Author Topic: Forum game: Game thread  (Read 18755 times)

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Re: Forum game: Game thread
Fleet: 1st LSF
First Action: Minor, Move to Draco
Second Action: Major, Attack 3rd Hertak
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Droid803

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Re: Forum game: Game thread
Fleet: 1st CSA
First Action: Major, Attack 2nd Furangle
Second Action: Minor, Travel to Odin
(´・ω・`)
=============================================================

 
Re: Forum game: Game thread
Fleet: 2nd SF
First Action: Major - Resupply
Second Action: Minor - Resupply

 

Offline Dragon

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Re: Forum game: Game thread
Fleet: 2nd LSF
First Action: Minor, Travel to Hydra
Second Action: Major, Attack 2nd Furangle

 

Offline AndrewofDoom

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Re: Forum game: Game thread
Fleet - 1st UGCR
First Action - Major: Move to Algol
Second Action - Minor: Cast Iron Skin use Mercs
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline Spoon

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Re: Forum game: Game thread
-------------------------------------
I wish to destroy
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

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Re: Forum game: Game thread
Turn: 10
Invalid YouTube URL:
"Sol is putting its large industrial base into high gear to meet with the war's supply demands. It's expected other coreworlds will soon follow this example."

Battle Results:
Code: [Select]
Crux, 1st SF vs 3rd cordi + blitz

1st SF Fleet:
Fighter attack strength: 19+9 = 28
Capital attack strength: 17+10 = 27
Fighters at 94% Strength, 3rd Gen
Capital ships at 96% Strength
Morale: Normal

3rd Cordi Fleet:
Fighter attack strength: 20+6 = 26
Capital attack strength: 12+10 = 22
Fighters at 100% Strength
Capital ships at 100% Strength
Morale: Normal


End strength:
1st SF Fleet:
Fighter attack strength: 14 (18+2)
Capital attack strength: 13 (18)
Fighters at 68% Strength, 3rd Gen
Capital ships at 74% Strength
Morale: Normal

3rd Cordi Fleet:
Fighter attack strength: 12 (20)
Capital attack strength: 8 (12)
Fighters at 61% Strength
Capital ships at 63% Strength
Morale: Normal

Code: [Select]
Draco, 3rd DD, 1st LSF and 1st CRF vs 3rd Hertak

3rd DD Fleet:
Fighter attack strength: 39 (18+5+2)
Capital attack strength: 30 (17+2)
Fighters at 178% Strength, 4th Gen
Capital ships at 164% Strength
Morale: Very High

1st LSF Fleet:
Fighter attack strength: 25 (19+5+1)
Capital attack strength: 15 (14+1)
Fighters at 100% Strength, 4th Gen
Capital ships at 100% Strength
Morale: High

1st CRF Fleet:
Fighter attack strength: 14 (16+2+3+2)
Capital attack strength: 12 (17+3+2)
Fighters at 43% Strength, 3rd Gen
Capital ships at 40% Strength
Morale: Zealous
Aggressive Leader

3rd Hertak Fleet:
Fighter attack strength: 18 (22)
Capital attack strength: 25 (30)
Fighters at 84% Strength
Capital ships at 84% Strength
Morale: Normal


End strength:
3rd DD Fleet:
Fighter attack strength: 37 (18+5+2)
Capital attack strength: 28 (17+2)
Fighters at 168% Strength, 4th Gen
Capital ships at 153% Strength
Morale: Very High

1st LSF Fleet:
Fighter attack strength: 24 (19+5+2)
Capital attack strength: 14 (14+2)
Fighters at 90% Strength, 4th Gen
Capital ships at 89% Strength
Morale: Very High

1st CRF Fleet:
Fighter attack strength: 12 (16+2+3+2)
Capital attack strength: 10 (17+3+2)
Fighters at 33% Strength, 3rd Gen
Capital ships at 29% Strength
Morale: Zealous
Aggressive Leader

3rd Hertak Fleet:
Destroyed

Code: [Select]
Hydra, 2nd LSF, 1st CSA vs 2nd Fura'ngle

1st CSA Fleet:
Fighter attack strength: 19 (23)
Capital attack strength: 16 (20)
Fighters at 82% Strength
Capital ships at 81% Strength
Morale: Normal
 
2nd LSF Fleet:
Fighter attack strength: 22 (19+2+1)
Capital attack strength: 14 (14+1)
Fighters at 100% Strength, 3rd Gen
Capital ships at 93% Strength
Morale: High
 
2nd Fura'ngle Fleet:
Fighter attack strength: 16 (16)
Capital attack strength: 20 (20)
Fighters at 91% Strength
Capital ships at 91% Strength
Morale: Normal


End strength:
1st CSA Fleet:
Fighter attack strength: 16 (23)
Capital attack strength: 14 (20)
Fighters at 70% Strength
Capital ships at 68% Strength
Morale: Normal
 
2nd LSF Fleet:
Fighter attack strength: 20 (19+2+1)
Capital attack strength: 12 (14+1)
Fighters at 90% Strength, 3rd Gen
Capital ships at 82% Strength
Morale: High
Combined Arms on Cooldown, Available again on turn 12
 
2nd Fura'ngle Fleet:
Fighter attack strength: 3 (16-2)
Capital attack strength: 6 (20-2)
Fighters at 34% Strength
Capital ships at 40% Strength
Morale: Very low

Code: [Select]
Aldebaran, Subspace missile barrage

1st SF Fleet:
Fighter attack strength: 17 (18+5)
Capital attack strength: 13 (18)
Fighters at 68% Strength, 4th Gen
Capital ships at 74% Strength
Morale: Normal
 
2nd CRF Fleet:
Fighter attack strength: 19 (16+2+2)
Capital attack strength: 17 (17+2)
Fighters at 91% Strength, 3rd Gen
Capital ships at 88% Strength
Morale: Very High

End strength:
1st SF Fleet:
Fighter attack strength: 14 (18+5-1)
Capital attack strength: 9 (18-1)
Fighters at 58% Strength, 4th Gen
Capital ships at 54% Strength
Morale: Low
 
2nd CRF Fleet:
Fighter attack strength: 16 (16+2+1)
Capital attack strength: 13 (17+1)
Fighters at 81% Strength, 3rd Gen
Capital ships at 68% Strength
Morale: High

Code: [Select]
Aquarius, 2nd SF vs 3rd Zy

2nd SF Fleet:
Fighter attack strength: 23+9 = 32
Capital attack strength: 18+12 = 30
Fighters at 100% Strength, 4th Gen
Capital ships at 100% Strength
Morale: Normal
 
3rd Zy Fleet:
Fighter attack strength: 22+11+10 = 43
Capital attack strength: 21+11+10 = 42
Fighters at 100% Strength
Capital ships at 100% Strength
Morale: High


End Strength:
2nd SF Fleet:
Fighter attack strength: 13 (18+5-2)
Capital attack strength: 8 (18-2)
Fighters at 57% Strength, 4th Gen
Capital ships at 58% Strength
Morale: Very low
 
3rd Zy Fleet:
Fighter attack strength: 16 (21+2)
Capital attack strength: 16 (20+2)
Fighters at 68% Strength
Capital ships at 70% Strength
Morale: Very High

Code: [Select]
Hydra, 1st Fura'ngle, 5th Nordera, Hertak Flagfleet vs 2nd LSF

1st Fura'ngle Fleet:
Fighter attack strength: 20 (16)
Capital attack strength: 25 (20)
Fighters at 118% Strength
Capital ships at 118% Strength
Morale: Normal

5th Nordera Fleet:
Fighter attack strength: 12 (10+2)
Capital attack strength: 10 (8+2)
Fighters at 100% Strength
Capital ships at 100% Strength
Morale: Very High

Hertak Flag Fleet:
Fighter attack strength: 25 (25)
Capital attack strength: 35 (35)
Fighters at 175% Strength
Capital ships at 473% Strength
Morale: Normal

2nd LSF Fleet:
Fighter attack strength: 20 (19+2+1)
Capital attack strength: 12 (14+1)
Fighters at 90% Strength, 3rd Gen
Capital ships at 82% Strength
Morale: High


End strength:
1st Fura'ngle Fleet:
Fighter attack strength: 17 (16)
Capital attack strength: 22 (20)
Fighters at 109% Strength
Capital ships at 111% Strength
Morale: Normal

5th Nordera Fleet:
Fighter attack strength: 11 (10+3)
Capital attack strength: 10 (8+3)
Fighters at 91% Strength
Capital ships at 93% Strength
Morale: Zealous

Hertak Flag Fleet:
Fighter attack strength: 25 (25)
Capital attack strength: 35 (35)
Fighters at 166% Strength
Capital ships at 466% Strength
Morale: Normal

2nd LSF Fleet:
Fighter attack strength: 0 (19+2+1)
Capital attack strength: 0 (14+1)
Fighters at 0% Strength, 3rd Gen
Capital ships at 0% Strength
Morale: Destroyed

Fleet movement Results:
1st SF, Crux -> Aldebaran
4th SF, Algol -> Aldebaran
3rd DD, Vega -> Draco
1st CRF, Draco -> Vega
2nd CRF, Crux -> Aldebaran
1st LSF, Vega -> Draco
2nd LSF, Odin -> Hydra
1st UGCR, Aldebaran -> Algol
1st CSA, Hydra -> Odin

2nd Fura, Hydra -> Kardoen
5th Nordera, Kardoen -> Hydra


Other Results:
2nd SF, resupplied twice
3rd SF, resupplied twice
1st UGCR, renewed merc contract
2nd UGCR, resupplied, renewed merc contract

Crux from contested to hostile
Aquarius from friendly to contested
Hydra from contested to hostile

Fleet status:
Code: [Select]
Sol Force: 4/4
1st SF Fleet:
 - Fighter attack strength: 14 (18+5-1)
 - Capital attack strength: 9 (18-1)
 - Fighters at 58% Strength, 4th Gen
 - Capital ships at 54% Strength
 - Morale: Low

2nd SF Fleet:
 - Fighter attack strength: 13 (18+5-2)
 - Capital attack strength: 8 (18-2)
 - Fighters at 57% Strength, 4th Gen
 - Capital ships at 58% Strength
 - Morale: Very low

3rd SF Fleet:
 - Fighter attack strength: 23 (18+5)
 - Capital attack strength: 18 (18)
 - Fighters at 100% Strength, 4th Gen
 - Capital ships at 100% Strength
 - Morale: Normal

4th SF Fleet:
 - Fighter attack strength: 22 (18+5)
 - Capital attack strength: 17 (18)
 - Fighters at 92% Strength, 4th Gen
 - Capital ships at 93% Strength
 - Morale: Normal


Delest Defense: 3/3
1st DD Fleet:
 - Fighter attack strength: 20 (18+2)
 - Capital attack strength: 17 (17)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal
 - Inspirational Leader

2nd DD Fleet:
 - Fighter attack strength: 0 (18+2+2)
 - Capital attack strength: 0 (17+2)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead
 - Inspirational Leader

3rd DD Fleet:
 - Fighter attack strength: 37 (18+5+2)
 - Capital attack strength: 28 (17+2)
 - Fighters at 168% Strength, 4th Gen
 - Capital ships at 153% Strength
 - Morale: Very High
 - Inspirational Leader
 - Master of Logistics

Commonwealth Royal Fleet: 4/4
1st CRF Fleet:
 - Fighter attack strength: 12 (16+2+3)
 - Capital attack strength: 10 (17+3)
 - Fighters at 43% Strength, 3rd Gen
 - Capital ships at 40% Strength
 - Morale: Zealous

2nd CRF Fleet:
 - Fighter attack strength: 16 (16+2+1)
 - Capital attack strength: 13 (17+1)
 - Fighters at 81% Strength, 3rd Gen
 - Capital ships at 68% Strength
 - Morale: High

3rd CRF Fleet:
 - Fighter attack strength: 0 (16+2+2)
 - Capital attack strength: 0 (17+2)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead

4th CRF Fleet:
 - Fighter attack strength: 0 (16+2+2)
 - Capital attack strength: 0 (17+2)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead

United Guilds of Commerce Regulars: 2/2
1st UGCR Fleet:
 - Fighter attack strength: 25 (13+2+1+2)
 - Capital attack strength: 22 (15+1+2)
 - Fighters at 150% Strength, 3rd Gen
 - Capital ships at 126% Strength
 - Morale: High
 - Mercs on Cooldown, Available again on turn 13
 - Aggressive leader

2nd UGCR Fleet:
 - Fighter attack strength: 26 (13+2+1)
 - Capital attack strength: 24 (15+1)
 - Fighters at 175% Strength, 3rd Gen
 - Capital ships at 150% Strength
 - Morale: High
 - Mercs on Cooldown, Available again on turn 13
 - Master in Logistics

League Star Forces: 2/2
1st LSF Fleet:
 - Fighter attack strength: 24 (19+5+2)
 - Capital attack strength: 14 (14+2)
 - Fighters at 90% Strength, 4th Gen
 - Capital ships at 89% Strength
 - Morale: Very High

2nd LSF Fleet:
 - Fighter attack strength: 0 (19+2+1)
 - Capital attack strength: 0 (14+1)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead

Cyrvan Star Armada: 1/1
1st CSA Fleet:
 - Fighter attack strength: 16 (23)
 - Capital attack strength: 14 (20)
 - Fighters at 70% Strength
 - Capital ships at 68% Strength
 - Morale: Normal

Reinforcements:
3rd CRF Fleet ETA Turn 11, Sol
2nd DD Fleet ETA Turn 12, Sol
4th CRF Fleet ETA Turn 13, Sol


Resources:
103 (+55 next turn)
+65 from systems
-10 Mercenary contracts
« Last Edit: December 05, 2013, 02:29:38 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Veers

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Re: Forum game: Game thread
Fleet:1st CRF
First Action: Minor, Travel to Aquarius
Second Action: Major, Travel to Virgo
« Last Edit: November 21, 2013, 03:58:54 am by Veers »
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline AdmiralRalwood

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Re: Forum game: Game thread
Fleet: 1st DD
First Action: Minor, use Barrage
Second Action: Major, Move to Polaris
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Enioch

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Re: Forum game: Game thread
Fleet: 3rd DD
First Action: Major, Hit 4th Nordera.
Second Action: Minor, prepare Barrage.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline niffiwan

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  • Eluder Class
Re: Forum game: Game thread
Fleet: 2nd UGCR
First Action: Minor, move to Kardoen
Second Action: Major, attack 4th Hertak
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Droid803

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Re: Forum game: Game thread
Fleet: 1st CSA
First Action: Major, Travel to Tamy
Second Action: Minor, Use Special (do I even have one!? what does it do? only one way to find out!)
« Last Edit: November 24, 2013, 05:10:58 pm by Droid803 »
(´・ω・`)
=============================================================

 

Offline AndrewofDoom

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Re: Forum game: Game thread
Fleet: 1st UGCR
First Action: Minor, move to Kardoen
Second Action: Major, attack 4th Hertak
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 
Re: Forum game: Game thread
Fleet - 3rd SF
First Action - Minor - Move to Tamy
Second Action - Major - Move to Aquarius

 

Offline CommanderDJ

  • Software engineer
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    • Minecraft
Re: Forum game: Game thread
Fleet: 1st SF
First Action: Minor, Travel to Fomalhaut
Second Action: Major, Resupply
« Last Edit: November 30, 2013, 06:10:13 pm by CommanderDJ »
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Jellyfish

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  • No relent
Re: Forum game: Game thread
Fleet: 4th SF
First action: Major, Defend
Second action: Minor, nothing
« Last Edit: December 01, 2013, 09:18:31 am by Jellyfish »
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline Lorric

  • 212
Re: Forum game: Game thread
Fleet: 2nd CRF
First Action: Minor, Travel to Formalhaut
Second Action: Major, Resupply

 
Re: Forum game: Game thread
Fleet: 2nd SF
First Action: Minor, Use Special - Blitz 3rd Zy on the way out to Virgo
Second Action: Major, Resupply
« Last Edit: December 01, 2013, 08:46:31 am by X3N0-Life-Form »

 
Re: Forum game: Game thread
Fleet: 1st LSF
First Action: Major, Attack 4th Nordera
Second Action: Minor, Move to Vega
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Spoon

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Re: Forum game: Game thread
Turn: 11


Battle Results:
Code: [Select]
Draco, 3rd DD, 1st LSF vs 4th Nordera

3rd DD Fleet:
Fighter attack strength: 37 (18+5+2)
Capital attack strength: 28 (17+2)
Fighters at 168% Strength, 4th Gen
Capital ships at 153% Strength
Morale: Very High
 
1st LSF Fleet:
Fighter attack strength: 24 (19+5+2)
Capital attack strength: 14 (14+2)
Fighters at 90% Strength, 4th Gen
Capital ships at 89% Strength
Morale: Very High

4th Nordera Fleet:
Fighter attack strength: 11 (10+3)
Capital attack strength: 10 (8+3)
Fighters at 84% Strength
Capital ships at 84% Strength
Morale: Zealous


End strength:
3rd DD Fleet:
Fighter attack strength: 36 (18+5+2)
Capital attack strength: 27 (17+2)
Fighters at 160% Strength, 4th Gen
Capital ships at 146% Strength
Morale: Very High
 
1st LSF Fleet:
Fighter attack strength: 23 (19+5+2)
Capital attack strength: 13 (14+2)
Fighters at 82% Strength, 4th Gen
Capital ships at 82% Strength
Morale: Very High

4th Nordera Fleet:
Fighter attack strength: 3 (10+3)
Capital attack strength: 4 (8+3)
Fighters at 4% Strength
Capital ships at 18% Strength
Morale: Zealous

Code: [Select]
Kardoen, 1st & 2nd UGCR vs 4th Hertak

1st UGCR Fleet:
Fighter attack strength: 25 (13+2+1+2)
Capital attack strength: 22 (15+1+2)
Fighters at 150% Strength, 3rd Gen
Capital ships at 126% Strength
Morale: High
Aggressive leader

2nd UGCR Fleet:
Fighter attack strength: 26 (13+2+1)
Capital attack strength: 24 (15+1)
Fighters at 175% Strength, 3rd Gen
Capital ships at 150% Strength
Morale: High

4th Hertak Fleet:
Fighter attack strength: 22 (22)
Capital attack strength: 30 (30)
Fighters at 100% Strength
Capital ships at 100% Strength
Morale: Normal


End strength:
1st UGCR Fleet:
Fighter attack strength: 22 (13+2+1+2)
Capital attack strength: 19 (15+1+2)
Fighters at 131% Strength, 3rd Gen
Capital ships at 105% Strength
Morale: High
Aggressive leader

2nd UGCR Fleet:
Fighter attack strength: 23 (13+2+1)
Capital attack strength: 20 (15+1)
Fighters at 156% Strength, 3rd Gen
Capital ships at 129% Strength
Morale: High

4th Hertak Fleet:
Fighter attack strength: 6 (22)
Capital attack strength: 10 (30)
Fighters at 27% Strength
Capital ships at 32% Strength
Morale: Normal

Code: [Select]
Aquarius, 2nd SF blitz

End strength:
3rd Zy Fleet:
Fighter attack strength: 14 (21+2)
Capital attack strength: 14 (20+2)
Fighters at 59% Strength
Capital ships at 62% Strength
Morale: Very High

Code: [Select]
Aldebaran, 3rd, 6th Cordi and 1st Fura/Zy vs 4th SF

3rd Cordi Fleet:
Fighter attack strength: 20 (20)
Capital attack strength: 12 (12)
Fighters at 100% Strength
Capital ships at 100% Strength
Morale: Normal

6th Cordi Fleet:
Fighter attack strength: 20 (20)
Capital attack strength: 12 (12)
Fighters at 100% Strength
Capital ships at 100% Strength
Morale: Normal

1st Zy&Fura fleet
Fighter attack strength: 15 (15)
Capital attack strength: 25 (25)
Fighters at 100% Strength
Capital ships at 100% Strength
Morale: Normal

4th SF Fleet:
Fighter attack strength: 22 (18+5)
Capital attack strength: 17 (18)
Fighters at 92% Strength, 4th Gen
Capital ships at 93% Strength
Morale: Normal


End strength:
3rd Cordi Fleet:
Fighter attack strength: 18 (20)
Capital attack strength: 11 (12)
Fighters at 89% Strength
Capital ships at 91% Strength
Morale: Normal

6th Cordi Fleet:
Fighter attack strength: 18 (20)
Capital attack strength: 11 (12)
Fighters at 89% Strength
Capital ships at 91% Strength
Morale: Normal

1st Zy&Fura fleet
Fighter attack strength: 13 (15)
Capital attack strength: 23 (25)
Fighters at 89% Strength
Capital ships at 91% Strength
Morale: Normal

4th SF Fleet:
Fighter attack strength: 6 (18+5-1)
Capital attack strength: 2 (18-1)
Fighters at 10% Strength, 4th Gen
Capital ships at 14% Strength
Morale: Low

Code: [Select]
Draco, 4th Nordera Kamikaze on 3rd DD

Nordera special: Kamikaze
3rd DD Suffers 60% capital ship strength in damage

End strength:
3rd DD Fleet:
Fighter attack strength: 36 (18+5+2)
Capital attack strength: 17 (17+2)
Fighters at 160% Strength, 4th Gen
Capital ships at 86% Strength
Morale: Very High

4th Nordera destroyed

Code: [Select]
Kardoen, 1st & 2nd Fura and Hertak Flag fleet vs 1st UGCR

1st Fura'ngle Fleet:
Fighter attack strength: 20 (16)
Capital attack strength: 25 (20)
Fighters at 118% Strength
Capital ships at 118% Strength
Morale: Normal

2nd Fura'ngle Fleet:
Fighter attack strength: 10 (16)
Capital attack strength: 14 (20)
Fighters at 64% Strength
Capital ships at 70% Strength
Morale: Normal

Hertak Flag Fleet:
Fighter attack strength: 25 (25)
Capital attack strength: 35 (35)
Fighters at 175% Strength
Capital ships at 473% Strength
Morale: Normal

1st UGCR Fleet:
Fighter attack strength: 22 (13+2+1+2)
Capital attack strength: 19 (15+1+2)
Fighters at 131% Strength, 3rd Gen
Capital ships at 105% Strength
Morale: High
Aggressive leader


End Strength:
1st Fura'ngle Fleet:
Fighter attack strength: 17 (16)
Capital attack strength: 22 (20)
Fighters at 108% Strength
Capital ships at 109% Strength
Morale: Normal

2nd Fura'ngle Fleet:
Fighter attack strength: 9 (16)
Capital attack strength: 12 (20)
Fighters at 54% Strength
Capital ships at 61% Strength
Morale: Normal

Hertak Flag Fleet:
Fighter attack strength: 25 (25)
Capital attack strength: 35 (35)
Fighters at 165% Strength
Capital ships at 464% Strength
Morale: Normal

1st UGCR Fleet:
Fighter attack strength: 9 (13+2+2)
Capital attack strength: 3 (15+2)
Fighters at 40% Strength, 3rd Gen
Capital ships at 6% Strength
Morale: Normal
Aggressive leader

Fleet movement Results:
1st DD, Sol -> Polaris
1st UGCR, Algol -> Kardoen
2nd UGCR, Algol -> Kardoen
1st SF, Aldebaran -> Fomalhaut
2nd SF, Aquarius -> Virgo
3rd SF, Odin -> Tamy -> Aquarius
1st CRF, Vega -> Aquarius -> Virgo
2nd CRF, Aldebaran -> Fomalhaut
1st LSF, Draco -> Vega
1st CSA, Odin -> Tamy

5th Nordera, Hydra -> Odin
3rd Cordi, Crux -> Aldebaran
6th Cordi, Crux -> Aldebaran
1st Fura/Zy, Crux -> Aldebaran
4th Hertak, Kardoen -> Unknown
Flag fleet, Hydra -> Kardoen
1st Fura, Hydra -> Kardoen
3rd Zy, Aquarius -> Vega


Other Results:
1st SF resupplied
2nd SF resupplied
2nd CRF resupplied

Odin from Friendly to Hostile
Aldebaran from Friendly to Contested
Kardoen from Hostile to Contested
Vega from Friendly to Contested
Aquarius from Contested to Friendly

The Cyrvans are acting smug
The 1st DD Fleet is annoyed
The 3rd DD Fleet is annoyed
The 1st UGCR Fleet is annoyed
The 2nd UGCR Fleet is annoyed
The 1st SF Fleet is annoyed
The 2nd SF Fleet is annoyed
The 3rd SF Fleet is annoyed
The 4th SF Fleet is annoyed
The 1st CRF Fleet is annoyed
The 2nd CRF Fleet is annoyed
The 3rd CRF Fleet is annoyed
Part of the 1st LSF is annoyed
5th Nordera Morale from Very High to High
3rd Zy Morale from Very High to High
1st CSA Morale from Normal to High

Fleet status:
Code: [Select]
Sol Force: 4/4
1st SF Fleet:
 - Fighter attack strength: 21 (18+5)
 - Capital attack strength: 15 (18)
 - Fighters at 88% Strength, 4th Gen
 - Capital ships at 84% Strength
 - Morale: Normal

2nd SF Fleet:
 - Fighter attack strength: 21 (18+5)
 - Capital attack strength: 16 (18)
 - Fighters at 87% Strength, 4th Gen
 - Capital ships at 88% Strength
 - Morale: Normal

3rd SF Fleet:
 - Fighter attack strength: 23 (18+5)
 - Capital attack strength: 18 (18)
 - Fighters at 100% Strength, 4th Gen
 - Capital ships at 100% Strength
 - Morale: Normal

4th SF Fleet:
 - Fighter attack strength: 6 (18+5-1)
 - Capital attack strength: 2 (18-1)
 - Fighters at 10% Strength, 4th Gen
 - Capital ships at 14% Strength
 - Morale: Low


Delest Defense: 3/3
1st DD Fleet:
 - Fighter attack strength: 20 (18+2)
 - Capital attack strength: 17 (17)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal
 - Inspirational Leader
 - Barrage prepared
 - Barrage on cooldown, Available again on turn 14

2nd DD Fleet:
 - Fighter attack strength: 0 (18+2+2)
 - Capital attack strength: 0 (17+2)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead
 - Inspirational Leader

3rd DD Fleet:
 - Fighter attack strength: 36 (18+5+2)
 - Capital attack strength: 17 (17+2)
 - Fighters at 160% Strength, 4th Gen
 - Capital ships at 86% Strength
 - Morale: Very High
 - Inspirational Leader
 - Master of Logistics
 - Barrage prepared
 - Barrage on cooldown, Available again on turn 14

Commonwealth Royal Fleet: 4/4
1st CRF Fleet:
 - Fighter attack strength: 12 (16+2+3)
 - Capital attack strength: 10 (17+3)
 - Fighters at 43% Strength, 3rd Gen
 - Capital ships at 40% Strength
 - Morale: Zealous

2nd CRF Fleet:
 - Fighter attack strength: 19 (16+2+1)
 - Capital attack strength: 18 (17+1)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 98% Strength
 - Morale: High

3rd CRF Fleet:
 - Fighter attack strength: 19 (16+2+1)
 - Capital attack strength: 18 (17+1)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: High

4th CRF Fleet:
 - Fighter attack strength: 0 (16+2+2)
 - Capital attack strength: 0 (17+2)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead

United Guilds of Commerce Regulars: 2/2
1st UGCR Fleet:
 - Fighter attack strength: 9 (13+2+2)
 - Capital attack strength: 3 (15+2)
 - Fighters at 40% Strength, 3rd Gen
 - Capital ships at 6% Strength
 - Morale: Normal
 - Mercs on Cooldown, Available again on turn 13
 - Aggressive leader

2nd UGCR Fleet:
 - Fighter attack strength: 23 (13+2+1)
 - Capital attack strength: 20 (15+1)
 - Fighters at 156% Strength, 3rd Gen
 - Capital ships at 129% Strength
 - Morale: High
 - Mercs on Cooldown, Available again on turn 13
 - Master in Logistics

League Star Forces: 2/2
1st LSF Fleet:
 - Fighter attack strength: 23 (19+5+2)
 - Capital attack strength: 13 (14+2)
 - Fighters at 82% Strength, 4th Gen
 - Capital ships at 82% Strength
 - Morale: Very High

2nd LSF Fleet:
 - Fighter attack strength: 0 (19+2+1)
 - Capital attack strength: 0 (14+1)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead

Cyrvan Star Armada: 1/1
1st CSA Fleet:
 - Fighter attack strength: 17 (23+1)
 - Capital attack strength: 15 (20+1)
 - Fighters at 70% Strength
 - Capital ships at 68% Strength
 - Morale: High

Reinforcements:
2nd DD Fleet ETA Turn 12, Sol
4th CRF Fleet ETA Turn 13, Sol

Resources:
128 (+58 next turn)
+68 from systems
-10 Mercenary contracts
« Last Edit: December 06, 2013, 08:27:20 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them