Author Topic: Arvoch Alliance  (Read 2037 times)

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I know this is not Star Citizen but has anyone looked at this Space Combat sim? Unlike there other titles using the same engine this one is suppose to be mission driven like Freespace 2. Supports multiplayer co op and PvP. Has a nice cockpit and can use Trackir. Graphics look decent enough and they have a fully functional demo. I am not at home right now so I can't try it myself.

https://www.youtube.com/watch?v=EdoGyvV6GMA


 
Dose shockwaves... seem to have been lifted directly from FS2 Retail. Other than that, it looks decent enough. Maybe not really anything super special to recommend it over Star Citizen, Starlight Inception, or Enemy Starfighter, or even good ol' FSO, but worth keeping an eye on I guess.

Dare I say it, I think we're getting a sudden boom of space sims, enough that we can be picky about what we play.

 

Offline MatthTheGeek

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Between the shockwaves, the slashing beams and the nebulae, this game obviously draws a lot from FS.
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Offline Colonol Dekker

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They're not retail shockwaves. I don't know why, but I don't like them. The planet surface looked niiiiiiiiice.


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Offline TrashMan

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HM...ships appear simplistic...can't see any turrets on them either.
but it does havea FS-ish vibe.
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Yep. Gameplay looks nothing special, and the ships are all boring, blocky and they all use the same grey, artlessly-greebled texture. This looks like a one-man project by someone with a very generous view of their own artistic ability.
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Offline docfu

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I've played an earlier version of this, I think it was Evochron Alliance or one of those. It was cool to play at first, but after about 10 hours you've seen everything the game has to offer because everything is generated from formulas. It's heavily repetitive and most of the missions were just "fly somewhere, get badly written clue, waste hours thinking about the answer, give up and read the faq, fly to the next area for the next clue."

Designing your own ship was fun until you realized all ships were based off the same equations and the size/appearance absolutely didn't matter.

Spaceship encounters were random...but they were constant. It didn't matter where you went...there someone was...always.

Every release since then has been a few small improvements sold as a brand new game. Good for a one man effort, but not really worth the money IMO.

 

Offline Luis Dias

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Much more hyped for something like Limit Theory.

 
Good to know... thanks

 
I kind of feel sorry for the guy making it -- two or three years ago when the genre was all modders and indie vapourware, something like this would look a lot better, but now it's competing with several different professionally-made sims right over the horizon.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 
Oh hey, a new contender: Eve Valkyrie
http://www.youtube.com/watch?v=rjhyRkAlK5I

 

Offline Rodo

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Sorry I have to agree with a few skeptics around here.
Basically game looks like crap, probably because we know how FS looks and I'd dare to say it does better than this one on lots of aspects.
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Offline Dragon

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I've tried Evochron Mercenary, it's a fun game. For it's graphics, incredibly light on disk space thanks to procedural generation. A mission driven game using this engine would be awesome, since I get bored by plotless sandboxes like Mercenary rather quickly.

 
Well real life has gotten in the way and not in a nice way. Hopefully this fall I will be able to get back into gaming.

I have looked at many of the space combat games and even backed Star Citizen and always come back to wishing FSO had better multiplayer support as I like the graphics and game play.

Some don't like Steam but it does make playing multiplayer much easier. I think we will wait a long time for SC to get finished and not sure many could afford the Pay to Win model it seems to be adopting.  Also looking for more Wing Commander and less Privateer (Squadron 24 is suppose to give us that someday).

Elite sounds kinda boring from the reviews I have read.

Enemy Starfighter looks interesting and a lot like FS so we shall see.


 
Enemy Starfighter looks amazing but it's not that much like FS, it structures its gameplay around systems rather than scripting.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 
Actually i think that Arvoch Alliance has better gameplay than most of the other mentioned games.

Because it is a well-established series of games that last nearly 17 years. The initial release StarWraith was from 1998 or so. Arvoch Conflct was the successor to the StarWraith Games (the series is freeware today) and Arvoch Alliance is the successor to this.

I actually like the games by this developer, yeah, technically there are from the stone age, but the gameplay and mission-design is absolutely fine.
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