Author Topic: Forum game: Game thread  (Read 20033 times)

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Offline Spoon

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Forum game: Game thread
Important: Please keep this thread clean. Post only when giving orders to your fleet. If you want to modify your fleet's orders, use the edit button. If you have questions or anything use the discussion thread. I really like the fluffy bits but for the sake of brevity please put those in the discussion thread too.

Use the following format for posting orders:

Fleet:
First action:
Second action:

For fleet, put down your fleet name, for example:
Fleet: 3rd SF

For actions, fill in if its your minor or major action followed by the order, for example:
First action: Major, Secure
Second action: Minor, Resupply



Turn: 0

"Shocked reactions all over Terran space as word spreads about previous unknown aliens invading the Crux and Kardoen systems. While there is not a whole lot more than a few outposts in Kardoen, Crux has several large UGC owned mining stations and facilities. Contact with all of these holdings has been lost.

All faction leaders agreed that this new menace has priority over any present conflict or proxy war and each has promised to send fleets to the new frontline. Humanity is united again to face a new alien aggressor... for now."

Battle Results:
None

Fleet movement Results:
None

Other Results:
None

Fleet status:
Code: [Select]
Sol Force: 4/4
1st SF Fleet:
 - Fighter attack strength: 20 (18+2)
 - Capital attack strength: 18 (18)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal

2nd SF Fleet:
 - Fighter attack strength: 20 (18+2)
 - Capital attack strength: 18 (18)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal

3rd SF Fleet:
 - Fighter attack strength: 20 (18+2)
 - Capital attack strength: 18 (18)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal

4th SF Fleet:
 - Fighter attack strength: 20 (18+2)
 - Capital attack strength: 18 (18)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal


Delest Defense: 3/3
1st DD Fleet:
 - Fighter attack strength: 17 (18-1)
 - Capital attack strength: 16 (17-1)
 - Fighters at 100% Strength, 2nd Gen
 - Capital ships at 100% Strength
 - Morale: Low

2nd DD Fleet:
 - Fighter attack strength: 17 (18-1)
 - Capital attack strength: 16 (17-1)
 - Fighters at 100% Strength, 2nd Gen
 - Capital ships at 100% Strength
 - Morale: Low

3rd DD Fleet:
 - Fighter attack strength: 17 (18-1)
 - Capital attack strength: 16 (17-1)
 - Fighters at 100% Strength, 2nd Gen
 - Capital ships at 100% Strength
 - Morale: Low


Commonwealth Royal Fleet: 4/4
1st CRF Fleet:
 - Fighter attack strength: 19 (16+2+1)
 - Capital attack strength: 18 (17+1)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: High

2nd CRF Fleet:
 - Fighter attack strength: 19 (16+2+1)
 - Capital attack strength: 18 (17+1)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: High

3rd CRF Fleet:
 - Fighter attack strength: 19 (16+2+1)
 - Capital attack strength: 18 (17+1)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: High

4th CRF Fleet:
 - Fighter attack strength: 19 (16+2+1)
 - Capital attack strength: 18 (17+1)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: High


United Guilds of Commerce Regulars: 2/2
1st UGCR Fleet:
 - Fighter attack strength: 15 (13+2)
 - Capital attack strength: 15 (15)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal

2nd UGCR Fleet:
 - Fighter attack strength: 15 (13+2)
 - Capital attack strength: 15 (15)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal


League Star Forces: 2/2
1st LSF Fleet:
 - Fighter attack strength: 23 (19+2+1)
 - Capital attack strength: 15 (14+1)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: High

2nd LSF Fleet:
 - Fighter attack strength: 23 (19+2+1)
 - Capital attack strength: 15 (14+1)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: High

Reinforcements:
4th SF Fleet: ETA Turn 1 Arrives in Sol
3rd DD Fleet: ETA Turn 2 Arrives in Silva
2nd UGC Fleet: ETA Turn 2 Arrives in Sol
3rd CRF Fleet: ETA Turn 1 Arrives in Ruba Pegasi
4th CRF Fleet: ETA Turn 2 Arrives in Ruba Pegasi

Resources:
50 (+83 next turn)

Next turn: Thursday 25-07
« Last Edit: July 24, 2013, 04:50:34 am by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Online Lorric

  • 212
Re: Forum game: Game thread
Fleet: 2nd CRF
First action: Minor, Use Special (Zeal)
Second action: Major, Travel to Aldebaran

 
Re: Forum game: Game thread
Fleet: 1st LSF
First Action: Minor, Travel to Draco.
Second Action: Major, Defend.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 
Re: Forum game: Game thread
Fleet - 3rd SF
First Action - Major - Travel to Cordia
Second Action - Minor - Travel to Virgo

 

Offline CommanderDJ

  • Software engineer
  • 210
    • Minecraft
Re: Forum game: Game thread
Fleet: 1st SF
First Action: Major, Travel to Polaris
Second Action: Minor, Travel to Fomalhaut
« Last Edit: July 21, 2013, 06:20:19 pm by CommanderDJ »
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Veers

  • 29
Re: Forum game: Game thread
Fleet: 1st CRF
First action: Minor - Use Special - Zeal
Second action:  Major - Move to Tamy
« Last Edit: July 21, 2013, 09:37:08 pm by Veers »
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 
Re: Forum game: Game thread
Fleet: 2nd DD
First action: Minor, Travel to Odin
Second action: Major, Travel to Hydra
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Forum game: Game thread
Fleet: 2nd LSF
First action: Minor - Travel to Hydra
Second action: Major - Defend

 

Offline AndrewofDoom

  • In A.D. 2366 war was beginning
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Re: Forum game: Game thread
Fleet: 1st UGCR
First Action: Minor - Use Special
Second Action: Major - Move to Aldebaran
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 
Re: Forum game: Game thread
Fleet: 2nd SF
First action: Minor - Travel to Formalhaut
Second action: Major - Travel to Aldebaran

 

Offline AdmiralRalwood

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Re: Forum game: Game thread
Fleet: 1st DD
First action: Minor, Use Special (Prepare Bombardment)
Second action: Major, move to Tamy
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Spoon

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Re: Forum game: Game thread
Turn: 1

"Several reports of garrison units in the Algol system engaging with strange but powerful alien vessels. Unless reinforcements are brought in, the system is sure to fall quickly."



LSF Operator:
"Attention all Terran fleets. We've detected an unknown alien fleet using a method of FTL traveling that allows it to bypass Starlances. This fleet is currently heading toward the Tauri system.

And a message to Rear Admiral SpardaSon21 of the 1st LSF Fleet, LSF High Fleet Admiral Sona Teriv has given you permission to retreat from Draco if the position becomes unsustainable. She has also arranged for your fleet to be supplied with 4th generation prototype fighters ASAP, so hang in there!"


CRF Operator:
"Rear Admiral Lorric, I was told to relay this message from her majesty Queen Amalia Victoria to the 2nd CRF Fleet:
"We, of the royal crown, wish to remind you that you have the fully support of the people from Britannia. Please continue to conduct yourselves in a knightly manner and slay the enemy in front of you."

I was also to inform you that the first batches of Hospitaler and Templar fighters that were meant for the 1st and 2nd Fleets have instead been rerouted to the 1st LSF fleet."

Battle Results:
Code: [Select]
Draco, 1st LSF vs 1st and 2nd Nordera

1st LSF Fleet Fighters: 23+8+2 = 33
1st LSF Fleet Capital: 15+12+2 = 29
Fighters at 100% Strength
Capital ships at 100% Strength

1st Nordera Fleet Fighters: 18+8 = 26
1st Nordera Fleet Capital: 15+9 = 24
Fighters at 150% Strength
Capital ships at 150% Strength

2nd Nordera Fleet Fighters: 12+5 = 17
2nd Nordera Fleet Capital: 10+6 = 16
Fighters at 100% Strength
Capital ships at 100% Strength


End strength:
1st LSF Fleet:
Fighter attack strength: 14 (19+2+1)
Capital attack strength: 9 (14+1)
Fighters at 57% Strength
Capital ships at 60% Strength


1st Nordera Fleet:
Fighter attack strength: 16 (18)
Capital attack strength: 14 (15)
Fighters at 133% Strength
Capital ships at 135% Strength


2nd Nordera Fleet:
Fighter attack strength: 10 (12)
Capital attack strength: 9 (10)
Fighters at 83% Strength
Capital ships at 85% Strength

Code: [Select]
Aldebaran, 2nd CRF vs 1st Cordi

2nd CRF Fleet Fighters: 20+10 = 30
2nd CRF Fleet Capital: 19+10 = 29
Fighters at 100% Strength
Capital ships at 100% Strength

1st Cordi Fleet Fighters: 30+9 = 39
1st Cordi Fleet Capital: 18+15 = 33
Fighters at 150% Strength
Capital ships at 150% Strength


End strength:
2nd CRF Fleet:
Fighter attack strength: 14 (16+2+2)
Capital attack strength: 13 (17+2)
Fighters at 61% Strength
Capital ships at 67% Strength

1st Cordi Fleet:
Fighter attack strength: 24 (30)
Capital attack strength: 14 (18)
Fighters at 120% Strength
Capital ships at 119% Strength

Code: [Select]
Aldebaran, 2nd SF vs 2nd Cordi

2nd SF Fleet Fighters: 20+9 = 29
2nd SF Fleet Capital: 18+10 = 28
Fighters at 100% Strength
Capital ships at 100% Strength

2nd Cordi Fleet Fighters: 20+6 = 26
2nd Cordi Fleet Capital: 12+10 = 22
Fighters at 100% Strength
Capital ships at 100% Strength

End strength:
2nd SF Fleet:
Fighter attack strength: 15 (18+2)
Capital attack strength: 14 (18)
Fighters at 74% Strength
Capital ships at 78% Strength

2nd Cordi Fleet:
Fighter attack strength: 14 (20)
Capital attack strength: 9 (12)
Fighters at 71% Strength
Capital ships at 72% Strength


Fleet movement Results:
1st SF Fleet, Sol -> Polaris -> Fomalhaut
2nd SF Fleet, Polaris -> Fomalhaut -> Aldebaran
3rd SF Fleet, Lyrae -> Cordia -> Virgo
4th SF Fleet, Grens -> Sol
1st DD Fleet, Silva -> Tamy
2nd DD Fleet, Tamy -> Odin -> Hydra
1st CRF Fleet, Ruba Pegasi -> Tamy
2nd CRF Fleet, Virgo -> Aldebaran
3rd CRF Fleet, Harcon -> Ruba Pegasi
1st UGCR Fleet, Tauri -> Aldebaran
1st LSF Fleet, Vega -> Draco
2nd LSF Fleet, Odin -> Hydra

1st Cordi Fleet, Crux -> Aldebaran
2nd Cordi Fleet, Crux -> Aldebaran
3rd Cordi Fleet, Unknown -> Crux -> Aldebaran
4th Cordi Fleet, Unknown -> Kardoen
1st Nordera Fleet, Kardoen -> Draco
2nd Nordera Fleet, Kardoen -> Draco
3rd Nordera Fleet, Unknown -> Kardoen -> Hydra
1st ? Fleet, Unknown -> Kardoen -> Algol
1st ? Fleet, Unknown -> Crux -> In transit to Tauri, ETA Turn 3

Other Results:
1st CRF Fleet, Morale from High to Very High
2nd CRF Fleet, Morale from High to Very High
1st UGCR Fleet, Contracted Mercs
1st DD Fleet, Prepared Barrage

Aldebaran is now contested and cut off from supply routes
Algol is now contested
Draco is now contested
Hydra is now contested

Fleet status:
Code: [Select]
Sol Force: 4/4
1st SF Fleet:
 - Fighter attack strength: 20 (18+2)
 - Capital attack strength: 18 (18)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal

2nd SF Fleet:
 - Fighter attack strength: 15 (18+2)
 - Capital attack strength: 14 (18)
 - Fighters at 74% Strength, 3rd Gen
 - Capital ships at 78% Strength
 - Morale: Normal

3rd SF Fleet:
 - Fighter attack strength: 20 (18+2)
 - Capital attack strength: 18 (18)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal

4th SF Fleet:
 - Fighter attack strength: 20 (18+2)
 - Capital attack strength: 18 (18)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal


Delest Defense: 3/3
1st DD Fleet:
 - Fighter attack strength: 17 (18-1)
 - Capital attack strength: 16 (17-1)
 - Fighters at 100% Strength, 2nd Gen
 - Capital ships at 100% Strength
 - Morale: Low
 - Prepare Barrage on Cooldown, Available again on Turn 3

2nd DD Fleet:
 - Fighter attack strength: 17 (18-1)
 - Capital attack strength: 16 (17-1)
 - Fighters at 100% Strength, 2nd Gen
 - Capital ships at 100% Strength
 - Morale: Low

3rd DD Fleet:
 - Fighter attack strength: 17 (18-1)
 - Capital attack strength: 16 (17-1)
 - Fighters at 100% Strength, 2nd Gen
 - Capital ships at 100% Strength
 - Morale: Low


Commonwealth Royal Fleet: 4/4
1st CRF Fleet:
 - Fighter attack strength: 19 (16+2+1)
 - Capital attack strength: 18 (17+1)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Very High
 - Zeal on Cooldown, Available again on Turn 3

2nd CRF Fleet:
 - Fighter attack strength: 14 (16+2+1)
 - Capital attack strength: 13 (17+1)
 - Fighters at 61% Strength, 3rd Gen
 - Capital ships at 67% Strength
 - Morale: Very High
 - Zeal on Cooldown, Available again on Turn 3

3rd CRF Fleet:
 - Fighter attack strength: 19 (16+2+1)
 - Capital attack strength: 18 (17+1)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: High

4th CRF Fleet:
 - Fighter attack strength: 19 (16+2+1)
 - Capital attack strength: 18 (17+1)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: High


United Guilds of Commerce Regulars: 2/2
1st UGCR Fleet:
 - Fighter attack strength: 15 (13+2)
 - Capital attack strength: 15 (15)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal
 - Mercs on Cooldown, Available again on Turn 4

2nd UGCR Fleet:
 - Fighter attack strength: 15 (13+2)
 - Capital attack strength: 15 (15)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal


League Star Forces: 2/2
1st LSF Fleet:
 - Fighter attack strength: 14 (19+2+1)
 - Capital attack strength: 9 (14+1)
 - Fighters at 57% Strength, 3rd Gen
 - Capital ships at 60% Strength
 - Morale: High

2nd LSF Fleet:
 - Fighter attack strength: 23 (19+2+1)
 - Capital attack strength: 15 (14+1)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: High

Reinforcements:
3rd DD Fleet: ETA Turn 2 Arrives in Silva
2nd UGC Fleet: ETA Turn 2 Arrives in Sol
4th CRF Fleet: ETA Turn 2 Arrives in Ruba Pegasi
1st LSF Fleet: 4th Gen fighters, ETA Turn 3

Resources:
123 (+71 next turn)
+76 from systems
-5 Mercenary contract

Next turn: Sunday 28-07
« Last Edit: July 28, 2013, 03:16:34 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: Forum game: Game thread
Fleet: 1st LSF.
First Action: Minor, Move to Vega
Second Action: Major, Move to Aquarius
« Last Edit: July 25, 2013, 03:56:57 pm by SpardaSon21 »
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
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Re: Forum game: Game thread
Fleet: 1st DD
First action: Minor, Move to Aquarius
Second action: Major, Move to Vega
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Jellyfish

  • 29
  • No relent
Re: Forum game: Game thread
Fleet: 4th SF
First action: Minor, move to Polaris
Second action: Major, move to Librae
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Online Lorric

  • 212
Re: Forum game: Game thread
Fleet: 2nd CRF
First action: Minor, Travel to Tauri
Second action: Major, Resupply

 
Re: Forum game: Game thread
Fleet: 2nd DD
First action: Minor, Use Special (Prepare Barrage)
Second action: Major, Attack 3rd Nordera
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 

Offline Torchwood

  • 27
  • Mechanical Templar
Re: Forum game: Game thread
Fleet: 3rd CRF
First action: Minor - Use Special - Zeal
Second action: Major - Move to Tamy
« Last Edit: July 25, 2013, 05:32:18 pm by Torchwood »

  

Offline CommanderDJ

  • Software engineer
  • 210
    • Minecraft
Re: Forum game: Game thread
Fleet: 1st SF
First action: Minor action - Travel to Aldebaran
Second action: Major action - Engage 2nd Cordi Fleet
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Veers

  • 29
Re: Forum game: Game thread
Fleet: 1st CRF.
First Action: Minor, Move to Aquarius
Second Action: Major, Move to Vega
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3