Author Topic: War in Heaven Voice Acting — VICTORY IS LIFE!  (Read 88429 times)

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Re: War in Heaven Voice Acting Death March
-connect microphone directly to the sound card / motherboard's mic input on the back of the PC, instead of using the front panel connector. Sometimes, the front panel connectors can be a source of noise, be it caused by ground loops (typically causes a grinding or whining noise that varies based on things like CPU load), or RFI from the devices inside the computer (such as graphics card). Even if the sound card itself were shielded against such interference, the front audio panel wirings are typically a weak point in computer case design.

This is extra important. I have an Asus Xonar Essence STX with an EMI shield, so that greatly reduces background noise. If I try to connect the cable to front panel (using integrated audio chip), background noise is considerably worse. Most of the time I just disable motherboard's audio from BIOS.

As a sidenote however (related to playback, not recording) Xonar Essence -series have always had troublesome drivers, mainly because of the high DPC Latency. This results in some rare, but annoying sound skips or pops during games. I solved this by using unofficial Unixonar drivers with C-media Control panel. Now the latency is almost constantly at below 100 microseconds.

 

Offline Frak_Tastic

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Re: War in Heaven Voice Acting Death March
Holy shmokes!  So cool!  >adds professional voice actor to resume<

 

Offline AdmiralRalwood

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Re: War in Heaven Voice Acting Death March
Holy shmokes!  So cool!  >adds professional voice actor to resume<
It's not "professional" unless anyone's getting paid for it...
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline General Battuta

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Re: War in Heaven Voice Acting Death March
39 roles and falling.

 

Offline Veers

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Re: War in Heaven Voice Acting Death March
7 lines submitted for 3 parts. Not great, but gave it a shot anyway :)

Also, great work everyone. I'm getting shivers down my spine due to thoughts of WiH being voiced! Can't Wait!
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline Frak_Tastic

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Re: War in Heaven Voice Acting Death March
Holy shmokes!  So cool!  >adds professional voice actor to resume<
It's not "professional" unless anyone's getting paid for it...

Oh come on.  Who doesn't fudge their resume just a teeny weeny bit.

Besides, when it comes out someone will put a vid for it up on YouTube.  It'll be a nice hyperlink for people to click on.

 
Re: War in Heaven Voice Acting Death March
Another big package of submissions coming in, Battuta. - you should be receiving it shortly.

39 to go, people! Let's fill 'em up and finish this thing together!

Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

 

Offline redsniper

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Re: War in Heaven Voice Acting Death March
Everyone please put on your best falsettos and audition for female roles, kthx.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Veers

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Re: War in Heaven Voice Acting Death March
Just curious, is the doc going to receive an update?, just having difficultly double-checking the resolved lines to the open lines.
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline General Battuta

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Re: War in Heaven Voice Acting Death March
Just curious, is the doc going to receive an update?, just having difficultly double-checking the resolved lines to the open lines.

The doc is as updated as it needs to be right now - all the roles listed in the first couple pages are still accepting auditions.

 

Offline Veers

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Re: War in Heaven Voice Acting Death March
Ha, just goes to show I've got no idea what I'm doing or reading :/

Thanks Battuta

EDIT: The doc just completely changed on my end. Quite a number of roles have been removed, so something wrong occurred on my end. Sorry about that.
« Last Edit: January 17, 2014, 08:01:01 pm by Veers »
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline General Battuta

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Re: War in Heaven Voice Acting Death March
It doesn't say anything bad about you at all. For most of our roles, we accept multiple auditions, then sit down at some point and make a decision about which voice fits the role best. Bear in mind you're competing with talented semipros in a lot of cases, and that we filled ~70-80 of the easiest roles before most people got involved. Competition's tougher now.

 

Offline jg18

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Re: War in Heaven Voice Acting Death March
Just posted in a gaming group I'm in and mentioned we're especially looking for actresses. It's mostly a bunch of gay dudes, but going with the stereotypes of artsy + female friends, there's still potential.

I used a shortened link I made:
http://tinyurl.com/bp2script
(link preview http://preview.tinyurl.com/bp2script).

Holy shmokes!  So cool!  >adds professional voice actor to resume<
It's not "professional" unless anyone's getting paid for it...

Oh come on.  Who doesn't fudge their resume just a teeny weeny bit.

Besides, when it comes out someone will put a vid for it up on YouTube.  It'll be a nice hyperlink for people to click on.

I've definitely mentioned voice acting for mods on my resume under Personal Projects. I only started doing that after I was cast for a role with the final version officiallyreleased, though, and I've never implied that I did it professionally. Of course, how you want to state it is up to you.

 

Offline General Battuta

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Re: War in Heaven Voice Acting Death March
Wonderful, thank you so much.

 

Offline General Battuta

  • Poe's Law In Action
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Re: War in Heaven Voice Acting Death March
I've added The Blade Itself roles - Katana Flight, Katana Tactical, Katana Gunnery, Simak Station, Bowman Station, and the Triteia - to the bottom of the script, though I haven't worked them into the infrastructure yet.

Identify that newcomer and I'll liberate a few more previews for you.

 
Re: War in Heaven Voice Acting Death March
Is it Captain Sorenson?

 
Re: War in Heaven Voice Acting Death March
Seconding the guess on Captain Lloyd Sorenson.

That voice is brilliant. He really does sound gutted after seeing that ceasefire shattered in seconds. Great stuff!
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

 

Offline bigchunk1

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Re: War in Heaven Voice Acting Death March
Aah, my favorite pass time! I know I sent a whole bunch of lines, but I think I will send some more I can't help myself. It's pretty fun to do.

You have to help me with the pronunciation of Ensign Zulkifri. I keep thinking of the greek meal.
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline General Battuta

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Re: War in Heaven Voice Acting Death March
It is indeed Lloyd Sorensen, the Indus' captain. Your reward is here.

And you've got a new - and trivial - identification task!

 

Offline AdmiralRalwood

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Re: War in Heaven Voice Acting Death March
And you've got a new - and trivial - identification task!
I was thinking, "So, it's got to be a pretty recognizable line." I was not expecting him to announce his name so quickly. :P

Captain Telfer sounds great, though!
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.