Here's an experiment: Can you record another video, this time using the "-profile_frame_time" commadline argument?
Done. I also removed the Compatibility vps and used the newest BP build (14th november), added execptions to my Antivirus and disabled VSync. Fraps was showing a solid 100+ fps in the beginning.
This time the lagging started when I was nearing the Arcadia in the order to inspect comms (=upload virus). You know, the part where those AA -beams try to fire you without lock. Fraps couldn't quite keep up with the constant fps changes (it remains 55-60 fps throughout the captured video). FS_open's own "simulation fps" changed rapidly from 44 to 88 all the time, not having the time either to get close to zero. My video shows a few seconds of missiles traveling. The microlagging is a bit more bareable this time, but it's still annoying as hell for rude perfectionists like me
The strangest thing is that I STILL haven't encountered this microlag in other missions.
BTW I think you should change the position of those game engine overview statistics. Right now, they overlap annoyingly with the objectives gauge.
P.S Today I also completed the Act 3. Wow, the final "mission" was just intense!! :eek2: Overall ACT 3 had far more varied and advanced missions than anything before. They definitely weren't some random fly/shoot missions that you just could run through. You had to actually use some brain :) The difficulty of "Her finest hour" is my only complain. I have completed it several times now, and end up with 100 % reinforcements casualties every time, even though I really try to micromanage everything :/
Big props for one of the best fanmade mods ever, in any game!