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So I've been working on some HTLs of older models for mjn.mixael's BtA... and it turns out, HTLs are a lot harder than doing a model from scratch! I'm limited to a vague design concept rather than creating as I go... and older FS ships are so blocky... I'll be doing those HTLs, of course, but between periods of staring at them and scrolling mindlessly down conceptships.blogspot.com, I've churned out a few more polygons!Modelling the LOD0 is done. Texturing is partly done (Thanks to Axem for telling me how to bake AO in Blender!). Debris and LODS are not started.It's an extremely small "fighter" ("armed shuttle" might be a more apt description), with two small missile bays, and two 2-firepoint primary bays compatible with only the most bare-bones, terribad weapons available. Its speed, small target profile and low manufacturing cost make it an effective swarm fighter, and not much else.[EDIT] In my tiredness I derped on the name. The Neutrino will be, appropriately, a stealth ship. This is the Electron.
I have a brushed aluminum-esque texture that I can tile, so it can fit any size.I make two layers out of this, of the same shape (of the piece I'm texturing). It's all light gray at this point. Then I take the bottom layer and increase the contrast and darken it a lot. Then, I take a set of grunge brushes (you can find a bunch of good ones to download, usually on DeviantArt), and erase bits from the top (light gray) layer in areas that would receive wear and tear (edges of polygons and edges of panels), revealing the darker layer.After adding panel lines and rivets/bolts, I get a good metal texture with damage on the edges.I create a new layer from all these so I can select based on color. Then I use Gimp's Wand tool (select areas of similar color) to select the centers of the panels- the less-damaged bits. The threshold for selecting color determines how much paint is chipped. After selecting all these, I create a new layer and "fill" it with a certain color, and set it as a certain transparency.If you select the areas right, you'll have paint chipped around the edges, and also less color on the extra-bright areas of the texture to look like scratches.
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