Author Topic: Question on VP's and General Issue  (Read 1102 times)

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Question on VP's and General Issue
Hello, (Win 7 user here)

I'm having some issues with one of the general problems, namely Web cursor bitmap not found. Now, I've been though the FAQ, and tried to follow every step; the FSO files are in Games\Freespace\Folder along with the launcher, the VP files in Data 2 and 3 have been deleted, the remaning VP files are all present and accounted for, the game has been downloaded and installed several times now

This is the FS2 open report generated

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.0.9755
Passed cmdline options:
  -window
Building file index...
Searching root 'C:\Games\Freespace2\Folder\' ... 2 files
Found 1 roots and 2 files.
Setting language to English
Wokka!  Error opening file (strings.tbl)!
TABLES: Unable to parse 'strings.tbl'!  Error code = 5.
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  Capture device: Microphone (Realtek High Defini
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 800x600 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : AMD Radeon HD 7670M
  OpenGL Version   : 4.2.11411 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ERROR:
Web cursor bitmap not found.  This is most likely due to one of three reasons:
   1) You're running FreeSpace Open from somewhere other than your FreeSpace 2 folder;
   2) You've somehow corrupted your FreeSpace 2 installation, e.g. by modifying or removing the retail VP files;
   3) You haven't installed FreeSpace 2 at all.  (Note that installing FreeSpace Open does NOT remove the need for a FreeSpace 2 installation.)
Number 1 can be fixed by simply moving the FreeSpace Open executable file to the FreeSpace 2 folder.  Numbers 2 and 3 can be fixed by installing or reinstalling FreeSpace 2.

File: 2d.cpp
Line: 608
Int3(): From c:\code\fs2_open_3_7_0\code\globalincs\windebug.cpp at line 1253



I am not usually a PC gamer, so modding and lots of the things you guys are on about are quite over my head. I did try to install the optional VP's but have become confused as to which I would want. I have a fairly high spec laptop (runs eve online at max graphics all day long), but each VP seems to be trying to delete the previous one, and the instructions indicate that i need to download all of them....

Would greatly appreciate some help, Freespace 2 brings back some really fond memories

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Question on VP's and General Issue
It looks like FSO can't find any of the data files.

Code: [Select]
Building file index...
Searching root 'C:\Games\Freespace2\Folder\' ... 2 files
Found 1 roots and 2 files.

C:\Games\Freespace2\Folder\ seems a little unusual, could you post a screenshot of what is in this folder?  And another one with the contents of C:\Games\Freespace2?  I would guess that you have the new FSO .exe in C:\Games\Freespace2\Folder\ when it should be in C:\Games\Freespace2\?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Question on VP's and General Issue
Heres the screenshots of the two folders. I have tried putting the FSO and laucher inside freespace/freespace rather then freespace
/folder but it fails with a message about binary locations

http://puu.sh/6FvT4.png

http://puu.sh/6FvTK.png

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Question on VP's and General Issue
Thanks for the screenshots.  You should do the following:

1) Move everything in freespace2/freespace2 into freespace2
2) Move everything in freespace2/folder into freespace2

That's the way FSO expects to be installed, the FSO .exe's must be in the same folder as root_fs2.vp and all the other VP files.

If you still get an error after doing that, please post another log and we'll see what else might be wrong.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Question on VP's and General Issue
Hi,

That seems to have fixed it for me, thanks :)

Can you clear up what I am supposed to download for the optional VP files? Do I just pick one from the list on http://www.hard-light.net/forums/index.php?topic=70736.0

Either way, thanks and fly safe

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Question on VP's and General Issue
With your video card I'd grab the lot.  i.e. at the end you want all these files in freespace2/mediavps_3612

Code: [Select]
$ ls mediavps_3612/
             mod.ini         MV_AnimGlows.vp    MV_Assets.vp        MV_Effects.vp  MV_RadarIcons.vp  MV_Root.vp
FSU-MVP.bmp  MV_Advanced.vp  MV_Assets.3612.vp  MV_Effects.3612.vp  MV_Music.vp    MV_Root.3612.vp   readme.txt

And doh - looks like I never got the new command briefing animations (MV_CB_ANI_1.7z & MV_CB_ANI_2.7z), they're worth getting as well.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Question on VP's and General Issue
Ahh I see now, Its the actual VP files I want, not the 3612 folder that keep trying to overwrite itself.. Download, extract, collate and then move to freespace2/mediavps

Thanks for clearing that up, and again, Fly safe :)

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Question on VP's and General Issue
No worries, and you just need to make sure that you use freespace2/mediavps_3612, not freespace2/mediavps.  Most mods will expect the 1st one and not the 2nd.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

  

Offline AdmiralRalwood

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Re: Question on VP's and General Issue
No worries, and you just need to make sure that you use freespace2/mediavps_3612, not freespace2/mediavps.  Most mods will expect the 1st one and not the 2nd.
And the ones that are expecting the second form are expecting the 3.6.10 MediaVPs.
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