Author Topic: BattleTech LP: Hard Light Marines  (Read 28727 times)

0 Members and 2 Guests are viewing this topic.

Offline StarSlayer

  • 211
  • Men Kaeshi Do
    • Steam
Re: BattleTech LP: Hard Light Marines
I'm 55 tons of angry.

“Think lightly of yourself and deeply of the world”

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: BattleTech LP: Hard Light Marines
With Wolverine against three clanners, even light ones... Good luck I just hope rest of the lance can find enough of you to bury...



Have you wondered what it takes in BTverse to actually haul over that outfit of yours. Even if we assume that space mechs and weapons and stored as cargo (which they can't since normal DS has just about none what-so-ever room for spares)....

Looking at this: http://www.sarna.net/wiki/DropShip
Lets see, first company (and 2 aerotechs) fits snuggly into an Union class DS
Second one... hmmm... needs something bigger... or then 4th, 5th and 8th lance would fit into another Onion class DS (along with the other 2 aerotechs)
And then rest of the stuff might fit into... hmmm... Gazelle class DS? With tight squeeze? Possibly not - but it comes close.

I guess most if not all junk could be cramped into a single Overlord but given how rare the Overlords are fluffywise use of multiple smaller DS is more likely solution.

In any case (at least) three military dropships with attending escorts (4 fighters) is almost a (very) small fleet in it self. And a costly one in terms of transport fees...

As to the organization....
Traditional IS organization has just 2 aerotechs per lance.
And tanks follow the same scheme as 'Mechs. 4 per lance (or platoon, same unit size, different nomenclature), 12 per company - same 'value' in organization as 'Mech company.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline IronBeer

  • 29
  • (Witty catchphrase)
    • Minecraft
Re: BattleTech LP: Hard Light Marines
1st's battle went ok-ish. IronBeer lost his Thunderbolt, so i placed him in the Stalker i bought at the beginning of the month.
"Farewell, fine ride."

Looks like I'm going to be hopping from ugly 'mech to ugly 'mech, huh. I'll try and catch you on Steam to hammer out some customizations.
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 

Offline Hobbie

  • 28
  • It's Hot Drop O'Clock!
    • Minecraft
    • Steam
Re: BattleTech LP: Hard Light Marines
What's going on Patriot? How many more dirty Clanners have we got left to stomp? :P
In the arena of logic, I fight unarmed.

 

Offline Patriot

  • 28
Re: BattleTech LP: Hard Light Marines
Good news everyone, Wolf has been beaten!

Rolled a Base Assault and planted 1st Lance on it, but not before i handed IronBeer a Summoner we salvaged and repaired earlier in the month. Fighting in and around a small town with a Company of mechs(1st Lance + 2 FRR Lances) vs. a Trinary of Mechs.
A couple of our FRR allies bit the dust in a spectacularly easy fashion, namely an ERPPC to the face.
We didn't lose anyone, thanks to some RNG luck in terms of Initiative and the sheer stupidity of the bots moving through buildings and knocking themselves out cold..
Plenty of salvage, but the three mechs we salvaged are a Dire Wolf A(that's right, the biggest, baddest machine the Clans have), a Hellbringer A(also repairable) and a strip-down Hunchback IIC.
Really, the only 2 mechs i knew were repairable were the Dire Wolf and Hellbringer, and the HBK IIC will have me able to do some mixed tech stuff for our own Hunchback(i am so evil, i know).
Also, as a bonus for early completion, the FRR was so nice to give us a Wolf Trap, which is a Combine mech. Apparantly the FRR was conducting more than one assault on Wolf and/or Ghost Bear territory and managed to haul one of these out of a warehouse that used to be a Combine base.

In other battle news, we managed to salvage a near-pristine Ice Ferret D, it got headcapped with a Medium Laser TAC to the Cockpit. Lucky for us, it wasn't the only Ice Ferret in that battle so i salvaged both, stripped the second one down including cockpit and some head armor, and hey presto, working Medium Mech.

So now i'm going to do a little inventory on whatever Clan Weaponry and other stuff we have. Then i'll post up a list of things we have and what i could do with all that.
Also, since Hellbringers aren't the most durable of mech designs, now is the time to vote whether or not to strip it, or repair it.

 

Offline StarSlayer

  • 211
  • Men Kaeshi Do
    • Steam
Re: BattleTech LP: Hard Light Marines
How did my WVR make it through the ambush?
“Think lightly of yourself and deeply of the world”

 

Offline Patriot

  • 28
Re: BattleTech LP: Hard Light Marines
It survived, barely, i decided to write it off and hand you an Ostroc instead.
Don't forget to cast your vote for the Hellbringer

 

Offline esarai

  • 29
  • Steathy boi
    • Minecraft
Re: BattleTech LP: Hard Light Marines
OOh if it hasn't been claimed yet, could I request transfer to the Dire Wolf?
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: BattleTech LP: Hard Light Marines
Uuu..dibs on the Hellbringer?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Hobbie

  • 28
  • It's Hot Drop O'Clock!
    • Minecraft
    • Steam
Re: BattleTech LP: Hard Light Marines
Daishi! 100 tons of Gauss Rifle fun!
In the arena of logic, I fight unarmed.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: BattleTech LP: Hard Light Marines
I'd vote for stripping the Hellbringer, there's quite a number of Clan mechs in the company already and replacement parts are going to be hard to find.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Patriot

  • 28
Re: BattleTech LP: Hard Light Marines
After some stripping on the Hunchback IIC and Hellbringer A, we come with a list of the following weapons we have stockpiled.

5 ER PPC
4 ER Large Laser
2 ER Medium Laser
3 ER Small Laser
6 Medium Pulse Laser
1 Ultra AC20
3 Ultra AC10
2 Ultra AC5
4 AMS
2 MG
3 Arrow IV
2 LRM10
2 LRM15
2 LRM20
3 SRM6
1 SRM4
1 Streak SRM4


Now, 2 of those ER PPCs are reserved for my Banshee and i'm going to use the UAC20 on our HBK-4G along with the engine from the Hunchback IIC.

I'll do some contract generations after new year's boys

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: BattleTech LP: Hard Light Marines
Now, 2 of those ER PPCs are reserved for my Banshee and i'm going to use the UAC20 on our HBK-4G along with the engine from the Hunchback IIC.
Unless you happen to have a factory capable of assembling HBKs at your disposal that swap (engine type change) is something you can't do (per rules anyway). You can changing engine ratings in maintenance level refit but not the type. If you can maintain the Clan chassis you would likely be better off by rearming it (even with IS weapons) than using HBK.

 ---

Also either I'm ridiculously good in playing BT or then Clan tech is even better than what i recalled. Took two matches on Megamek using the 3052 random assignment tables. 2 Clan mediums (veterans) vs. 4 IS heavies (regulars). Used 32 x 34 generated map. Bot didn't play too badly, was very good in maximizing cover bonuses and moved keeping units so that they could support each other all the time. Not the same as going against humie but entertaining enough.

In first i (Wolf) had Nova A & Ice Ferret Prime facing (FC/Lyran) lance of Axman (AXM-1N), Cataphract (CTF-4X), Crusader (CRD-3D) and Thunderbolt (TDR-5S). After random skill assignment i ended up having slight advantage in BV (hundred points or so). End result - some armor dented (no breaches) on Ice Ferret, not a single scratch on Nova, all IS 'Mechs taken out.

In second i (again Wolf) ended up with Phantom C & Phantom D facing (FRR) lance of 2 Grand Dragons (both DRG-5K), 1 Dragon (DRG-5N) and Crusader (CRD-4K). This time bot had couple of hundred points more of BV. Result - all IS 'Mechs down - armor intact on one of my 'Mechs and breached on RL of the other. Most BV points bot achieved was due to a single very stupid action by yours truly when i was chasing the last enemy (armless Crusader). Walked into a pond with the one that had breached leg armor -> breached location under water -> all crits in leg got borked -> faceplant into the pond. 'Mech survived but still...
« Last Edit: December 30, 2013, 12:26:10 am by Wanderer »
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Patriot

  • 28
Re: BattleTech LP: Hard Light Marines
Unless you happen to have a factory capable of assembling HBKs at your disposal that swap (engine type change) is something you can't do (per rules anyway). You can changing engine ratings in maintenance level refit but not the type. If you can maintain the Clan chassis you would likely be better off by rearming it (even with IS weapons) than using HBK.

Seeing as it's blatantly apparent that you're not reading properly, i'm going to tell you to stuff it with the rulebashing. There's a ruleset linked in post #1, either read those rules, or **** off. I'm getting tired of your constant interfering in my LP.

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: BattleTech LP: Hard Light Marines
Seeing as it's blatantly apparent that you're not reading properly, i'm going to tell you to stuff it with the rulebashing. There's a ruleset linked in post #1, either read those rules, or **** off. I'm getting tired of your constant interfering in my LP.
No need to get your panties in a bunch...

What i stated was actually exactly according to what is stated in the document of yours. MekHQ agrees that engine swap is a factory level refit, and since it is definitely not a canon variant (mixed tech never are) you can't use veteran or elite techs to alter the minimum requirements. Since your outfit does not appear to be A rated merc team it thus has no access to factory level support. According to your own rule document. If you don't like the rules you are using, too bad.
Do not meddle in the affairs of coders for they are soggy and hard to light

  

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: BattleTech LP: Hard Light Marines
Psst...this thing till alive?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!