Using the latest nightly (May 12), playing BP2.
Any missions with flak are essentially unplayable, as flak explosions will cut my fps from 70-100 to 20-40 for half a second every time. Effects seem cumulative, as flak spam will drop my fps to as low as 15. It doesn't have to be visible on screen to cause a framedrop. Naturally, with framedrop comes wonkiness (lag and loss of sensitivity) with mouse input, so it's impossible to aim if there's any flak being shot around.
Removing the adv-bp.vp doesn't help (this contains the flak animations)
Turning off soft particles raises my average FPS, but the frame drops are just as bad.
Turning off all sound helps quite a bit, such that flak only drops the framerate to 45-50. (I'm using creative's OpenAL 1.1. Can't switch to oal-soft because it refuses to work with wxlauncher on my computer)
I'm not sure what else I should try to attempt to figure out the problem. Is anyone else experiencing this?
Log attached. Also forcing 16x AF in CCC. The GPu is an 8870 with 2GB GDDR5, despite what the debug log says.
As an aside, ever since getting this new laptop, I've never yet managed to get stable 60 fps in any of the nightly builds of FSO. Is something wrong on my end, or is FSO just getting extremely demanding on hardware? For comparison, I'm holding a stable 90 fps in cs:go maxed out with 8xAA, and 40+fps in 4v4s in SC2. Mind, none of those are OpenGl, but I don't have any other games that use it.
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