Author Topic: Blender - Selection problems  (Read 873 times)

0 Members and 1 Guest are viewing this topic.

Offline Nyctaeus

  • Betrayal is his middle name
  • 211
  • I run beer-powered shipyards!
    • Minecraft
    • Exile
Blender - Selection problems
Yeah, I'm mapping something. Or... Rather I'm tileraping it :P, as it become too badly modelled to be uved. Doesn't matter. I need a way to select only non-unwraped polys. There is a tool for this in Wings, but I never found anything like this in Blender. Is there any simple way to select all non-unwraped polys in blender?
Exile | Shadow Genesis | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

  

Offline The Dagger

  • 29
  • I like zod ships
Re: Blender - Selection problems
If you have been mapping your faces into an image, you can select an mapped face, then hit Shift+G and select "Image". This will select all faces mapped to the same image. Repeat for all images used. Then hit Ctrl+I to inverse selection. Only the non mapped faces should be selected.