 2013, 12:17:18 am by ShivanSpS »

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Works on my Laptop, but barely.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Lorric

  • 212
Headline:

"SPACE THUGS TAKE JOY-FLIGHT, MURDER LOCAL PEOPLE, DESTROY BUILDINGS, KILL LOCAL WILDLIFE FOR FUN."

The landing suggests they had been swilling beer as well...  :)

                                                         WHERE'S MY SMILEY??? ^^

 

Offline ShivanSpS

  • 210
Works on my Laptop, but barely.

You will have to get opencl working on the HD4xxx them, try have i said, using catalyst 10.7 and ati stream sdk 2.1

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
No, I'll rather wait for 0.7, where this issue should be fixed.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline ShivanSpS

  • 210
CPU generated terrain will be for 0.7? i heard at least 0.8.

 

Offline ShivanSpS

  • 210
How with "Mekhu HK-7 laser turrets"  :nervous:

On 0.7 i will be able to fix firing arcs, and hopefully, add fenris textures to it.
« Last Edit: August 15, 2013, 12:21:23 am by ShivanSpS »

 

Offline ShivanSpS

  • 210

Got the rare dragon that was added on 0.61.

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Nothing takes down Dragons like linked primaries. :D

 

Offline ShivanSpS

  • 210
Second Orion-class Destroyer im building, this one is much more detailed, and on history mode :O






 

Offline ShivanSpS

  • 210

 

Offline Lorric

  • 212
Very nice! :D

Land-based creatures spawning on something floating in mid-air... :lol:

What is history mode?

 

Offline ShivanSpS

  • 210
There are 3 modes:

-Build more, infinite map and unlimited resources
-Adventure Mode, randoms maps, for now all infinite, that will be he main sandbox mode, but right now lacks content, acording to the devs they will be working on that after 0.7.
-History mode, a planet that you crash intro it, there is a storyline and you need to do missions with others npcs, its very detailed because the map is hand maded. Apart from the world that is always the same, its still sandbox.

 

Offline ShivanSpS

  • 210
http://board.pathea.net/index.php?topic=2866.0

This is a good chance to get a free alpha key, vote for the name of the 2nd moon, if your choice wins you get 2 keys.

 

Offline ShivanSpS

  • 210
http://www.kickstarter.com/projects/1757963851/planet-explorers/posts/606418

Quote
New Contest and some a look at the new build and creation systems

Hey everyone, our forum mod Malus Tepes is running a new contest. It's an animal design contest, in which we're looking to put the winner's design into the game. You can find the official thread here: http://board.pathea.net/index.php?topic=3102.0 The contest runs until November 8th. You can also read up on the evolution of Maria thread that we talked about last time to get a feel for what types of creatures fit the ecosystem of this world.

Now, I'm going to show you the new creation system and the build system. Mind you, they're all works in progress, but you can see where we're headed. The new creation system allows far greater depth for people who want to dig deeper and maker prettier objects while still remaining easy to use for the people who just want to make a block sword. It now allows people to imprint decals, import up to 16 of your own textures per object, project an image onto a surface, make sharp edges and points, and rotate templates. We'll still be adding in bevel, smoothing, and other features. It also got an UI upgrade while we're at it.

The build system now uses blocks and angles, in a0.7, we'll be looking to give players the choice to use 1/2 meter blocks. Once we add in LOD, we'll cut that down to 1/4 meter. Players will be able to build this inside the creations editor (and save as iso) or directly into the world.

Next time, I'll give you all an update on multiplayer coop and versus.




 
 

Offline ShivanSpS

  • 210






Its about 1/4 the cost of a Hercules.

« Last Edit: October 20, 2013, 04:32:43 am by ShivanSpS »

 

Offline ShivanSpS

  • 210
0.7a is close by... I think ill work on the Fenris first, and i gona texture it too.

Quote
Also, as you guys wait, here's the change list of finished items, there are still roughly 20+ items still being worked on. Some will make it into a0.7, some won't. But you can be sure we're working our butts off, haha.

A0.7 Changelist

Recreated Creation Editor, allowing many more features including custom textures, rotating templates
Iso Converter to convert old Isos to the new system
New grass system
New tree types and models
New redstone canyon biome
New desert biome
New set environments
New storyline extensions and missions
New NPC characters
Glider
Jetpack
Grappling gun
Parachute
10+ New land animals
New fish types
New enemy types
New mineral layout
Mineralogical scanner
Tweaked terrain textures
NPC characters can now sleep, eat, work, defend, and communicate with each other
Followers can follow in formation
Followers job system
Followers can throw grenade
Grenade can damage terrain
Chen can now shoot (yay)
Up to 4 followers
New NPC display UI
Drone follower for a NPC
New building system with 0.5 meter blocks and angles with 24+ types of blocks
Ability to save new building system blocks
New texture types for building system
Colony buildings now use block system
Colony buildings are now defined by objects within and not the entire building from the Creation Editor
Fertilizer sprayer
Ability to plant crops
Ability to get seeds and fruits from some plants
Crops have growth cycle
CPU voxel based rendering option (in options)
Fixed various story bugs
Random towns in Adventure Mode
NPCs in Adventure Mode
Missions in Adventure Mode
Adventure mode starts with basic items
Redid animal spawn code
New player attack animations
New player inertia based animation
Versus mode in Multiplayer
Better administration abilities in Multiplayer (ban, delete, clean, block, etc.)
Max ocean view distance is now set to terrain distance
New alien animations
New player and NPC idle animations
Changed world map to 3D vector map
64 bit client
NPC behavior system in colony
Shorter day/night cycles in Multiplayer
Sleep and food influences hp
Added world map to Adventure Mode and Multiplayer
Giant robot enemy in Adventure Mode
New second moon in the sky
Able to fix vehicles in colony
Able to recharge vehicles in colony

 

Offline ShivanSpS

  • 210
mmm OK, so for importing textre i need a 128x128 bump/diffuse map, i wonder if i can convert from the vps to make those.


 

Offline ShivanSpS

  • 210
This is petty much, what the world block building options: