And remember: even what seems to be a weird, bad or boring script at first can turn into something awesome with the proper execution.
See: BP1. I mean, sent into an alternate universe and saved by mind-reading superentities? What is this, the plot of a bad Star Trek episode?
Quoted for Truth.
Over the years, we've seen interesting concept poorly executed, classic concepts well executed, interesting concepts well executed, all sorts of balance between focus on gameplay and focus on story. We've got people with all sorts of background, history, hobbies, skills and whatnot having their take on either: the TVW era, the Great War, the Reconstruction, the NTF conflict, the Second Incursion and the post Capella era, heck even the Ancient's era has been visited once.
As far as Freespace goes, HLP is some sort of bazaar of wonders, producing all sorts of stuff, keeping its momentum. I am genuinely impressed at the number of stories I've enjoyed over the years. Most of the people who wrote and FREDded those stories were amateurs with relatively little experience with both writing and modding at the time.
Not sure if I'm making much sense here, I just wanted to QFT matth, but felt bad for contributing so little to the thread.