Author Topic: POF CS 1.2.00 released  (Read 7437 times)

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Offline Vasudan Admiral

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yup, i got that one, and its still jerking, although it's better than the first one which was 2 jerks per second, this one is one slightly longer jerk per second.
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Offline IceFire

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Yup...1.2.1 Build 59.  This is what happens.

Compaired to the previous release...its much better.  The model image comes up in a snap (which was a problem previously).  No problem.  The problem enters when I start trying to rotate it around.  The more rotations...the heavier the HDD load times become until its pretty unbearable.  I waited a bit to see what would happen and then I just had to Crtl-Alt-Del and break out of it.
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Offline Kazan

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weirdness
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Offline Vasudan Admiral

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i didn't have to go that far. it was just consistantly jerky. and i just compared versions, you've added import functions everywhere ;7 now THAT will be cool :) :nod: and useful.
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Offline Nico

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could you put everything in one window like modelview? separate windows, well, annoyes me.
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Offline Kazan

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it annoys me too, but using win32 API to initialize the window is to say the least ungodly, im using GLUT, and also i'd have to completely redesign everything
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Offline Nico

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Quote
Originally posted by Kazan
it annoys me too, but using win32 API to initialize the window is to say the least ungodly, im using GLUT, and also i'd have to completely redesign everything


just merging the two windows isn't possible? I thougth such a config would reorganize the buttons all by itself, in fact.
SCREW CANON!

 

Offline Kazan

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no such a config would not reorganize all the buttons by it self - computers do not do anything by them self

and with using GLUT to initialize opengl it IS impossible
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Offline Nico

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oh well.
how did HH do anyway? I dunno anything about GLUT or whatever anyway, was just telling ya what I'd like, just like  everybody else.
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Offline Kazan

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Heiko could have used the SDL and compiled it in, unlikely

Heiko could have also done straight win32 initialization which is likely

Heiko is also clearly far more expirienced with OpenGL than I am and probably had a copy of the initialization code sitting around in a manner he needed

and are you SURE he's using OpenGL and not D3D
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Offline IceFire

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I think he said it was OpenGL.
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Offline aldo_14

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Quote
Originally posted by Kazan
Heiko could have used the SDL and compiled it in, unlikely

Heiko could have also done straight win32 initialization which is likely

Heiko is also clearly far more expirienced with OpenGL than I am and probably had a copy of the initialization code sitting around in a manner he needed

and are you SURE he's using OpenGL and not D3D


Coding credits;

Written by Heiko Hermann
Additional OpenGL coding by Steve Klinger
Several parts taken directlye from (balh) and FS2View by Garry Knudson

BTw, I get about 95% memory use with the latest build :(.  My system normally (no programs open) has only about 23% (albeit, my whole Pc is badly optimised).

 

Offline Kazan

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there will be more allocative efficiency in future versions, as it is i am still making copies of data, that will be resolved
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Offline Vasudan Admiral

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for a version in the future, with the pof2cob function, would it be possible to make it so the firing points and normal are converted to lights? or am i just rambeling on about nothing.....
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I still get a massive memory leak with the latest version (1.2.1), on the order of over 30 megs per second. :(

 

Offline Kazan

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im working on the mem leaks

and the pof to cob conversation features will be added latter, they're low priority
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Offline Vasudan Admiral

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Quote
and the pof to cob conversation features will be added latter, they're low priority

cool. that would make reskins and re-do's heaps easier thanx :)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline LtNarol

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Code: [Select]
Stack overflow protection was engaged,
Please contact Kazan and provide a copy of this model.
Compile Aborted after GenerateBSP reached depth of 1000 recursions.


Help?  It does this with any model I try to convert now, it worked originally but after a while it started doing this...is it the memory leak or is it something else?

 

Offline Kazan

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it's your model files

stop using blender
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Offline LtNarol

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i used lightwave on these...