Author Topic: GTD Erebus (WIP)  (Read 46375 times)

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Offline crizza

  • 210
After someone leaked a p3d link to the Erebus, I gotto say that the pointy bridge is indeed missing.
And those two PBlue...there are two rather large single barelled turrets at the prow. I'm still think they are some sort of sniping turret.

 

Offline Luis Dias

  • 211
Wait that was a Raynor?

Now I want to see it from the upper side. I absolutely disagree with Black Wolf, I think (so far) that it is an awesome Erebus!
Fix'd :p

I just hate it when ppl do that to other ppl's words. Hate it.

 

Offline Kolgena

  • 211
That raynor/erebus is such a huuuuuge upgrade from what we have now.

(Also, Chimera DL link sends you to a file that you can't download)
« Last Edit: October 22, 2013, 02:52:32 pm by Kolgena »

 

Offline MatthTheGeek

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Dude, Chimera is in latest BP2 release.
People are stupid, therefore anything popular is at best suspicious.

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Offline Kolgena

  • 211
...it totally is, isn't it? I'm looking at it right now in the ship lab. My bad.

Edit: There doesn't happen to be a shield HUD icon that someone's made for the new Draco, is there?

Edit2: Holy crap the new Draco is OP as ****. Do loops and you'll never get hit, ever. I just finished Aristea with 18 kills and 92% hull integrity. If only it had real damage output... Kayser/tempest feels so weak after 6x rapier gunpoints.
« Last Edit: October 22, 2013, 05:19:03 pm by Kolgena »

 

Offline Valiran

  • 25
After someone leaked a p3d link to the Erebus, I gotto say that the pointy bridge is indeed missing.
And those two PBlue...there are two rather large single barelled turrets at the prow. I'm still think they are some sort of sniping turret.
This link calls to me like the sirens of the Odyssey.  I must have it.

 

Offline Droid803

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Disclaimer:
* Droid803 is totally oblivious to any drama that may have occurred, and I also see no reason why this should be kept hidden - it's a wonderful model, and it's complete an in-game already anyway.

(´・ω・`)
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Offline Luis Dias

  • 211
DROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

 
Good model, I love the frontal section and forward beam cannons (it was a good idea to change the orientation of that dorsal cannon, now we will see it shooting more often)
But still I have a different vision of a new Raynor. I'm not going to argue with anyone about the "proper HTL'ing" We've had enough of this ;) It's a fan made ship so... Freedom of choice.

 

Offline Valiran

  • 25
*snip*
That is GORGEOUS.  Everything about it just screams "warship".  I only have two questions to ask.

First is about the turrets along the ship's broadsides, why restrict their firing arcs by putting them in recessed bays?

Second is the missile launchers, why make them turrets that - from what I can see - have extremely limited turning radius?  Why not make them VLS tubes, or just fuse the launchers to the hull, extending outward from the spaces behind them?
« Last Edit: October 23, 2013, 12:47:44 pm by Valiran »

 
Seeing it with all the details fully fleshed out, I don't mind the restructuring so much.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline An4ximandros

  • 210
  • Transabyssal metastatic event
After a while I don't think I mind the whole thing so much. There is such a difference between the Raynor and the Erebus, the former could easily be an early prototype of the latter mass production model.

EDIT: Omg, I just noticed this thing is overloaded with ribs! Even the ribs have ribs!

 
After a while I don't think I mind the whole thing so much. There is such a difference between the Raynor and the Erebus, the former could easily be an early prototype of the latter mass production model.

Or vice versa. ;)
    Erebus is a massive, solid looking warship. It's basic shape is less complicated than Raynor's (middle section with hangarbay and the rear). I don't compare the front because it's almost identical (the basic shape of course).
 Also Raynor is not that massive looking. If you put these two next each other you will see an agile, slender and aggressive- looking destroyer and a tough, compact piece of a god damn battleship :D. And that is the most (I think) important thing here. As I remember there was a briefing where somebody compared the mobility of the Orestes and the Titan class. BP-ish raynor/erebus is far heavier than Titan and this new model shows it. 

 

Offline Aesaar

  • 210
Note that the p3d model is out of date, but I just can't be bothered to update it.

Edit: There doesn't happen to be a shield HUD icon that someone's made for the new Draco, is there?

Edit2: Holy crap the new Draco is OP as ****. Do loops and you'll never get hit, ever. I just finished Aristea with 18 kills and 92% hull integrity. If only it had real damage output... Kayser/tempest feels so weak after 6x rapier gunpoints.
I'll ask Esarai about the shield icon.  I think he may have made one.

And yeah, the Draco is a bit much ATM, even if it hasn't changed much from the original, stat-wise.  Could use a nerf to maneuverability.  It's a boom & zoom fighter and should fly like one.

*snip*
First is about the turrets along the ship's broadsides, why restrict their firing arcs by putting them in recessed bays?

Second is the missile launchers, why make them turrets that - from what I can see - have extremely limited turning radius?  Why not make them VLS tubes, or just fuse the launchers to the hull, extending outward from the spaces behind them?
For the side battery turrets, the main one is simple rule of cool.  As a bonus, it makes them focus their firepower on the sides, perfect for hitting torpedoes heading for the beam cannons.

For the torpedo launchers: In game terms, they are VLS.  FSO doesn't support moving turrets with no arm.  We just wanted them to look different from UEF VLS.
« Last Edit: October 23, 2013, 05:35:25 pm by Aesaar »

 

Offline Valiran

  • 25
Note that the p3d model is out of date, but I just can't be bothered to update it.

So noted.  Is uploading to P3D really a hassle?  I have no experience with it, or with modeling, and I always assumed it was basically the Photobucket for 3D models.

Quote
For the side battery turrets, the main one is simple rule of cool.  As a bonus, it makes them focus their firepower on the sides, perfect for hitting torpedoes heading for the beam cannons.

Hmm, I guess that makes sense, given the programming shenanigans likely involved. :ick:  I just imagined the turrets would be more effective as something like this:



Much better firing arcs, wouldn't you agree? :p

Quote
For the torpedo launchers: In game terms, they are VLS.  FSO doesn't support moving turrets with no arm.  We just wanted them to look different from UEF VLS.

It sounds like I wasn't descriptive enough. :ick:  When I said "fused to the hull", I meant sort of like this:



As it is now, the turret looks like it has unnecessary moving parts involved.

Still, neither of these pints are complaints as much as they are nitpicking. :p  Your work is too awesome for there to be any genuine flaws. :D  On a related note, I look forward to seeing what the Temeraire class in your P3D account will look like when it's finished. :D ;7 :nod:

 

Offline Kolgena

  • 211
After a while I don't think I mind the whole thing so much. There is such a difference between the Raynor and the Erebus, the former could easily be an early prototype of the latter mass production model.

Or vice versa. ;)
    Erebus is a massive, solid looking warship. It's basic shape is less complicated than Raynor's (middle section with hangarbay and the rear). I don't compare the front because it's almost identical (the basic shape of course).
 Also Raynor is not that massive looking. If you put these two next each other you will see an agile, slender and aggressive- looking destroyer and a tough, compact piece of a god damn battleship :D. And that is the most (I think) important thing here. As I remember there was a briefing where somebody compared the mobility of the Orestes and the Titan class. BP-ish raynor/erebus is far heavier than Titan and this new model shows it. 

Totally agree. I'm all for what you've done by replacing the 3 cylinders in the middle with a fighter bay. Btw, nice Atlanta sitting in there.

(PS, the shape really lends itself to lego. If only...)

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
As it is now, the turret looks like it has unnecessary moving parts involved.

Perhaps you complaint was purely aesthetic, but my understanding is that the missile launchers themselves are not designed to move at all.  No part of the assembly is supposed to rotate either in-game or in-universe.

 
His complaint is that they look like they move when they don't.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline Dragon

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Well, I have mixed feelings about the Erebus. It's a good model by itself, but at the same time, greatly departs from the original Raynor. The huge, spine-mounted turrets are gone, which is a shame, because they did give it a bit of a "battleship" flavor. The VLS systems replaced turreted launchers, which I liked, as they introduced a distinction between GTVA and UEF design philosophy. GTVA used turrets, UEF used VLSes, and that was a nice touch. While VLSes are cool, the Raynor didn't need them at all (neither does the Titan). Also, the gap in the middle is gone, which makes the ship lose it's distinctive silhouette somewhat. The forward-facing cannon doesn't sit very well with me either, though given the BP loadout it does make sense, as it's stronger than broadside ones. I'd say, Raynor II, not a replacement. That would justify the VLSes (GTVA could copy them from UEF, for whatever reason), as well as other changes.

 

Offline Valiran

  • 25
Well, I have mixed feelings about the Erebus. It's a good model by itself, but at the same time, greatly departs from the original Raynor. The huge, spine-mounted turrets are gone, which is a shame, because they did give it a bit of a "battleship" flavor. The VLS systems replaced turreted launchers, which I liked, as they introduced a distinction between GTVA and UEF design philosophy. GTVA used turrets, UEF used VLSes, and that was a nice touch. While VLSes are cool, the Raynor didn't need them at all (neither does the Titan). Also, the gap in the middle is gone, which makes the ship lose it's distinctive silhouette somewhat. The forward-facing cannon doesn't sit very well with me either, though given the BP loadout it does make sense, as it's stronger than broadside ones. I'd say, Raynor II, not a replacement. That would justify the VLSes (GTVA could copy them from UEF, for whatever reason), as well as other changes.

I see them as being two entirely different classes of ship.  You have the Raynor, and you have the Erebus, there's a distinct resemblance, but this is also the case with modern warships.  Just look at the Ticonderoga, Arleigh Burke, and Oliver Hazard Perry class ships operated by the U.S. Navy.  Hell, the Ticonderoga even uses the same hull as the retired Spruance class destroyer.

As I considered his work, it became clear to me that Aesaar hasn't made a fully modernized HTL of the Raynor, but instead created an entirely new class of vessel that is quite obviously descended from the Raynor.  This makes changing the name to "Erebus" all the more appropriate.  It remains to be seen if another skilled modeler will give us a "true" modern HTL-ed Raynor, but I find myself quite satisfied with this fine piece of work that Aesaar has seen fit to give us. ;)