Good news everyone, Wolf has been beaten!
Rolled a Base Assault and planted 1st Lance on it, but not before i handed IronBeer a Summoner we salvaged and repaired earlier in the month. Fighting in and around a small town with a Company of mechs(1st Lance + 2 FRR Lances) vs. a Trinary of Mechs.
A couple of our FRR allies bit the dust in a spectacularly easy fashion, namely an ERPPC to the face.
We didn't lose anyone, thanks to some RNG luck in terms of Initiative and the sheer stupidity of the bots moving through buildings and knocking themselves out cold..
Plenty of salvage, but the three mechs we salvaged are a Dire Wolf A(that's right, the biggest, baddest machine the Clans have), a Hellbringer A(also repairable) and a strip-down Hunchback IIC.
Really, the only 2 mechs i knew were repairable were the Dire Wolf and Hellbringer, and the HBK IIC will have me able to do some mixed tech stuff for our own Hunchback(i am so evil, i know).
Also, as a bonus for early completion, the FRR was so nice to give us a Wolf Trap, which is a Combine mech. Apparantly the FRR was conducting more than one assault on Wolf and/or Ghost Bear territory and managed to haul one of these out of a warehouse that used to be a Combine base.
In other battle news, we managed to salvage a near-pristine Ice Ferret D, it got headcapped with a Medium Laser TAC to the Cockpit. Lucky for us, it wasn't the only Ice Ferret in that battle so i salvaged both, stripped the second one down including cockpit and some head armor, and hey presto, working Medium Mech.
So now i'm going to do a little inventory on whatever Clan Weaponry and other stuff we have. Then i'll post up a list of things we have and what i could do with all that.
Also, since Hellbringers aren't the most durable of mech designs, now is the time to vote whether or not to strip it, or repair it.