Author Topic: strange crashes when testing model  (Read 931 times)

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Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
strange crashes when testing model
i have just been testing my newest model, as soon as i zoom in on the model fred crashes with an error report i can't make any sense of
could this be something related to LODs?
Code: [Select]
Fred2 Open version: 3.7.0.9691
Passed cmdline options:
  -spec_exp 0.7
  -ogl_spec 15
  -spec_static 1.0
  -spec_point 0.7
  -spec_tube 1.0
  -ambient_factor 90
  -3dshockwave
  -soft_particles
  -post_process
  -bloom_intensity 20
  -fb_explosions
  -nolightshafts
  -no_vsync
  -dualscanlines
  -orbradar
  -rearm_timer
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod test,mediavps_3612
Building file index...
Found root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'D:\spiele\FreeSpace2\mediavps_3612\Rak_Ultra.vp' with a checksum of 0x0ccbbc15
Found root pack 'D:\spiele\FreeSpace2\mediavps_3612\sathanas_bobbtmann_4096.vp' with a checksum of 0x8e4dc333
Found root pack 'D:\spiele\FreeSpace2\mediavps_3612\SobekMod-FTW.vp' with a checksum of 0xcadfbfeb
Found root pack 'D:\spiele\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\spiele\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\spiele\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\spiele\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\spiele\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\spiele\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\spiele\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\spiele\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\spiele\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\spiele\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\spiele\FreeSpace2\tangoB_fs2.vp' with a checksum of 0x0a5f4659
Found root pack 'D:\spiele\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\spiele\FreeSpace2\test\' ... 4443 files
Searching root 'D:\spiele\FreeSpace2\mediavps_3612\' ... 497 files
Searching root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'D:\spiele\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root pack 'D:\spiele\FreeSpace2\mediavps_3612\Rak_Ultra.vp' ... 12 files
Searching root pack 'D:\spiele\FreeSpace2\mediavps_3612\sathanas_bobbtmann_4096.vp' ... 18 files
Searching root pack 'D:\spiele\FreeSpace2\mediavps_3612\SobekMod-FTW.vp' ... 11 files
Searching root 'D:\spiele\FreeSpace2\' ... 41 files
Searching root pack 'D:\spiele\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\spiele\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\spiele\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\spiele\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\spiele\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\spiele\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\spiele\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\spiele\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\spiele\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\spiele\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\spiele\FreeSpace2\tangoB_fs2.vp' ... 0 files
Searching root pack 'D:\spiele\FreeSpace2\warble_fs2.vp' ... 52 files
Found 30 roots and 19333 files.
Setting language to English
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : SB X-Fi Audio [DC00]
  OpenAL Version    : OpenAL version 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Generic Hardware on Speakers (Creative SB X-Fi)
  Capture device: Microphone (Creative SB X-Fi)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 640x480 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : ATI Radeon HD 4800 Series
  OpenGL Version   : 3.3.11653 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Max render buffer size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 3.30
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Loading palette gamepalette1-01
No cached palette file
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
TBM  =>  Starting parse of 'ai-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'fixes-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'ai-obt.tbm' ...
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on ship GVB Hesat, subsystem cavupa:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on ship GVB Hesat, subsystem cavup01a:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on ship GVB Hesat, subsystem cabdowna:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on ship GVB Hesat, subsystem cabdown01a:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on ship GTVB Hesat, subsystem cavupa:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on ship GTVB Hesat, subsystem cavup01a:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on ship GTVB Hesat, subsystem cabdowna:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on ship GTVB Hesat, subsystem cabdown01a:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "docking" animation type name is deprecated.  Specify "docking-stage-2" instead.
TBM  =>  Starting parse of 'Sobek-shp.tbm' ...
TBM  =>  Starting parse of 'Sath-shp.tbm' ...
TBM  =>  Starting parse of 'Rak-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'Seth-shp.tbm' ...
TBM  =>  Starting parse of 'Sekhmet-shp.tbm' ...
TBM  =>  Starting parse of 'Osiris-shp.tbm' ...
TBM  =>  Starting parse of 'medusa-shp.tbm' ...
TBM  =>  Starting parse of 'Ma'at-shp.tbm' ...
TBM  =>  Starting parse of 'boa-shp.tbm' ...
TBM  =>  Starting parse of 'artemistest-shp.tbm' ...
TBM  =>  Starting parse of 'Arcadia-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'loadout-shp.tbm' ...
TBM  =>  Starting parse of 'hitpoints-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_trails-shp.tbm' ...
TBM  =>  Starting parse of 'flightModel-shp.tbm' ...
TBM  =>  Starting parse of 'Cockpits-shp.tbm' ...
Freeing all existing models...
Error reading registry key 'RegisteredOwner'
Freeing all existing models...
Current soundtrack set to -1 in event_music_reset_choices
Loading palette gamepalette1-01
Loading model 'fighter04.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
   Animated Effects
IBX: Starting a new IBX for 'fighter04.pof'.
Loading model 'GenericCP.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
   Animated Effects
Model GenericCP.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX:  Warning!  Found invalid IBX file: 'GenericCP.bx'
IBX: Starting a new IBX for 'GenericCP.pof'.
Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'backrounds-str.tbm' ...
ANI iconT-fighter with size 24x29 (9.4% wasted)
ANI FadeiconT-fighter with size 24x29 (9.4% wasted)
ANI iconhighlight04 with size 148x148 (42.2% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI iconhighlight02 with size 164x164 (35.9% wasted)
ANI icont-cargo with size 55x20 (37.5% wasted)
ANI FadeiconT-Cargo with size 55x20 (37.5% wasted)
ANI icont-cargoW with size 124x43 (32.8% wasted)
ANI FadeiconT-CargoW with size 124x43 (32.8% wasted)
ANI icont-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
ANI iconhighlight07 with size 144x144 (43.8% wasted)
ANI icont-cruiserW with size 143x39 (39.1% wasted)
ANI iconhighlight05 with size 206x206 (19.5% wasted)
ANI icont-cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
ANI iconhighlight06 with size 186x186 (27.3% wasted)
ANI iconplanet with size 183x182 (28.9% wasted)
ANI FadeiconPlanet with size 183x182 (28.9% wasted)
ANI iconhighlight03 with size 270x270 (47.3% wasted)
ANI iconasteroid with size 117x99 (22.7% wasted)
ANI FadeiconAsteroid with size 117x99 (22.7% wasted)
ANI iconnavbuoy with size 17x33 (48.4% wasted)
ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted)
ANI iconT-support with size 40x24 (25.0% wasted)
ANI FadeT-Support with size 40x24 (25.0% wasted)
ANI icont-freight with size 68x28 (12.5% wasted)
ANI Fadeicont-Freighter with size 68x28 (12.5% wasted)
ANI iconhighlight01 with size 172x172 (32.8% wasted)
ANI icont-freightc with size 103x28 (12.5% wasted)
ANI Fadeicont-FreighterC with size 103x28 (12.5% wasted)
ANI icont-freighterw with size 139x57 (10.9% wasted)
ANI Fadeicont-FreighterW with size 139x57 (10.9% wasted)
ANI icont-freightercw with size 209x59 (7.8% wasted)
ANI Fadeicont-FreighterCW with size 209x59 (7.8% wasted)
ANI iconInstall with size 130x91 (28.9% wasted)
ANI FadeiconInstall with size 130x91 (28.9% wasted)
ANI icont-bomber with size 21x35 (45.3% wasted)
ANI Fadeicont-Bomber with size 21x35 (45.3% wasted)
ANI icont-bomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
ANI icont-node with size 100x100 (21.9% wasted)
ANI Fadeicont-node with size 100x100 (21.9% wasted)
ANI iconT-transportW with size 83x49 (23.4% wasted)
ANI fadeicont-transportW with size 83x49 (23.4% wasted)
ANI iconT-vette with size 80x31 (3.1% wasted)
ANI fadeiconT-vette with size 80x31 (3.1% wasted)
ANI iconT-gas with size 70x25 (21.9% wasted)
ANI fadeiconT-gas with size 70x25 (21.9% wasted)
ANI iconT-AWAC with size 70x25 (21.9% wasted)
ANI fadeiconT-AWAC with size 70x25 (21.9% wasted)
ANI iconT-super with size 200x67 (47.7% wasted)
ANI fadeiconT-super with size 200x67 (47.7% wasted)
ANI iconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode with size 90x90 (29.7% wasted)
ANI iconT-transport with size 40x23 (28.1% wasted)
ANI fadeIconT-transport with size 40x23 (28.1% wasted)
ANI iconV-fighter with size 30x21 (34.4% wasted)
ANI FadeiconV-fighter with size 30x21 (34.4% wasted)
ANI iconv-fightW with size 63x46 (28.1% wasted)
ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted)
ANI iconv-cargo with size 60x20 (37.5% wasted)
ANI Fadeiconv-Cargo with size 60x20 (37.5% wasted)
ANI iconv-cargoW with size 123x43 (32.8% wasted)
ANI Fadeiconv-CargoW with size 123x43 (32.8% wasted)
ANI iconv-cruiser with size 70x44 (31.3% wasted)
ANI Fadeiconv-cruiser with size 70x44 (31.3% wasted)
ANI iconv-cruiserW with size 144x90 (29.7% wasted)
ANI Fadeiconv-cruiserW with size 144x90 (29.7% wasted)
ANI iconv-cap with size 97x28 (12.5% wasted)
ANI Fadeiconv-Cap with size 97x28 (12.5% wasted)
ANI iconv-freight with size 57x23 (28.1% wasted)
ANI Fadeiconv-Freighter with size 57x23 (28.1% wasted)
ANI iconv-freightc with size 60x31 (3.1% wasted)
ANI Fadeiconv-FreighterC with size 60x31 (3.1% wasted)
ANI iconv-freighterw with size 117x49 (23.4% wasted)
ANI Fadeiconv-FreighterW with size 117x49 (23.4% wasted)
ANI iconv-freightercw with size 123x65 (49.2% wasted)
ANI Fadeiconv-FreighterCW with size 123x65 (49.2% wasted)
ANI iconv-bomber with size 34x42 (34.4% wasted)
ANI Fadeiconv-Bomber with size 34x42 (34.4% wasted)
ANI iconv-bomberW with size 71x82 (35.9% wasted)
ANI Fadeiconv-BomberW with size 71x82 (35.9% wasted)
ANI iconV-AWAC with size 65x43 (32.8% wasted)
ANI fadeiconV-AWAC with size 65x43 (32.8% wasted)
ANI iconV-gun with size 20x23 (28.1% wasted)
ANI fadeiconV-gun with size 20x23 (28.1% wasted)
ANI iconS-fighter with size 25x23 (28.1% wasted)
ANI icons-fighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW with size 59x40 (37.5% wasted)
ANI icons-cargo with size 20x19 (40.6% wasted)
ANI Fadeicons-Cargo with size 20x19 (40.6% wasted)
ANI icons-cargoW with size 43x41 (35.9% wasted)
ANI Fadeicons-CargoW with size 43x41 (35.9% wasted)
ANI icons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
ANI icons-cruiserW with size 143x54 (15.6% wasted)
ANI Fadeicons-cruiserW with size 143x54 (15.6% wasted)
ANI icons-cap with size 97x29 (9.4% wasted)
ANI Fadeicons-Cap with size 97x29 (9.4% wasted)
ANI icons-freightc with size 60x43 (32.8% wasted)
ANI Fadeicons-FreighterC with size 60x43 (32.8% wasted)
ANI icons-freighterw with size 119x67 (47.7% wasted)
ANI Fadeicons-FreighterW with size 119x67 (47.7% wasted)
ANI icons-freighterwc with size 123x82 (35.9% wasted)
ANI Fadeicons-FreighterCW with size 123x82 (35.9% wasted)
ANI icons-bomber with size 34x36 (43.8% wasted)
ANI Fadeicons-Bomber with size 34x36 (43.8% wasted)
ANI icons-bomberW with size 71x75 (41.4% wasted)
ANI Fadeicons-BomberW with size 71x75 (41.4% wasted)
ANI iconS-transportW with size 83x43 (32.8% wasted)
ANI fadeiconS-transportW with size 83x43 (32.8% wasted)
ANI iconS-gas with size 35x70 (45.3% wasted)
ANI fadeiconS-gas with size 35x70 (45.3% wasted)
ANI iconS-super with size 200x89 (30.5% wasted)
ANI fadeiconS-super with size 200x89 (30.5% wasted)
ANI iconS-gun with size 11x20 (37.5% wasted)
ANI fadeiconS-gun with size 11x20 (37.5% wasted)
ANI iconS-transport with size 40x22 (31.3% wasted)
ANI fadeIconS-transport with size 40x22 (31.3% wasted)
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'fs1_music-mus.tbm' ...
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
Adding default sun.
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Freeing all existing models...
Error reading registry key 'RegisteredOwner'
Freeing all existing models...
Current soundtrack set to -1 in event_music_reset_choices
Loading palette gamepalette1-01
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
Loading model 'GenericCP.pof'
Model GenericCP.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'GenericCP.pof'.
IBX-DEBUG => POF checksum: 0xcf4ce0b5, IBX checksum: 0xdf44ae09 -- "GenericCP.pof"
Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Freeing all existing models...
Error reading registry key 'RegisteredOwner'
Freeing all existing models...
Current soundtrack set to -1 in event_music_reset_choices
Loading palette gamepalette1-01
Starting mission message count : 0
Ending mission message count : 0
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
Loading model 'GenericCP.pof'
Model GenericCP.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'GenericCP.pof'.
IBX-DEBUG => POF checksum: 0xcf4ce0b5, IBX checksum: 0xdf44ae09 -- "GenericCP.pof"
Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
Loading model 'Imp.pof'
IBX: Starting a new IBX for 'Imp.pof'.
Loading model 'chakra.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Animated Effects
BMPMAN: Found EFF (rs-trans-glow.eff) with 10 frames at 10 fps.
Potential problem found: Unrecognized subsystem type 'crystal-glass', believed to be in ship chakra.pof
Potential problem found: Unrecognized subsystem type 'crystal', believed to be in ship chakra.pof
IBX: Starting a new IBX for 'chakra.pof'.
Loading model 'mahal.pof'
BMPMAN: Found EFF (gs-trans-glow.eff) with 10 frames at 10 fps.
Potential problem found: Unrecognized subsystem type 'crystal1', believed to be in ship mahal.pof
Potential problem found: Unrecognized subsystem type 'crystal2', believed to be in ship mahal.pof
Potential problem found: Unrecognized subsystem type 'shield_flicker', believed to be in ship mahal.pof
Potential problem found: Unrecognized subsystem type 'plates1', believed to be in ship mahal.pof
Potential problem found: Unrecognized subsystem type 'plates2', believed to be in ship mahal.pof
Potential problem found: Unrecognized subsystem type 'Generator1', believed to be in ship mahal.pof
Potential problem found: Unrecognized subsystem type 'spinner1', believed to be in ship mahal.pof
Potential problem found: Unrecognized subsystem type 'Generator2', believed to be in ship mahal.pof
Potential problem found: Unrecognized subsystem type 'spinner2', believed to be in ship mahal.pof
Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship mahal.pof
Potential problem found: Unrecognized subsystem type 'Reactor1', believed to be in ship mahal.pof
Potential problem found: Unrecognized subsystem type 'Reactor2', believed to be in ship mahal.pof
IBX: Starting a new IBX for 'mahal.pof'.
Loading model 'atlantis.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Parallax Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Parallax Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Parallax Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Parallax Mapping
   Environment Mapping
   Animated Effects
IBX: Starting a new IBX for 'atlantis.pof'.
Loading model 'beelzeboul.pof'
Potential problem found: Unrecognized subsystem type 'armour', believed to be in ship beelzeboul.pof
Potential problem found: Unrecognized subsystem type 'dronecontrol', believed to be in ship beelzeboul.pof
Potential problem found: Unrecognized subsystem type 'drone-panels', believed to be in ship beelzeboul.pof
Potential problem found: Unrecognized subsystem type 'Reactor', believed to be in ship beelzeboul.pof
Potential problem found: Unrecognized subsystem type 'Reactor', believed to be in ship beelzeboul.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship beelzeboul.pof
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'drone-panels'
Found live debris model for 'drone-panels'
Found live debris model for 'drone-panels'
Found live debris model for 'engine3'
Found live debris model for 'engine1'
Found live debris model for 'turret02'
Found live debris model for 'turret03'
Found live debris model for 'turret04'
Found live debris model for 'turret05'
Found live debris model for 'drone-panels'
Found live debris model for 'drone-panels'
Found live debris model for 'drone-panels'
Found live debris model for 'engine3'
Found live debris model for 'engine1'
Found live debris model for 'turret02'
Found live debris model for 'turret03'
Found live debris model for 'turret04'
Found live debris model for 'turret05'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'engine3'
Found live debris model for 'engine1'
Found live debris model for 'turret02'
Found live debris model for 'turret03'
Found live debris model for 'turret04'
Found live debris model for 'turret05'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'engine3'
Found live debris model for 'engine1'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
Found live debris model for 'armour'
IBX: Starting a new IBX for 'beelzeboul.pof'.
Allocating space for at least 5 new ship subsystems ...  a total of 400 is now available (204 in-use).
Loading model 'transport03.pof'
BMPMAN: Found EFF (transport03-01-glow.eff) with 37 frames at 15 fps.
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Animated Effects
IBX: Found a good IBX to read for 'transport03.pof'.
IBX-DEBUG => POF checksum: 0x46d290ce, IBX checksum: 0xa3d51da8 -- "transport03.pof"
Submodel 'transport03b-hull' is detail level 1 of 'transport03a-hull'
Submodel 'transport03c-hull' is detail level 2 of 'transport03a-hull'
Submodel 'transport03d-hull' is detail level 3 of 'transport03a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Submodel 'turret03b-destroyed' is detail level 1 of 'turret03a-destroyed'
Loading model 'stratawac_debs2.pof'
Potential problem found: Unrecognized subsystem type 'rotatorBa', believed to be in ship stratawac_debs2.pof
Potential problem found: Unrecognized subsystem type 'rotatorFa', believed to be in ship stratawac_debs2.pof
Found live debris model for 'rotatorBa'
Found live debris model for 'rotatorBa'
Found live debris model for 'rotatorBa'
Found live debris model for 'rotatorFa'
IBX: Starting a new IBX for 'stratawac_debs2.pof'.
Submodel 'rotatorBb' is detail level 1 of 'rotatorBa'
Submodel 'rotatorFb' is detail level 1 of 'rotatorFa'
Loading model 'milky-box.pof'
Model milky-box.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Starting a new IBX for 'milky-box.pof'.
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Diffuse Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Parallax Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Normal Mapping
WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:434
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
ASSERTION: "GL_modelview_matrix_depth == 1" at gropengltnl.cpp:1615
Int3(): From c:\code\fs2_open_3_7_0_rc2\code\globalincs\windebug.cpp at line 966
Int3(): From c:\code\fs2_open_3_7_0_rc2\code\globalincs\windebug.cpp at line 1378
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: strange crashes when testing model
here is the error if i start the mission in freespace itself

edit: the game also crashes if a certain submodel is destroyed, no idea why

[attachment deleted by ninja]
« Last Edit: August 25, 2013, 04:30:02 pm by fightermedic »
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: strange crashes when testing model
Kinda hard to figure this out without the model at hand, you know.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: strange crashes when testing model
yea, you are right of course
i've uploaded the model and created a thread for that in the modding section, as i figured it's more a problem with my model than with freespace
i hope you people smarter than me can make any sense of the problems
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need