Author Topic: No game servers found  (Read 7108 times)

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Hey,

Firstly - very impressed with Diaspora, excellent work! Really enjoying the single player campaign.

Wanted to try out some multiplayer, but can't seem to see any other players/games.

  • Followed instructions in sticky within this forum (-cap_object_update 0, Cable/LAN options, etc.)
  • Exception for Diaspora in Firewall has been approved
  • Ports have been forwarded appropriately on router
  • Account registered and account details entered in-game

The game seems to be able to log-in to the servers fine (at least, there's no error and I can see my pilot details bottom left), but I get a message at the bottom, "Retrieving Public Channels" that never goes away. I'm on channel "Eleh" and there's never been anyone else on it, nor have I ever seen another game on the server browser. Tried over perhaps three hours...

Any suggestions, or is it just that the player base isn't large enough?

Thanks for any help!

 

Offline General Battuta

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There may well be a technical problem, but unfortunately Diaspora multiplayer never caught fire, and I don't think there are usually players on except for arranged sessions.

 
Ah bugger, thanks for the [extraordinarily] quick reply!

Pity that, seems to have plenty of potential. Will try drag a few friends online to try it out :). Back to the single player it is!

 

Offline karajorma

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Release R1.5 is the planned big multiplayer release. The problem is that to get a multiplayer release we need lots of testers. For testers we need people to regularly play online. For people to play online we need a working multiplayer release.

It's a bit of a vicious cycle. That said, I've been working on multiplayer missions this week and once I've got stuff working I'll be releasing it immediately because technically multiplayer is in beta currently so it doesn't need an official release for updates.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
The delay with Star Citizen's dog-fighting module might represent an opportunity for you guys then? To get testers/players, I mean.

Their $38mill PR machine has created a hunger for space sims/combat, and Diaspora represents a pretty polished option. A post on their forums along the lines of "Open Beta - Need testers for free dogfighting space sim" might drum up some interest...

 

Offline MrFroho

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I actually came here from /r/StarCitizen looking for something exactly like this. If you announce a Multiplayer Beta thing I can get about 20 or more of my guildmates in. If you post it on the subreddit you would get even more.

 

Offline karajorma

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Actually I'm only a few days away from getting the first converted singleplayer mission ready to play. Once that's done, I'll really need playtesters.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Fury

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Has there actually been any improvement in FSO multiplayer code to make such games anything more than an exercise in frustration? The last time I played multiplayer and I wasn't hosting, the game as usual was lagging so bad you need magical skills because HUD lies to you. We can't all be QuantumDeltas and I'd imagine most people have very little interest in learning to be a QuantumDelta through exercises of frustration that is FSO multiplayer.

 

Offline karajorma

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When was the last time you played? There are some improvements but they weren't that recent.

That said, improving multiplayer is definitely something I want to do.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Fury

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Sometime around when WiH R1 was released.

 

Offline karajorma

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I don't think they've been any major improvements since then. But I don't seem to recall the situation being as dire as you describe with Diaspora.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline General Battuta

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My experience has been the same as Fury's. The difficulty in finding viable hosts is bad, but the worst part is that the game's netcode butchers the experience if you're off host.

 

Offline wistler

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Id be more then willing to playtest a beta multi Kara if you're looking for volunteers.

 

Offline AdmiralRalwood

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My only experiment with FSO multiplayer was a LAN game where one of the computers couldn't even connect to the other two; once in-game, the two working computers didn't have any problems, but that was on a LAN where lag is nonexistent. I'd be happy to help test for you guys, though; if nobody tests multiplayer, the bugs will never get fixed!
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

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<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
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<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

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<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

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Offline MrFroho

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I've played Multiplayer Diaspora quite a lot with my guildmates, I've hosted some and another player also hosted. No one including myself ever had any lag or really any issues at all. The game played very well.

I am looking forward to your multiplayer announcement, I will be checking this thread almost daily hopefully to see when its happening. I would also recommend making a post on www.reddit.com/r/starcitizen. If you dont want to do it I'll do it for you. Just leme know. Thanks for doing this, I love Diaspora!

 

Offline karajorma

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Since I've no connection to Star Citizen, I'd rather something like that came from a fan of Diaspora.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

  

Offline MrFroho

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Sure I get that. I'll make an announcement to the StarCitizen fans, unless someone beats me to it. I'll be checking this particular thread everyday, let me know when you need the crowds of people to come.

 

Offline karajorma

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Well I've been playtesting on my LAN at home today. Tube launches for multiplayer are working for the initial launch but not for the respawn, this appears to be an error with the script and not with my FREDding but I'm looking into it. I haven't tested my alterations to the combat landing system yet and after that's done I'm going to need an initial alpha test with multiple players so I can start work on balancing.

Once I've got a good idea how to balance this mission, it will make converting the others much quicker, I hope. My goal is to have converted the main campaign to 4 player coop by the end of the month. That might be a tad ambitious but I want the missions playable (if way too easy or too hard) by that time.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline MrFroho

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That sounds great, I'm sure I can get you 4 people who will want to test no problem. If I'm free I'll probably be there as well. Perhaps we could have multiple instances of this co-op mission running for more effective testing? I dont know if you have a way of extrapolating the data if your not in the game or not. Anyways this sounds awesome. Keep me posted.

 

Offline karajorma

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Well mostly I'd just need people to tell me if the game was too easy or too hard. And to tell me if they found any bugs, obviously I can't playtest the mission that much on my own.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]