Author Topic: Critique my custom controller  (Read 2032 times)

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Offline Cudgy

  • 22
Critique my custom controller
I'm designing a button box to play FS2 along with a joystick. The attached image is the layout I came up with. The ABORT button will map to the Escape key,  and the TARGET THREAT button will be the Target Target's Target command. I think the rest are self explanatory.

I just started playing a few days ago, so I'm not sure if I've omitted any important controls. I plan to setup target/weapon cycling, and countermeasures on my joystick.

What do you think? Am I missing anything?

[attachment kidnapped by pirates]

 
Re: Critique my custom controller
You're going to want to have "target nearest attacking enemy" instead of "target target's target". Being able to target whoever is on your ass shooting at you is kinda important. You'll also want to be able to target the next live bomb or bomber, and you'll need to be able to target ships on your escort list. And not to forget, subsystem and turret targeting, if you don't have that on your joystick.
And there's probably no need for auto targeting if you have "target next closest hostile" as auto targeting just does that after your target stops being targetable(which is usually a few seconds after it's destroyed or if it jumps away).

You're missing a whole bunch of engine controls. Basically, all of them(speed matching, afterburner, turning off engines are the main ones). And once you start playing mods you'll need gliding, reverse thrust(the throttle on your joystick just won't do), and side thrusters(if your joystick has a hatstick you should be fine).

If you want to play on higher difficulties you'll need weapon->shield energy transferring(it's different from energy management because it immediately drains your weapons and boosts shields instead of just boosting the regeneration rate).
You might want to have padlock view, as it's useful to see where your target actually is.

And if you're the type to lose yourself in the glorious slaughter and zone out you might want to have the mission log accessible(default is F4), as it lets you review messages and events.

That's all I can think of now, but you might want to add a few empty buttons just in case you need them later.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline deathspeed

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Re: Critique my custom controller
This reminded me of the keyboard covers for Freespace 2 (and other games) by Cockpit Collection, advertised on page 72 of my FS2 manual.  I always wanted one of those, but cannot find one.
Maybe someday God will give you a little pink toaster of your own.

 

Offline Cudgy

  • 22
Re: Critique my custom controller
I do have some of the targeting accounted for, as well as shields and  energy management. And I just ordered a Saitek x55, so I'll bind the minor targeting commands and all the engine controls to that. That should still leave me with some extra buttons.

I like the mission log button. I think I'll add that to my COMM panel. Thanks.

 

Offline Cudgy

  • 22
Re: Critique my custom controller
Quote
This reminded me of the keyboard covers for Freespace 2

Just looked 'em up. Those are pretty cool.

I was going for a classic sci-fi vibe like this-


 

Offline deathspeed

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Re: Critique my custom controller
I like it!  Much better than my generic-looking Saitek command pad.

http://stupidevilbastard.com/Images/saitek-command-pad.gif
Maybe someday God will give you a little pink toaster of your own.

  

Offline Cudgy

  • 22
Re: Critique my custom controller
Thanks.
I'm sourcing parts now. Can't wait to build it!