Author Topic: GTD Erebus (WIP)  (Read 21411 times)

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Offline Hades

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Oh, I didn't mean it was your fault.  I know it's Sins' polygon limit.  Really stupid.  Even HW2 doesn't have that, and it's 4 years older.
To be fair, there's not only a huge difference in scale, but I was pretty sure there was a 20k polygon limit that was bypassable if you separated stuff into subobjects in HW2.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline majorvader111

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No the problem is sins in general, the game has a 40000 triangle limit which is hardcoded in. which i am starting to get s**ted of with.
Oh, I didn't mean it was your fault.  I know it's Sins' polygon limit.  Really stupid.  Even HW2 doesn't have that, and it's 4 years older.

not to talk about ai being unmoddable, single core processing, 5 weapon limit, 2gb memory limit (now 1.7gb with rebellion). pretty stupid for a 2012 game
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Offline MatthTheGeek

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To be fair, there's not only a huge difference in scale, but I was pretty sure there was a 20k polygon limit that was bypassable if you separated stuff into subobjects in HW2.
There's a polygon limit, but it's on the higher end of the spectrum (more like around 80k) and I believe it was a problem with CFHodEd (the fan-made tool we use to import ships), not the engine or file format itself.

I managed to get the Solaris in by cutting it into only two subobjects (not counting turrets).

HW2 does have a limit; you can have a 50k poly fighter, but how many of those can you have before it lags the crap out of a computer.
A lot, as long as it doesn't have tons of hugeass textures and uses a low-poly enough collision mesh.

Honestly, HW2 is remarkably scalable. Perhaps more so than FSO.
« Last Edit: November 21, 2013, 01:51:26 am by MatthTheGeek »
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Offline -Norbert-

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To be fair, the polygon limit makes more sense in Sins than in did (or would have done?) HW2.

Or how likely is it to see several hundred big ships on screen in HW2?

Just in plain unmodded Sins you can have 20 Capships and depending on which ones of the smaller ships you build you can easily get 200 smaller ones plus all the fighter craft. And now multiply that with the ten players you can have in a game...

Not exactly an enviroment into which I'd want to throw high-poly models.

 

Offline Shivore

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Wow, I must say, that is an amazingly beautiful (although very terrifying) warship. Love the gritty yet elegant feel to it.
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Offline majorvader111

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so when do you think we will have a release aesaar?
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Offline Torchwood

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I'm really happy about the firepower upgrade, the ship felt a little bit underpowered in beam-town compared to the Titan it is allegedly superior to. What about balancing BP missions it is currently in with the additional firepower, though? Will they all still work fine with the upgraded firepower of the primary Tev heavy?

 

Offline The E

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I'm really happy about the firepower upgrade, the ship felt a little bit underpowered in beam-town compared to the Titan it is allegedly superior to. What about balancing BP missions it is currently in with the additional firepower, though? Will they all still work fine with the upgraded firepower of the primary Tev heavy?

There are not that many missions in which the combat power of an Erebus is actually relevant, you may be surprised to learn. They will come in Act 4 and later, of course, but for now the changee is largely cosmetic.
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Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
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There are 3 missions which have an Erebus in combat, 2 in AoA and 1 in WiH. In only one of these is its combat ability actually relevant; the other two are scripted so it doesn't really matter.
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Offline General Battuta

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Well, 4, but one of them sort of happens twice!

 
If you mean the dream sequence then it falls squarely into the 'scripted' category for obvious reasons.
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Offline rubixcube

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True, but the scripting may have to be adjusted if the change in the ships firepower is significant
Stuff

 

Offline Rheyah

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What a lovely ship.  Love the Galactica aesthetic.  Prefer it to the Raynor by far.

 

Offline borizz

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What a lovely ship.  Love the Galactica aesthetic.  Prefer it to the Raynor by far.

Same here. It's a lot prettier than the Raynor, and the Raynor is quite nice to begin with.

 

Offline Bryan See

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Very gorgeous, indeed. Aesaar, when are you going to release it to the public? Along with BP2 Act 4 or separately?
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Offline Valiran

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(...) I'd really like to see someone make an actual HTL of Stratcomm's Raynor, just to see how much their version differs from mine.
Time to shine! *Goes digging for own old Raynor redesigns*

But regardless of what comes of the discussion, I've made my peace with this change. All that is now left are ugly old posts.
BTW, An4ximandros, did you find your old designs?