Author Topic: Interplay purchases rest of FS IP rights  (Read 19225 times)

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Offline Goober5000

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Re: Interplay purchases rest of FS IP rights
So are you saying that anything THQ/Volition owned that Interplay did know about wasn't transferred?  Or, alternatively, what part of the FS IP, if any, does Volition still own?

 

Offline headdie

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Re: Interplay purchases rest of FS IP rights
as The_E says its probably more of a legal ass covering exercise so that if they did do something like try and dev the IP or sell it on there is no possible comeback on them, in that case 7,500 is a tiny cost compared to a potentially 7 figure+ law suit.

edit.
it also means that with the FS IP's convoluted history, if a potential partner/customer raises questions about the ownership Interplay can show this legally enforced document saying that the only other rights holder(s) have transferred any and all rights to them thus they have the complete IP package which is theirs to do with as they wish.
« Last Edit: June 16, 2013, 12:50:06 pm by headdie »
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Offline ShivanSpS

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Re: Interplay purchases rest of FS IP rights
Achievement unlocked: "It's too late, oh god!" - Watched the intro.
Achievement unlocked: "Destroying the Destroyers' Destroyer" - Destroyed the Eva.
Achievement unlocked: "My god! It's full of star!'" - Finished the first nebula mission.
Achievement unlocked: "Subspace blues" - Defeated the Lucifer in subspace.
Achievement unlocked: "Walk in the corridor" - Defeated the Lucifer using ONLY squadron members.
Achievement unlocked: "Sa-Vasuda" - Complete the evacuation of the Vasuda system.
Achievement unlocked: "Killing and diving are what I do best" - Survived the trip through the second Knossos portal.
Achievement unlocked: "Capellan BBQ" - Stayed behind during the supernova event.
Achievement unlocked: "It's been fun, but I have to go" -  Survived the supernova event.
Achievement unlocked: "Shivan Slayer" - Kill 1'000 Shivans.
Achievement unlocked: "The Great Destroyer" - Kill 1'000'000 Shivans.
Achievement unlocked: "A piece of junk" - Hijacked Bosch's project.

The list can be really loooong.... these are some i can think of...

-The Waiting game - Keep the Trinity alive for 15 minutes (and nothing will happen)
-Jump Dammit! - Save the Nebtuu
-The hard way - Destroy the Tiamat
-Scraching the paint - Get the Belisarius kill
-Scraching the paint 2 - Get the 1st Sathanas kill
-Natural Leader - Dont loose a single squad mate in the whole campaing (Crash of Titans 2 has to be excluded)


There could be easily 1 or 2 per mission plus some global ones.

 

Offline Goober5000

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Re: Interplay purchases rest of FS IP rights
as The_E says its probably more of a legal ass covering exercise so that if they did do something like try and dev the IP or sell it on there is no possible comeback on them, in that case 7,500 is a tiny cost compared to a potentially 7 figure+ law suit.
That's plainly apparent, but it doesn't answer my question.

Quote
edit.
it also means that with the FS IP's convoluted history, if a potential partner/customer raises questions about the ownership Interplay can show this legally enforced document saying that the only other rights holder(s) have transferred any and all rights to them thus they have the complete IP package which is theirs to do with as they wish.
This is closer to an answer, but it's not clear from a simple reading of the announcement.  What I want to know is whether "residual rights" means "all remaining rights" or "all rights not otherwise held".  If it's the latter, then Volition could still have certain IP rights, e.g. the right of first refusal to develop any sequel.

 

Offline The E

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Re: Interplay purchases rest of FS IP rights


Do note subsections a and c.
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Offline sigtau

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Re: Interplay purchases rest of FS IP rights
Do note subsections a and c.

So with section C in there, does that mean the previous license to FS2's open source code is rendered defunct?  From a legal standpoint, what does that mean for the SCP?
Who uses forum signatures anymore?

 

Offline niffiwan

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Re: Interplay purchases rest of FS IP rights
IANAL, but I don't think so. You can't retroactively change the license the original source was released under.
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Offline headdie

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Re: Interplay purchases rest of FS IP rights
I think in this case to render the source code licence void you would need to either

1) gain consent from the rights holders to void the licence (Not likely as the licence is held by the global public)

2) prove :v: had no right or authority to release the code under the terms of the licence

as it is with the release of the source code under licence with no time restriction :v: or its parent organisation(s) didnt have the rights in order for them to be passed on in this negotiation
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Offline yuezhi

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Re: Interplay purchases rest of FS IP rights
Who bought the trademark and for how much?
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Offline karajorma

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Re: Interplay purchases rest of FS IP rights
Reading that document this is actually a quite substantial transfer of rights as V did actually hold quite a few of the IP rights previously. From the look of the document published, those now belong to Interplay.

a) for instance means that Interplay could now sell the rights to make Freespace 3 to anyone they wish to. This was previously not the case.
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Offline ShivanSpS

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Re: Interplay purchases rest of FS IP rights
Angry joe asked about FS3 in E3 to Volition.

http://www.youtube.com/watch?v=7f8zi4ZJMto

11:00

 

Offline deathfun

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Re: Interplay purchases rest of FS IP rights
Angry joe asked about FS3 in E3 to Volition.

http://www.youtube.com/watch?v=7f8zi4ZJMto

11:00

Kickstart the funds to buy the IP off of Interplay
That'd get my funds
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Offline Luis Dias

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Re: Interplay purchases rest of FS IP rights
Yeah, but at this point I trust exactly ZERO people to write FS3. But respect to Joe on his question and how he did it.

 

Offline rubixcube

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Re: Interplay purchases rest of FS IP rights
Interplay is a pack of Lawyers? Jesus, how are they staying afloat
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Re: Interplay purchases rest of FS IP rights
Waving their IP rights at people to make them fork over some cash, I think.
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Offline headdie

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Re: Interplay purchases rest of FS IP rights
I hate to think what the revenue turnover is on the legacy IPs that GoG is selling, also looking at their site they are doing some Wii ports of their old titles, http://www.interplay.com/games/wiiware.php with Descent in the works.  also they doing some mobile gaming stuff http://www.interplay.com/games/comingsoon.php

nothing significant like but I bet it helps balance the books
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Offline Oddgrim

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Re: Interplay purchases rest of FS IP rights
Freespace! Now coming  to your mobile and ios devices! ... mmyah not looking forward to that announcement.
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Offline yuezhi

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Re: Interplay purchases rest of FS IP rights
has there ever been a space sim for ios?

I figure from experience that flight sims are severely flawed on them.
« Last Edit: June 18, 2013, 05:50:53 pm by yuezhi »
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
  ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...     / \          Youtube if you are with us!

 
Re: Interplay purchases rest of FS IP rights
....Descent? On the Wii?

I'm...not sure how to feel about that. It could be good. But after some practical thought, probably not.

They just damn well better have the original MIDI-sounding music in there, and not some remixed bull****.
Fun while it lasted.

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Offline Androgeos Exeunt

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Re: Interplay purchases rest of FS IP rights
has there ever been a space sim for ios?

I figure from experience that flight sims are severely flawed on them.

How do you cram so many commands onto a touchscreen anyway? FreeSpace has enough commands to fill out almost an entire keyboard.


....Descent? On the Wii?

I'm...not sure how to feel about that. It could be good. But after some practical thought, probably not.

They just damn well better have the original MIDI-sounding music in there, and not some remixed bull****.

It might actually work, given that Duke Nukem 3D was ported to the iPhone years ago, but the controls will probably be a bit clunky.
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