Author Topic: FS1-era anti-fighter weaponry  (Read 11871 times)

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Offline NGTM-1R

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Re: FS1-era anti-fighter weaponry
Basically, the state of military equipment in FS1 makes no sense whatsoever. This is not news.

To be honest, it only makes sense likely because you're a newbie and they don't trust you with ****.
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Re: FS1-era anti-fighter weaponry
Which makes sense; but whilst FS2 generally says "you are now authorised to use...", FS1 mostly describes new weapons as having just been developed.
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Offline -Norbert-

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Re: FS1-era anti-fighter weaponry
In both games you could argue that due to the attrition rate in the respective starting conflics the recruiting criteria for pilots were lowered or they might even have started drafting. Thus it's no surprise that the access to the more devastating equipment is restricted to the longer serving and proofen pilots.

Show that you are more than undisciplined cannon fodder and no danger to your wingmates and you get the expansive and dangerous toys.

But honestly that's all just ingame justification while the real reason is GAMEPLAY!

 

Offline ShivanSpS

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Re: FS1-era anti-fighter weaponry
When i was working on a pre-FS1 mod(the one that discovered the unfixeable red alert bug), them first i trough that FS1 was just never intended for anything pre-Shivans, the warships are no balanced, The Orion can single handely murder 2 Typhons, maybe even 3, the Aten never has a chance aganist a Fenris, as its missile battery gives them way too much advantage, not to mention the Leviathan...

Them i finally discovered whats up, the Vasudans have fighter-bomber superiority, and that considering the GTA has the Apollo, Angel, Athena and Medusa in-service (using maybe Phoenix 4 as bombs), the Vasudan idea was just to swarm the area with both cheap things (Anubis), bomber killer things (Horus), deadly things (Seth), really deadly things (Osiris), and ugly-hard to kill things (Amun) maybe thats why the Typhoon has 2 hangars, even considering the Vasudans have no bombs, Furys are effective, and cheap too. And Fenris and Leviathans can turn easily a battle, both of them are deadly, from, the Vasudan POV the Fenris must be killed ASAP, as it can close distance fast and start shooting missiles, and the Leviathan is just overkill, it can kill a Typhon.

The only deveploments after the Shivans are the Ursa, Ulysses, Hercules and Thoth, and all the weapons, but you can guess that the Medusa and the Amun where using some kind of bomb (maybe a slower and interceptable version of the Phoenix V), and the GTA probably had a slower and less acurate version of the Interceptor, both of them replaced before player had access. Having those limited weapons is what make bombers no that affective as they are when the Phoenix V and Tsunamis become avalible.

The result is a really more balanced battle, and a hard one for GTA pilots. There is not much point in more AA defenses as the idea is to kill big things, without shields, the laser turrets somewhat usefull, fighters must do the rest. Under all those conditions if you improve AA defenses, the GTA cant be beaten, pure and simple, the GTA Warships have way too much firepower, you just need to check the number and strength of turrets on a Typhon and on a Orion, a Aten, then a Fenris, the GTA is determined to kill capital ships fast, and the Vasudan to hold them off long enoght for their pilots to give them a edge.

Even a Fenris can kill a Typhon if it can survive long enoght to disarm the turrets, and thats the main problem of Vasudan warships.
« Last Edit: August 13, 2013, 11:18:34 pm by ShivanSpS »

 

Offline Black Wolf

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Re: FS1-era anti-fighter weaponry
Them i finally discovered whats up, the Vasudans have fighter-bomber superiority, and that considering the GTA has the Apollo, Angel, Athena and Medusa in-service

Again, the Medusa was described as "new" in La Ruota della Fortuna. Same arguments as before, but I've excluded it from Frontlines for that very reason.

I pretty much agree with the rest of your post - the Aten is rubbish, and I'm just assuming that the Typhon's canon badassness is purely the result of its fighterbays, since you're right, one on one it's nothing special. The Amun is a real beast without shields thanks to its turrets, more like a little gunship than a pure bomber.

In terms of weapons, I've had to make some up to make it work, and use all of the port ones for the Zods.
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Offline ShivanSpS

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Re: FS1-era anti-fighter weaponry
The Herc and Medusa are in the Intro after all, its probably they where deployed in small numbers to special units, just like the Erinyes on FS2, especially the Herc seems to be tailored to kill Vasudan bombers.
The Medusa is pointless without a better bomb anyway, so its likely they where testing bombs or using pre-production version of Tsunamis.

What i did in that time, is take the Phoenix V, make it 50% slower, flag it as bomb, name it "Phoenix IV" and put them on Athenas, it works really well, so well that i had to reduce the damage, and did the same with the Interceptor and placed them on Apollos, it worked quite right for anti-bomber duty.
The Medusa is pointless because the Athena will do a better job.

Them i took the Fury, i make it slower with less firing rate, flag as bomb and slightly more damage, placed them on Amuns, and i let the standart Furys to Osiris.

They work quite right, battles last longer and are harder for player, increasing AA is just no needed.
« Last Edit: August 14, 2013, 12:11:08 pm by ShivanSpS »

 

Offline -Norbert-

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Re: FS1-era anti-fighter weaponry
Nice concepts for pre-FS1, but the discussion started about the post great war era between FS1 and FS2. You could say it's theorizing about potential stop-gap solutions (or alternate timeline) for the time between the end of FS1 and the time when beams (particularly AAA variants) and FLAKs saw wide-spread employment.

 

Offline ShivanSpS

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Re: FS1-era anti-fighter weaponry
You need to understand the pre-FS1 and what happened on FS1 first, Vasudans are likely to stick with their "fighters first" doctrine, notice how both Vasudan destroyers have both, 2 Hangars, so they are likely to not bother with AAA for a while, but rather focus on weapons for small ships and anti-capital.

Lets look at the FS2 ships that lacks some weapons
Aten - AAAF
Mentu - AAAF/Flak
Fenris/Lev - AAAF
Orion - AAAF

Its hard to guess, but i think the description of the Mentu is wrong, the Flak is proyectile based, so its likely hard to implement on small ships prepared to use energy weapons, you need room to store the ammo, extra crew, a good transportation system, etc, so i think the Mentu was meant to say it was prepared to use the new flaks, not beams.

Also the anti-capital beams are diferent from terran and Vasudans, so that likely suggest they where developted by both groups on their own, before the GTVA was formed, likely from what each other could salvage from the Hades or Intel on the Lucifer, and its likely they focused on that first.

Flaks and AAAf are likely a join development, if the question is what came first, thats easy, the AAAf, the flaks are only present on new ships, except for the Typhoon, that may also suggest that the developement started by the Vasudan, But the anti-capital beams are likely to come first, it makes sence to give that the highest priority of all, and also makes sence that AAAF come before flak if that happened.
« Last Edit: August 16, 2013, 04:36:56 pm by ShivanSpS »

 

Offline -Norbert-

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Re: FS1-era anti-fighter weaponry
Why would the factions stick with doctrnes that are clearly outdated due to new enemies and technologies?

They might stick with them, but a complete change in dorctrine and ship design would be well justified as well, if the author wants to do that.


Just look at the concept of massive battleships in the real world. After the advent of submariens and air combat, no military stuck with those. Instead they build smaller warships and carriers. Or if you go further back, you'll find similar situations with cavalry against machine guns or knights against longbowmen. Stick with the outdated weapons and technologies and you're just wasting your military strength.

In the military tradition has a room in the ceremonies, but not in the tactics and developement.

 

Offline ShivanSpS

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Re: FS1-era anti-fighter weaponry
Actually 2 doctrines works really when when you work as 1, both groups seems to have stick with their original doctrines on FS2, but they are now working as 1 to cover their weak spots.

All FS2 ships seems to have been created with the idea of doing diferent jobs working as 1, but they still inspired by they original doctrine, the Vasudans still seems to be commited to swarm the area with fighters and bombers and the Terrans seems to be commited to have the best anti-capital firepower, just look at the Orion, Fenris/Lev, Aeolus, Deimos, some of the Vasudans ships does not have anti-capital weapons at all, like the Aten and the Mentu. Even the GTM Hippocrates has a anti-capital weapon, its highly weak, but somewhat effective is they move in convoys.
The only weird thing is the Hecate, i think someone removed a bgreen of it and weak it for plot reasons.

If we back to the original question, i think anti-capital beams come up first, they are the only weapon that are diferent, look diferent and work diferent, those have to be developed before the GTVA was formed, along with the Subach HL-7, anti-capital was the weak thing on FS1 for both groups, and it make sence, all other weapons in game are the same for both, so they at least where developed with the idea of being used on both groups.

Them what come up first, if the AAAF or the flaks, it definately the AAAF, the flak is only on new ships except for the Typhoon, the flak maybe have come first as a tecnology, but it may needed new ships to be designed with the idea of having them, reemplacing a energy weapon, for another energy weapon is easy as long it have enoght power, reemplacing a energy weapon for a proyectile weapon is not that easy. It does not mean they cant modify 1 ship to act as a platform for testing.


 

Offline Fury

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Re: FS1-era anti-fighter weaponry
FS1 weapon and ship development throughout the campaign makes no bloody sense whatsoever. Anyone who intends to improve on that front, should ditch canonical setting entirely and just go with vast array of different kinds of weapons for both caps and fighters right from the start.

Beginning of FS1 campaign makes it look as if there has been very little weapon and ship development throughout the 14-year war, in weapons department in particular. And when Shivans suddenly appear, we start getting all kinds of weapons and ships out of bloody nowhere. FS1 entirely ignores the time needed for R&D, manufacturing and deployment.

Meh, best to ignore that **** entirely.

 

Offline Lorric

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Re: FS1-era anti-fighter weaponry
FS1 entirely ignores the time needed for R&D, manufacturing and deployment.
This has always been the most ridiculous thing about FS1 to me.

 
Re: FS1-era anti-fighter weaponry
... the Vasudans still seems to be commited to swarm the area with fighters and bombers and the Terrans seems to be commited to have the best anti-capital firepower, just look at the Orion, Fenris/Lev, Aeolus, Deimos, some of the Vasudans ships does not have anti-capital weapons at all ...

Not 100% with you on that. The Orion fit the bill alright, but the Hecate is weird anyway, the most of the Levi's firepower comes from the Fusion Mortar rather than the beam, the Aeolus feels more like an anti-fighter boat with marginal anti-capital firepower. The Deimos is a jack of all trades, packing both powerful anti-fighter defence and decent capship beams with excellent coverage. On the other hand, the Sobek seems more dedicated to heavy anti-ship duty, beating the Deimos in that role by a fair margin, especially when facing a single target, while the Hatshepsut packs some serious punch on its dorsal side.

But yeah, the Aten's an even worse piece of junk than the Fenris and the Mentu is a damage sponge with decent anti-fighter firepower. Not sure how to classify the Typhon or the Mjolnirs. The medical frigate is disqualified for not making sense :P

 

Offline ShivanSpS

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Re: FS1-era anti-fighter weaponry
The intention counts more, i really think someone decided to nerf Terran turrets for plot reasons at last moment, leaving a lot of noncensical things. The Typhoon was always a carrier with moderate firepower, and it still is, the Hatshepsut is just the best, it has both a lot of firepower and its still a big carrier, it has 2 hangars, its really a nice reeplacement of the Typhoon, because its still a carrier with improved firepower.

The Hecate is what does not make any sence, and because it shows up in the plot i think it really got hit with the nerf hammer taking all ships that share the turrets with him, as a carrier it does not come close to the Vasudan destroyers, and as anti-capital is not better than the Orion, it may be intended as AA Destroyer with those heavy and long range flaks, but as such is not reeplacement to the Orion at all.

It is possible that the Hecate and the Aeolus where Terran responses to the lack of AA defenses and the Sobek the Vasudan response to the lack of anti-capital firepower. The Hatshepsut is a improved Typhoon carrier with good firepower.

The GTM Hippocrates, belive or not, can help a lot to even the odds on convoy escort or evacuation efforts in hostile enviroment, 3 Hippocrates can kill a Cain + 4 Maras, the slash work quite good in disarming the target and those AAAF helps with the fighters. Even if they dont kill the target, there is a chance that the slash will disarm them, especially if we are talking about the Cain/Lilith, allowing them to escape.
It also help to complement the limited firing arcs of ships like the Fenris that are used as escorts.


About FS1 R&D, guys the Terran and Vasudans has been in war for a long time already, ALL tech that arrived after the Shivans was already in development by that time, the Uly is the only exception, and there is not evidence to the contrary, in some cases there is a chance the ships or weapons where deployed in small numers to special units, much like the Erinyes on FS2. It makes more sence that FS2 developing an AWACS and tags in a week.
« Last Edit: August 17, 2013, 07:53:46 pm by ShivanSpS »

 
Re: FS1-era anti-fighter weaponry

Nope, Synaptic wasn't available until the Shivans turned up, where it was explicitly called "new":

Quote from: http://www.hard-light.net/wiki/index.php/Briefing_texts_(FS1)#Tenderizer
New Technologies: Hercules Fighter and Synaptic Cluster Bomb.
I am pleased to announce we have two new weapons to use against the Shivans, the Hercules Heavy Assault Fighter, and the Synaptic cluster bomb. You may study these in the Tech Room. They will prove very useful.

There are arguments to be made (It may have been new to the Galatea or whatever), but it almost certainly wasn't around for the TV War, when these capships were designed. The GTA probably had some kind of bomb, but we don't see it in FS1.
Good catch, didn't recall that briefing.

The description does say "target" and "ship" and not "targets" and "ships". The whole text seems to be hinting that the bomblets are there to make sure one ship gets hit in several weaker armored areas.

Only the last sentence suggests to use it against fighters.

Perhaps the Synaptic is "new to use against the Shivans", as in it was in use earlier, but the player's squadron didn't get its hands on them to use them against the Shivans prior to that...?

It also happens to be GTM-1 (however the -numbers don't always make sense when reviewing the briefings)...

Then there's the Fusion Mortar. Would the GTB Athena fit those? I don't really have FS 2 installed on my laptop, so I can't do experiments to check now.
Perhaps this was the bomber's main weapon for killing big ships in the age before shields (and the ability to survive shockwaves intact).

The Vasudans and their bigger bombers would then use the harder hitting Flux Cannon shells...
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Offline NGTM-1R

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Re: FS1-era anti-fighter weaponry
FS1 entirely ignores the time needed for R&D, manufacturing and deployment.

It's not clear that it does. The GTA has obviously been working on new equipment, as some of it is stated to predate the Shivans. This could simply be a cyclical upgrade for much of it.
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Offline headdie

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Re: FS1-era anti-fighter weaponry
In terms of definatly developed once the great war begins

T-V co-op: Uly, thoth, Interceptor
Shivan Based: Shields, Fighter scale inter system jump drives

The interceptor and inter system drives i can understand a quick turnaround on.
For the Interceptor nothing new was really developed, there would be time taken to calibrate the control systems for the new engine but I expect this would be a fairly trivial matter.
On the subspace drives would have probably have been in development anyway due to it's tactical significance so having the shivan data would serve to accelerate the process.

Shields, I would expect to have taken longer than depicted due to the need to reverse engineer the technology from scratch

Uly/Thoth on the other hand I feel realistically would not have been developed during the war, the sense I get is that the Great war takes place over a matter of upto a few months, perhaps 2 -4 tops.
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Re: FS1-era anti-fighter weaponry
Uly/Thoth on the other hand I feel realistically would not have been developed during the war, the sense I get is that the Great war takes place over a matter of upto a few months, perhaps 2 -4 tops.

From what I remember, the Great War proper takes place over 3 months. You can tell from the dates on the mission briefings and a few other sources. The attack on Ross 128 happened on Jan. 7th. The Lucifer was destroyed March 29th. It is unclear from Silent Threat when the Shivans were finally "defeated", since you never do get around to finishing them off, I believe. The Hades Rebellion itself ends on June 1st. So less than five months from Ross 128 to the end of the conflict.

 
Re: FS1-era anti-fighter weaponry
Uly/Thoth on the other hand I feel realistically would not have been developed during the war, the sense I get is that the Great war takes place over a matter of upto a few months, perhaps 2 -4 tops.

I'd expect that a new spaceship would be created in just as much time as we need to model one and convert it into FS SCP.

The game does take place in the future, and designing a simple machine and 3D printing the prototype takes a couple days tops today.

I'd expect components to be engineered in days, assemblies in a few more days, and within a couple weeks the first 100 prototypes were already taken apart and rebuilt several times to find bugs and kill 'em.
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Offline headdie

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Re: FS1-era anti-fighter weaponry
certainly a possibility for an optimal design/build cycle, but it still doesn't sit right with me
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