I also have the following blank purchase and salvage files that I would like to share;
//--------------------------------------------------------------
// rd_purchase_all_blank
// Blank Purchase file with everything included
//
// Items and descriptions taken from data/objects/compbas
// Mech Data taken by skimming files in data/objects
// Pilots taken by skimming files in data/missions/warriors
//
// Created by RustyDios
// 12/ Feb / 2015
//--------------------------------------------------------------
// In order to make this work you need to comment out the lines/delete for items you dont want
// Then ensure there are numbers after... l ComponentXXX ...in sequence from 0 !! on the lines you do want
// You can add the line ... l CompCountXXX = YYY to provide more then 1 item
// XXX is the number from above Component list and YYY is the ammount
// If this line is not there then CompCountXXX = 1
//
// If a line is already commented out then that item should NOT be available for purchase ingame
// I've included them here for the sake of completeness :)
//
// - B - denotes this is a ballistic weapon
// - E - denotes this is a energy weapon
// - M - denotes this is a missile weapon
// everything else comes in the misc objects objects group
//
//--------------------------------------------------------------
FITini
[Components]
b AllComponents = FALSE
//l ComponentX = 0 // - Nothing
//l CompCountX = Y //Stock of X is Y
//l Component = 1 // -Fusion Engine
//l Component = 2 // - XL -- Removed --
//l Component = 3 // - C -- Removed --
//l Component = 4 // - Actuator, Arm
//l Component = 5 // - Actuator, Leg
//l Component = 6 // - Cockpit
l Component = 7 //Heatsink
//l CompCount = //Stock of above item
l Component = 8 //Double Heatsink
l Component = 9 //Clan Double Heatsink
l Component = 10 //Jump Jets
//l Component = 11 // - M -- Removed --
//l Component = 12 // - S -- Removed --
//l Component = 13 // - Sensors, Basic
//l Component = 14 // - Sensors, Intermediate
//l Component = 15 // - Sensors, Advanced
//l Component = 16 // - Sensors, Clan Basic
//l Component = 17 // - Sensors, Clan Advanced
//l Component = 18 // - Optics
//l Component = 19 // - Optics, Infrared
//l Component = 20 // - Gyro Mk IV -- Removed --
//l Component = 21 // - Gyro Mk III -- Removed --
//l Component = 22 // - Gyro Mk II
//l Component = 23 // - Gyro Mk I -- Removed --
//l Component = 24 // - Power Amp -- Removed --
l Component = 25 //Armor Plating
l Component = 26 //FF Armor Plating
l Component = 27 //Clan FF Armor Plating
//l Component = 28 //Clan Vehicle Armour
//l Component = 29 //Endosteel Internal Structure -- Removed --
//l Component = 30 //Clan EIS -- Removed --
//l Component = 31 //Ammo Case -- Removed --
//l Component = 32 // Clan Ammo Case -- Removed --
//l Component = 33 // - Shoulder Actuator
//l Component = 34 // - Hip Actuator
//l Component = 35 // - Life Support
//l Component = 36 // - Sensors, Vehicle
//l Component = 37 // - Optics, Advanced Infrared
l Component = 38 //ECM Mk.I
//l Component = 39 // - Nothing -
//l Component = 40 // - Nothing -
//l Component = 41 // - Nothing -
l Component = 42 //ECM Mk.II
l Component = 43 //Beagle Active Probe (BAP)
//l Component = 44 // - Nothing until 98
l Component = 98 //-B- Rail Gun
l Component = 99 //-B- Light Gauss Rifle
l Component = 100 //-B- Light Autocannon (AC5)
l Component = 101 //-B- Autocannon (AC10)
l Component = 102 //-B- Heavy Autocannon (AC20)
l Component = 103 //-B- Light Ultra Autocannon (AC5)
l Component = 104 //-B- Gauss Rifle
l Component = 105 //-B- Machine gun
//l Component = 106 // - Anti-Missile System -- Removed --
l Component = 107 //-B- LBX autocannon
l Component = 108 //-B- Ultra Autocannon (AC10)
l Component = 109 //-B- Clan Heavy Ultra Autocannon (AC20)
l Component = 110 //-B- Clan Light Ultra Autocannon (AC5)
l Component = 111 //-B- Clan Ultra Autocannon (AC10)
l Component = 112 //-B- Heavy Ultra Autocannon (AC20)
l Component = 113 //-B- Clan Gauss Rifle
l Component = 114 //-B- Clan MG Array
//l Component = 115 // - Clan AMS -- Removed --
l Component = 116 //-B- Clan Light LBX
l Component = 117 //-B- Clan LBX
l Component = 118 //-B- Clan Heavy LBX
l Component = 119 //-B- Clan Heavy MG
l Component = 120 //-M- LRM5 Rack
l Component = 121 //-M- LRM10
l Component = 122 //-M- LRM20
l Component = 123 //-M- Swarm LRM5 Rack
l Component = 124 //-M- SRM2 Pack
l Component = 125 //-M- Streak SRM2 Pack
l Component = 126 //-M- Heavy Thunderbolt
//l Component = 127 // - Nothing -
l Component = 128 //-B- Heavy Gauss Rifle
//l Component = 129 // - Nothing -
l Component = 130 //-M- Clan LRM5 Rack
l Component = 131 //-M- Clan LRM10
l Component = 132 //-M- Clan LRM20
l Component = 133 //-M- Clan SRM2
l Component = 134 //-M- Clan SRM6
l Component = 135 //-M- Clan Streak SRM2 Pack
l Component = 136 //-M- Clan Streak SRM6 Pack
l Component = 137 //-M- MRM
l Component = 138 //-M- Clan MRM
l Component = 139 //- E- Clan Heavy Laser
l Component = 140 //- E- Large Laser
l Component = 141 //- E- ER Large Laser
l Component = 142 //- E- Large Pulse Laser
l Component = 143 //- E- ER Laser
l Component = 144 //- E- Pulse Laser
l Component = 145 //- E- PPC
l Component = 146 //- E- ER PPC
l Component = 147 //- E- Clan Heavy Large Laser
l Component = 148 //- E- Large X pulse laser
l Component = 149 //- E- Clan ER Small laser
l Component = 150 //- E- Clan ER Large Laser
l Component = 151 //- E- Clan Large Pulse Laser
l Component = 152 //- E- Clan ER Laser
l Component = 153 //- E- Clan Pulse Laser
l Component = 154 //- E- Clan ER PPC
l Component = 155 //- E- Flamer Array
l Component = 156 //- E- Laser
l Component = 157 //- E- Clan flamer
//l Component = 158 // - Striker Bomb
//l Component = 159 // - Hellfire Bomb
l Component = 160 //-B- Long Tom Cannon
l Component = 161 //-M- Thunderbolt Missile
l Component = 162 //-M- Streak MRM
l Component = 163 //-M- Clan Streak MRM
l Component = 164 //- E- X pulse laser
l Component = 165 //- E- Clan Large ER pulse laser
l Component = 166 //- E- Ion cannon
l Component = 167 //- E- Neutron Gun
l Component = 168 //- E- Small ER laser
l Component = 169 //- E- Small laser
//l Component = 170 //Dropship ER PPC
//l Component = 171 //Dropship ER Laser
//l Component = 172 //Dropship Laser
//l Component = 173 //Dropship Gauss Cannon
//l Component = 174 //Clan DropShip ER PPC
//l Component = 175 //Clan DropShip ER Laser
//l Component = 176 //Clan DropShip Gauss Cannon
//l Component = 177 //Clan DropShip Pulse Laser
//l Component = 178 //Clan DropShip Ultra AC
//l Component = 179 //Clan DropShip HUAC
//l Component = 180 //-B- Clan Light UAC -- Repeat 110 --
//l Component = 181 // - Nothing until 198
l Component = 198 //Ammo Rail gun
l Component = 199 //Ammo Lt Gauss
l Component = 200 //Ammo Lt AC
l Component = 201 //Ammo AC
l Component = 202 //Ammo HAC
l Component = 203 //Ammo LUAC
l Component = 204 //Ammo Gauss
l Component = 205 //Ammo MG
//l Component = 206 //Ammo AMS -- Removed --
l Component = 207 //Ammo LBX
l Component = 208 //Ammo UAC
l Component = 209 //Ammo HUAC
l Component = 210 //Ammo CLUAC
l Component = 211 //Ammo CUAC
l Component = 212 //Ammo CHUAC
l Component = 213 //Ammo CGauss
l Component = 214 //Ammo CMG
//l Component = 215 //Ammo CAMS -- Removed --
l Component = 216 //Ammo CLLBX
l Component = 217 //Ammo CLBX
l Component = 218 //Ammo CHLBX
l Component = 219 //Ammo CHMG
l Component = 220 //Ammo LRM
l Component = 221 //Ammo LRM10
l Component = 222 //Ammo LRM20
l Component = 223 //Ammo SRM
l Component = 224 //Ammo SRM6
l Component = 225 //Ammo SSRM
l Component = 226 //Ammo H thunderbolt
l Component = 227 //Ammo Long Tom
l Component = 228 //Ammo thunderbolt
l Component = 229 //Ammo H gauss
l Component = 230 //Ammo CLRM
l Component = 231 //Ammo swarm LRM
l Component = 232 //Ammo CLRM20
l Component = 233 //Ammo CSRM
l Component = 234 //Ammo CSRM6
l Component = 235 //Ammo CSSRM
l Component = 236 //Ammo CSSRM6
l Component = 237 //Ammo MRM
l Component = 238 //Ammo CMRM
l Component = 239 //Ammo SMRM
l Component = 240 //Ammo CSMRM
//l Component = 241 //Ammo DS Gauss
//l Component = 242 //Ammo DS UAC
//l Component = 243 //Ammo DS HUAC
//l Component = 244 //Ammo Striker Bomb
//l Component = 245 //Ammo Hellfire Bomb
l Component = 246 //Ammo CLRM10
//l Component = 247 // - Nothing until 254 -- Ends --
[Mechs]
//--------------------------------------------------------------
// In order to make this work you need to comment out the lines/delete for items you dont want
// Then ensure there are numbers after... st MechXXX ...in sequence from 0 !! on the lines you do want
// You can add the line ... l MechVariantXXX = YYY to provide more then 1 type/build
// I've included some basic "points of interest" about the mech
//
// If a line is already commented out then that item should NOT be available for purchase ingame
// I've included them here for the sake of completeness as they show up as "mech objects" on sensors :)
// I suppose this list could be sorted better (ie by IS / CLAN) with more detailed loadouts
// but you can just look up the mech in data/objects
//
// If I noticed the mech has variants I've put the MechVariant line under it,
// commented out with the possible variant numbers
//--------------------------------------------------------------
//Light 5-35 ton
st Mech = "SalamanderArmor" // 1ton Powered Armour
st Mech = "Elemental" // - Clan FF Armour
st Mech = "Locust"
st Mech = "Locust2c"
st Mech = "MistLynx"
st Mech = "Firemoth"
st Mech = "Commando"
st Mech = "Commando2c"
st Mech = "UbanMech"
st Mech = "UbanMech2c"
st Mech = "Flea" // Fire Ant
st Mech = "Valkyrie"
st Mech = "Jevelin" // Javelin
st Mech = "Firefly"
st Mech = "Raven" // - ECM
st Mech = "Panther"
st Mech = "Firestarter"
st Mech = "Owens"
st Mech = "Puma" // Adder - 2x C ER PPC
st Mech = "Anubis"
//l MechVariant = //0,1
st Mech = "Uller" // Kitfox - Clan Sensor Advanced
//l MechVariant = //0,1(LRM),2
st Mech = "Werewolf" // RazorBack
//l MechVariant = //0,1
st Mech = "Wolfhound"
//l MechVariant = //0,1,2
st Mech = "Wolfhound2c" // - ECM, allows JJ
st Mech = "Hollander" // - Early Gauss
//l MechVariant = //0,1(no Gauss,UAC instead),2
st Mech = "Cougar" // Cougar MW4
//l MechVariant = //0,1(CERPPC),2(CHvyLas)
st Mech = "Cougar1"
//l MechVariant = //0,1(CERPPC),2(HvyLas)
st Mech = "Jenner2c"
//l MechVariant = //0,1
st Mech = "Jenner"
//l MechVariant = //0,1
//st Mech = "ShoLagar" // Aircraft ! -- Breaks Modify Mech --
//Medium 40-55 ton
st Mech = "Vulcan"
st Mech = "Phantom" // - ECM
st Mech = "Cicada"
st Mech = "Chimera"
st Mech = "Assassin"
st Mech = "Ranger" // - ECM
st Mech = "Iceferret"
st Mech = "Hellspawn"
st Mech = "BlackJack"
st Mech = "Nova" // - BAP
st Mech = "Huntsman" // - BAP
st Mech = "HunchbackIIC"
st Mech = "Hellhound" // - BAP
st Mech = "Enforcer"
st Mech = "Uziel"
st Mech = "Crab"
st Mech = "Shadowhawk"
st Mech = "MadCatMkIII"
st Mech = "Firewraith"
st Mech = "MenShen" // - ECM
st Mech = "ShaYu"
//l MechVariant = //0,1
st Mech = "ShadowCat"
//l MechVariant = //0,1,2
st Mech = "Hunchback"
//l MechVariant = //0,1
st Mech = "StarSlayer"
//l MechVariant = //0,1
st Mech = "Enfield"
//l MechVariant = //0,1
st Mech = "Ryoken" // Stormcrow
//l MechVariant = //0,1,2
st Mech = "Bushwacker"
//l MechVariant = //0,1,2
st Mech = "Centurion1" // Centurion II
//l MechVariant = //0,1
st Mech = "Centurion"
//l MechVariant = //0,1
//st Mech = "Hellcat" // Hellcat II -- Broken Art File --
//Heavy 60-75 ton
st Mech = "Lupus" // - ECM
st Mech = "Hellfire"
st Mech = "Dragon"
st Mech = "Champion"
st Mech = "Nova1" // Black Hawk
st Mech = "Argus"
st Mech = "Rifleman2c"
st Mech = "Loki" // Hell Bringer
st Mech = "Crusader"
st Mech = "Crossbow"
st Mech = "Cauldron" // Cauldron Born
st Mech = "Warhammer"
st Mech = "Intruder"
st Mech = "Grizzly" // -- Broken Mini Icon --
st Mech = "Avatar"
st Mech = "Thunder" // Thunderbolt
st Mech = "Thanatos"
st Mech = "Orion"
st Mech = "Orion2c"
st Mech = "Marauder"
st Mech = "Guardian"
st Mech = "Flashman"
st Mech = "NovaCat"
st Mech = "Hades"
//l MechVariant = //0,1
st Mech = "Vulture" // Mad Dog
//l MechVariant = //0(LRMS),1(CSRM.CSSRM)
st Mech = "Vulture1"
//l MechVariant = //0(LRMS),1(CSRM,CSSRM)
st Mech = "Rifleman"
//l MechVariant = //0,1,2,3
st Mech = "Catapult"
//l MechVariant = //0,1(elite-swarm lrms),2
st Mech = "Thor" // Summoner
//l MechVariant = //0,1
st Mech = "Jaegermech"
//l MechVariant = //0,1,2,3,4
st Mech = "Jaegermech3"
//l MechVariant = //0,1
st Mech = "Shootist"
//l MechVariant = //0,1
st Mech = "Madcat" // Timberwolf
//l MechVariant = //0,1,2
st Mech = "Timberwolf" // Mad Cat
//l MechVariant = //0,1,2
st Mech = "Laohu"
//l MechVariant = //0,1(Vong's),2
//st Mech = "Sabutai" // Aircraft ! -- Breaks Modify Mech --
//st Mech = "Gotha" // Aircraft ! -- Breaks Modify Mech --
//st Mech = "Lucifer" // Aircraft ! -- Breaks Modify Mech --
//st Mech = "Pilum" // Aircraft, Rapier ! -- Breaks Modify Mech --
//Assault 80-100 ton
st Mech = "ZeusMk2"
st Mech = "Warhammer2c"
st Mech = "Victor"
st Mech = "Thug"
st Mech = "Naga" // - T Bolt
st Mech = "Gargoyle"
st Mech = "Awesome"
st Mech = "Rapier" // -- Broken Mini Icon --
st Mech = "Warhawk"
st Mech = "Stalker"
st Mech = "Omen"
st Mech = "Marauder2c"
st Mech = "Longbow" // - 2x LRM20
st Mech = "Bloodkite"
st Mech = "Bloodasp"
st Mech = "Bloodasp2"
st Mech = "Battlemaster" // - ECM
st Mech = "Sunder"
st Mech = "Mauler"
st Mech = "MadCatMkII"
st Mech = "Highlander2c"
st Mech = "Gladiator"
st Mech = "Turkina"
st Mech = "Executioner"
st Mech = "Kodiak"
st Mech = "Fafnir"
st Mech = "Highlander"
//l MechVariant = //0,1
st Mech = "Zeus"
//l MechVariant = //0,1,2,3
st Mech = "Cyclops" // Advanced Sensors
//l MechVariant = //0,1(Cho's),2(Extended Sensors?)
st Mech = "Anihilator"
//l MechVariant = // 0,1,2
st Mech = "Atlas"
//l MechVariant = //0,1(Claymores),2(Reynards),3,4
st Mech = "Direwolf"
//l MechVariant = //0,1,2
[Pilots]
//--------------------------------------------------------------
// In order to make this work you need to comment out the lines/delete for items you dont want
// Then ensure there are numbers after... st PilotXXX ...in sequence from 0 !! on the lines you do want
// No CompCounts or Variants to complicate things
// I've made a note on if they are female or not
// You can check the actual pilot stats in data/missions/warriors
//--------------------------------------------------------------
// Green Pilots
st Pilot = "pmp_Bubba"
st Pilot = "pmp_Palerider"
st Pilot = "pmp_Claymore"
st Pilot = "pmp_Cobra"
st Pilot = "pmp_Hacksaw"
st Pilot = "pmp_Hammer"
st Pilot = "pmp_Creep"
st Pilot = "pmp_Chopper"
st Pilot = "pmp_Venom" // Female
st Pilot = "pmp_Dagger" // Female
//Regular Pilots
st Pilot = "pmp_hitman"
st Pilot = "pmp_hunter"
st Pilot = "pmp_scarab"
st Pilot = "pmp_beast"
st Pilot = "pmp_lynx"
st Pilot = "pmp_Worm"
st Pilot = "pmp_Meat"
st Pilot = "pmp_Nuke"
st Pilot = "pmp_Payback"
st Pilot = "pmp_Steel"
st Pilot = "pmp_Psycho"
st Pilot = "pmp_Twitch"
st Pilot = "pmp_Mother"
st Pilot = "pmp_Rooster"
st Pilot = "pmp_falcon" // Female
st Pilot = "pmp_mystique" // Female
st Pilot = "pmp_vixen" // Female
st Pilot = "pmp_mantis" // Female
st Pilot = "pmp_Wicked" // Female
st Pilot = "pmp_Flash" // Female
st Pilot = "pmp_Ghost" // Female
st Pilot = "pmp_Longshot" // Female
st Pilot = "pmp_Shadow" // Female
st Pilot = "pmp_Jinx" // Female - Jynx
//Veteran Pilots
st Pilot = "pmp_firestorm"
st Pilot = "pmp_goblin"
st Pilot = "pmp_paingod"
st Pilot = "pmp_fiend"
st Pilot = "pmp_gunman"
st Pilot = "pmp_outlaw"
st Pilot = "pmp_dragon"
st Pilot = "pmp_ronin"
st Pilot = "pmp_thunder"
st Pilot = "pmp_baron"
st Pilot = "pmp_gator"
st Pilot = "pmp_hawk"
st Pilot = "pmp_burnout"
st Pilot = "pmp_Scooter"
st Pilot = "pmp_spice" // Female
st Pilot = "pmp_blaze" // Female
st Pilot = "pmp_countess" // Female
st Pilot = "pmp_rebel" // Female
st Pilot = "pmp_siren" // Female
st Pilot = "pmp_isis" // Female
//--------------------------------------------------------------
FITend
//--------------------------------------------------------------
// rd_salvage_blank
// Blank Salvage file with everything included
//
// Items and descriptions taken from data/objects/compbas
//
// Created by RustyDios
// 12/ Feb / 2015
//--------------------------------------------------------------
// In order to make this work you need to comment out the lines/delete for items you dont want
// Then ensure there are numbers after... l ComponentXXX ...in sequence from 0 !! on the lines you do want
// You can add the line ... l CompCountXXX = YYY to provide more then 1 item
// XXX is the number from above Component list and YYY is the ammount
// If this line is not there then CompCountXXX = 1
//
// If a line is already commented out then that item should NOT be available for purchase ingame
// I've included them here for the sake of completeness :)
//
// - B - denotes this is a ballistic weapon
// - E - denotes this is a energy weapon
// - M - denotes this is a missile weapon
// everything else comes in the misc objects objects group
//
// ZZZ is the TOTAL number of -different- components
//--------------------------------------------------------------
FITini
[General]
l ComponentCount = ZZZ
[Components]
//l ComponentX = 0 // - Nothing
//l CompCountX = Y //Stock of X is Y
//l Component = 1 // -Fusion Engine
//l Component = 2 // - XL -- Removed --
//l Component = 3 // - C -- Removed --
//l Component = 4 // - Actuator, Arm
//l Component = 5 // - Actuator, Leg
//l Component = 6 // - Cockpit
l Component = 7 //Heatsink
l Component = 8 //Double Heatsink
l Component = 9 //Clan Double Heatsink
l Component = 10 //Jump Jets
//l Component = 11 // - M -- Removed --
//l Component = 12 // - S -- Removed --
//l Component = 13 // - Sensors, Basic
//l Component = 14 // - Sensors, Intermediate
//l Component = 15 // - Sensors, Advanced
//l Component = 16 // - Sensors, Clan Basic
//l Component = 17 // - Sensors, Clan Advanced
//l Component = 18 // - Optics
//l Component = 19 // - Optics, Infrared
//l Component = 20 // - Gyro Mk IV -- Removed --
//l Component = 21 // - Gyro Mk III -- Removed --
//l Component = 22 // - Gyro Mk II
//l Component = 23 // - Gyro Mk I -- Removed --
//l Component = 24 // - Power Amp -- Removed --
l Component = 25 //Armor Plating
l Component = 26 //FF Armor Plating
l Component = 27 //Clan FF Armor Plating
//l Component = 28 //Clan Vehicle Armour
//l Component = 29 //Endosteel Internal Structure -- Removed --
//l Component = 30 //Clan EIS -- Removed --
//l Component = 31 //Ammo Case -- Removed --
//l Component = 32 // Clan Ammo Case -- Removed --
//l Component = 33 // - Shoulder Actuator
//l Component = 34 // - Hip Actuator
//l Component = 35 // - Life Support
//l Component = 36 // - Sensors, Vehicle
//l Component = 37 // - Optics, Advanced Infrared
l Component = 38 //ECM Mk.I
//l Component = 39 // - Nothing
//l Component = 40 // - Nothing
//l Component = 41 // - Nothing
l Component = 42 //ECM Mk.II
l Component = 43 //Beagle Active Probe (BAP)
//l Component = 44 // - Nothing until 98
l Component = 98 //-B- Rail Gun
l Component = 99 //-B- Light Gauss Rifle
l Component = 100 //-B- Light Autocannon (AC5)
l Component = 101 //-B- Autocannon (AC10)
l Component = 102 //-B- Heavy Autocannon (AC20)
l Component = 103 //-B- Light Ultra Autocannon (AC5)
l Component = 104 //-B- Gauss Rifle
l Component = 105 //-B- Machine gun
//l Component = 106 // - Anti-Missile System -- Removed --
l Component = 107 //-B- LBX autocannon
l Component = 108 //-B- Ultra Autocannon (AC10)
l Component = 109 //-B- Clan Heavy Ultra Autocannon (AC20)
l Component = 110 //-B- Clan Light Ultra Autocannon (AC5)
l Component = 111 //-B- Clan Ultra Autocannon (AC10)
l Component = 112 //-B- Heavy Ultra Autocannon (AC20)
l Component = 113 //-B- Clan Gauss Rifle
l Component = 114 //-B- Clan MG Array
//l Component = 115 // - Clan AMS -- Removed --
l Component = 116 //-B- Clan Light LBX
l Component = 117 //-B- Clan LBX
l Component = 118 //-B- Clan Heavy LBX
l Component = 119 //-B- Clan Heavy MG
l Component = 120 //-M- LRM5 Rack
l Component = 121 //-M- LRM10
l Component = 122 //-M- LRM20
l Component = 123 //-M- Swarm LRM5 Rack
l Component = 124 //-M- SRM2 Pack
l Component = 125 //-M- Streak SRM2 Pack
l Component = 126 //-M- Heavy Thunderbolt
l Component = 127 // - Nothing -
l Component = 128 //-B- Heavy Gauss Rifle
l Component = 129 // - Nothing -
l Component = 130 //-M- Clan LRM5 Rack
l Component = 131 //-M- Clan LRM10
l Component = 132 //-M- Clan LRM20
l Component = 133 //-M- Clan SRM2
l Component = 134 //-M- Clan SRM6
l Component = 135 //-M- Clan Streak SRM2 Pack
l Component = 136 //-M- Clan Streak SRM6 Pack
l Component = 137 //-M- MRM
l Component = 138 //-M- Clan MRM
l Component = 139 //- E- Clan Heavy Laser
l Component = 140 //- E- Large Laser
l Component = 141 //- E- ER Large Laser
l Component = 142 //- E- Large Pulse Laser
l Component = 143 //- E- ER Laser
l Component = 144 //- E- Pulse Laser
l Component = 145 //- E- PPC
l Component = 146 //- E- ER PPC
l Component = 147 //- E- Clan Heavy Large Laser
l Component = 148 //- E- Large X pulse laser
l Component = 149 //- E- Clan ER Small laser
l Component = 150 //- E- Clan ER Large Laser
l Component = 151 //- E- Clan Large Pulse Laser
l Component = 152 //- E- Clan ER Laser
l Component = 153 //- E- Clan Pulse Laser
l Component = 154 //- E- Clan ER PPC
l Component = 155 //- E- Flamer Array
l Component = 156 //- E- Laser
l Component = 157 //- E- Clan flamer
//l Component = 158 // - Striker Bomb
//l Component = 159 // - Hellfire Bomb
l Component = 160 //-B- Long Tom Cannon
l Component = 161 //-M- Thunderbolt Missile
l Component = 162 //-M- Streak MRM
l Component = 163 //-M- Clan Streak MRM
l Component = 164 //- E- X pulse laser
l Component = 165 //- E- Clan Large ER pulse laser
l Component = 166 //- E- Ion cannon
l Component = 167 //- E- Neutron Gun
l Component = 168 //- E- Small ER laser
l Component = 169 //- E- Small laser
//l Component = 170 //Dropship ER PPC
//l Component = 171 //Dropship ER Laser
//l Component = 172 //Dropship Laser
//l Component = 173 //Dropship Gauss Cannon
//l Component = 174 //Clan DS ER PPC
//l Component = 175 //Clan DS ER Laser
//l Component = 176 //Clan DS Gauss Cannon
//l Component = 177 //Clan DS Pulse Laser
//l Component = 178 //Clan DS Ultra AC
//l Component = 179 //Clan DS HUAC
//l Component = 180 //-B- Clan Light UAC -- Repeat 110 --
//l Component = 181 // - Nothing until 198
l Component = 198 //Ammo Rail gun
l Component = 199 //Ammo Lt Gauss
l Component = 200 //Ammo Lt AC
l Component = 201 //Ammo AC
l Component = 202 //Ammo HAC
l Component = 203 //Ammo LUAC
l Component = 204 //Ammo Gauss
l Component = 205 //Ammo MG
//l Component = 206 //Ammo AMS -- Removed --
l Component = 207 //Ammo LBX
l Component = 208 //Ammo UAC
l Component = 209 //Ammo HUAC
l Component = 210 //Ammo CLUAC
l Component = 211 //Ammo CUAC
l Component = 212 //Ammo CHUAC
l Component = 213 //Ammo CGauss
l Component = 214 //Ammo CMG
//l Component = 215 //Ammo CAMS -- Removed --
l Component = 216 //Ammo CLLBX
l Component = 217 //Ammo CLBX
l Component = 218 //Ammo CHLBX
l Component = 219 //Ammo CHMG
l Component = 220 //Ammo LRM
l Component = 221 //Ammo LRM10
l Component = 222 //Ammo LRM20
l Component = 223 //Ammo SRM
l Component = 224 //Ammo SRM6
l Component = 225 //Ammo SSRM
l Component = 226 //Ammo H thunderbolt
l Component = 227 //Ammo Long Tom
l Component = 228 //Ammo thunderbolt
l Component = 229 //Ammo H gauss
l Component = 230 //Ammo CLRM
l Component = 231 //Ammo swarm LRM
l Component = 232 //Ammo CLRM20
l Component = 233 //Ammo CSRM
l Component = 234 //Ammo CSRM6
l Component = 235 //Ammo CSSRM
l Component = 236 //Ammo CSSRM6
l Component = 237 //Ammo MRM
l Component = 238 //Ammo CMRM
l Component = 239 //Ammo SMRM
l Component = 240 //Ammo CSMRM
//l Component = 241 //Ammo DS Gauss
//l Component = 242 //Ammo DS UAC
//l Component = 243 //Ammo DS HUAC
//l Component = 244 //Ammo Striker Bomb
//l Component = 245 //Ammo Hellfire Bomb
l Component = 246 //Ammo CLRM10
//l Component = 247 // - Nothing until 254 -- Ends --
//--------------------------------------------------------------
FITend