Author Topic: Nightly (OS X): 15 Nov 2013 - Revision 10073  (Read 411 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly (OS X): 15 Nov 2013 - Revision 10073
Here is the nightly for OS X on 15 Nov 2013 - Revision 10073

Group: Standard
fso-OSX-Standard-20131115_r10073.tgz
MD5Sum

Code: [Select]
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r10056 | Goober5000 | 2013-11-13 17:04:48 -0600 (Wed, 13 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

don't unnecessarily retime collision checks
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r10057 | Goober5000 | 2013-11-13 18:09:12 -0600 (Wed, 13 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelanim.cpp
   M /trunk/fs2_open/code/model/modelanim.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

restore r10051, this time allocating triggered_rotation instances when we need them
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r10058 | Goober5000 | 2013-11-13 19:46:54 -0600 (Wed, 13 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/object/deadobjectdock.cpp
   M /trunk/fs2_open/code/object/deadobjectdock.h
   M /trunk/fs2_open/code/object/object.cpp
   M /trunk/fs2_open/code/object/objectdock.cpp
   M /trunk/fs2_open/code/object/objectdock.h

clear dock lists when objects are deleted, and redundantly clear them between missions and when object instances are destroyed (Mantis #2952)
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r10059 | Goober5000 | 2013-11-13 23:26:21 -0600 (Wed, 13 Nov 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/object/deadobjectdock.cpp
   M /trunk/fs2_open/code/object/deadobjectdock.h
   M /trunk/fs2_open/code/object/object.cpp
   M /trunk/fs2_open/code/object/objectdock.cpp
   M /trunk/fs2_open/code/object/objectdock.h
   M /trunk/fs2_open/code/object/parseobjectdock.cpp
   M /trunk/fs2_open/code/object/parseobjectdock.h

sync functions for freeing dock instances
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r10060 | Goober5000 | 2013-11-13 23:58:12 -0600 (Wed, 13 Nov 2013) | 4 lines
Changed paths:
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/mission/missionparse.h
   M /trunk/fs2_open/code/missionui/missionshipchoice.h
   M /trunk/fs2_open/code/missionui/missionweaponchoice.h
   M /trunk/fs2_open/code/network/multi.h
   M /trunk/fs2_open/code/network/multi_ingame.cpp
   M /trunk/fs2_open/code/network/multi_observer.cpp
   M /trunk/fs2_open/code/network/multiutil.cpp
   M /trunk/fs2_open/code/network/multiutil.h
   M /trunk/fs2_open/code/object/parseobjectdock.h

turn p_object into a class
ensure that p_object dock instances are cleared between missions, not just when the game exits
handle Player_start_pobject in a saner way
the p_object Reset method is nice, but it turns out we don't need it
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